Object Pool(C++11)

本文介绍了一个基于C++11实现的对象池,适用于资源访问速度和可预测性要求高的场景,如网络连接、对象实例等。对象池用于循环利用特定类型、创建成本高或数量受限的对象,并确保无状态。通过std::shared_ptr<T>管理对象生命周期,自动归还到池中。
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这是一个简单易用的对象池,很多系统对资源的访问快捷性及可预测性有严格要求,列入包括网络连接、对象实例、线程和内存。而且还要求解决方案可扩展,能应付存在大量资源的情形。

object pool针对特定类型的对象循环利用,这些对象要么创建开销巨大,要么可创建的数量有限。而且在pool中的对象需要做到无状态。

 

如何使用

utility::object_pool_t<int> pool1([]()
{
    return std::make_shared<int>(10);
});

{
    auto t = pool1.get();
}

指定类型,创建一个pool对象,同时提供创建对象函数。

获取接口get,返回一个std::shared_ptr<T>对象,在该对象析构时自动返回到pool中,不需要额外的释放接口

 

实现

#ifndef __UTILITY_OBJECT_POOL_HPP
#define __UTILITY_OBJECT_POOL_HPP

#include <memory>
#include <list>
#include <functional>
#include <cstdint>

namespace utility { 

    template < typename T >
    struct object_pool_traits_t;

    template < typename T, typename
To implement a resource pool in C++, you can use the concept of object pooling. Object pooling is a design pattern that allows you to reuse objects instead of creating and destroying them frequently, which can be expensive in terms of memory allocation and deallocation. Here's a basic example of how you can implement a resource pool in C++: ```cpp #include <queue> #include <mutex> #include <condition_variable> template<typename T> class ResourcePool { private: std::queue<T*> pool; std::mutex mutex; std::condition_variable condition; public: ResourcePool(int initialSize) { for (int i = 0; i < initialSize; ++i) { pool.push(new T()); } } ~ResourcePool() { while (!pool.empty()) { delete pool.front(); pool.pop(); } } T* acquireResource() { std::unique_lock<std::mutex> lock(mutex); if (pool.empty()) { // Wait until a resource is available condition.wait(lock); } T* resource = pool.front(); pool.pop(); return resource; } void releaseResource(T* resource) { std::unique_lock<std::mutex> lock(mutex); pool.push(resource); // Notify waiting threads that a resource is available condition.notify_one(); } }; ``` In this example, the `ResourcePool` class uses a queue to store the resources. The `acquireResource` function is responsible for acquiring a resource from the pool. If the pool is empty, it waits until a resource becomes available using the `std::condition_variable`. The `releaseResource` function is used to release a resource back into the pool. You can customize this implementation based on your specific requirements. For example, you can add additional functions to initialize or resize the pool dynamically.
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