Android surfaceview使用详解

SurfaceView不能直接使用,需要使用时需要基于他派生出我们自己的类,并导出SurfaceHolder.Callback接口并实现。SurfaceView继承于视图类(View),能够实现线程绘图主要是因为其内部包含一个专门用于绘制的Surface。人们通过getHolder()获得Surface的句柄,然后通过SurfaceHolder接口的callback来使用他。SurfaceHolder的使用周期与surfaceview有关,surfaceview可见时,surface被创建;surfaceview不可见时,surface被销毁,且在surfaceview不可见之前。这样设计大概是基于节省资源考虑。surfaceview的核心提供了两个线程:UI线程和渲染线程。所有SurfaceView和SurfaceHolder.Callback的方法都应该在UI线程里调用,一般来说就是应用程序主线程。渲染线程所要访问的各种变量应该作同步处理。由于surface可能被销毁,它只在SurfaceHolder.Callback.surfaceCreated()和 SurfaceHolder.Callback.surfaceDestroyed()之间有效,所以要确保渲染线程访问的是合法有效的surface。而我们的一些资源变量初始化和释放也尽量在这两个线方法之中。

SurfaceHolder在android说明文档中定义如下:

 // 编译自SurfaceHolder.java (版本 1.5:49.0,无超级位)

public abstract static interface android.view.SurfaceHolder$Callback {

  // 方法描述符 #4(Landroid/view/SurfaceHolder;)V

  public abstract voidsurfaceCreated(android.view.SurfaceHolder arg0);

  // 方法描述符 #6(Landroid/view/SurfaceHolder;III)V

  public abstract voidsurfaceChanged(android.view.SurfaceHolder arg0, int arg1, int arg2, int arg3);

  // 方法描述符 #4(Landroid/view/SurfaceHolder;)V

  public abstract voidsurfaceDestroyed(android.view.SurfaceHolder arg0);

 

  内部类:

    [内部类信息: #1android/view/SurfaceHolder$Callback, 外部类信息: #10android/view/SurfaceHolder

     内部名: #12 Callback, 访问标志:1545 public abstract static]

}

调用SurfaceHolder需要重载这三个方法,然后通过lockCanvas方法获得画布绘图,绘结束后使用unlockCanvasAndPost提交给前台窗口刷新。流程是先获得SurfaceHolder,然后添加回调,实现三个接口,最后在lockCanvas和unlockCanvasAndPost之间实现代码:

一个简单的调用例子如下:

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

public class Test extends Activity {
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(new MyView(this));
    }
    
    //内部类
    class MyView extends SurfaceView implements SurfaceHolder.Callback{

    	SurfaceHolder holder;
		public MyView(Context context) {
			super(context);
			holder = this.getHolder();//获取holder
			holder.addCallback(this);
			//setFocusable(true);
			
		}

		@Override
		public void surfaceChanged(SurfaceHolder holder, int format, int width,
				int height) {
			
		}

		@Override
		public void surfaceCreated(SurfaceHolder holder) {
			new Thread(new MyThread()).start();
		}

		@Override
		public void surfaceDestroyed(SurfaceHolder holder) {
			
		}
		
		//内部类的内部类
		class MyThread implements Runnable{

			@Override
			public void run() {
				Canvas canvas = holder.lockCanvas(null);//获取画布
				Paint mPaint = new Paint();
				mPaint.setColor(Color.BLUE);
				
				canvas.drawRect(new RectF(40,60,80,80), mPaint);
				holder.unlockCanvasAndPost(canvas);//解锁画布,提交画好的图像
				
			}
			
		}
    	
    }
}

上面例子取自摘自http://www.iteye.com/topic/420410,只是一个简单的调用,但用来学习却是最容易理解的。下面是我写的一个例子,使用SurfaceView作一些简单的动画。动画是在窗口显示5*8个不断放大缩小的实心圆,图形如下:

代码如下:

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.drawable.BitmapDrawable;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder.Callback;

public class MySurfaceView extends SurfaceView implements Runnable, Callback {
	private SurfaceHolder mHolder; // 用于控制SurfaceView
	private Thread t; // 声明一条线程
	private volatile boolean flag; // 线程运行的标识,用于控制线程
	private Canvas mCanvas; // 声明一张画布
	private Paint p; // 声明一支画笔
	float m_circle_r = 10;

	public MySurfaceView(Context context) {
		super(context);

		mHolder = getHolder(); // 获得SurfaceHolder对象
		mHolder.addCallback(this); // 为SurfaceView添加状态监听
		p = new Paint(); // 创建一个画笔对象
		p.setColor(Color.WHITE); // 设置画笔的颜色为白色
		setFocusable(true); // 设置焦点
	}

	/**
	 * 当SurfaceView创建的时候,调用此函数
	 */
	@Override
	public void surfaceCreated(SurfaceHolder holder) {
		t = new Thread(this); // 创建一个线程对象
		flag = true; // 把线程运行的标识设置成true
		t.start(); // 启动线程
	}

	/**
	 * 当SurfaceView的视图发生改变的时候,调用此函数
	 */
	@Override
	public void surfaceChanged(SurfaceHolder holder, int format, int width,
			int height) {
	}

	/**
	 * 当SurfaceView销毁的时候,调用此函数
	 */
	@Override
	public void surfaceDestroyed(SurfaceHolder holder) {
		flag = false; // 把线程运行的标识设置成false
		mHolder.removeCallback(this);
	}

	/**
	 * 当屏幕被触摸时调用
	 */
	@Override
	public boolean onTouchEvent(MotionEvent event) {

		return true;
	}

	/**
	 * 当用户按键时调用
	 */
	@Override
	public boolean onKeyDown(int keyCode, KeyEvent event) {
		if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
		}
		return super.onKeyDown(keyCode, event);
	}

	@Override
	public boolean onKeyUp(int keyCode, KeyEvent event) {
		surfaceDestroyed(mHolder);
		return super.onKeyDown(keyCode, event);
	}

	@Override
	public void run() {
		while (flag) {
			try {
				synchronized (mHolder) {
					Thread.sleep(100); // 让线程休息1000毫秒
					Draw(); // 调用自定义画画方法
				}
			} catch (InterruptedException e) {
				e.printStackTrace();
			} finally {
				if (mCanvas != null) {
					// mHolder.unlockCanvasAndPost(mCanvas);//结束锁定画图,并提交改变。

				}
			}
		}
	}

	/**
	 * 自定义一个方法,在画布上画一个圆
	 */
	protected void Draw() {
		mCanvas = mHolder.lockCanvas(); // 获得画布对象,开始对画布画画
		if (mCanvas != null) {
			Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
			paint.setColor(Color.BLUE);
			paint.setStrokeWidth(10);
			paint.setStyle(Style.FILL);
			if (m_circle_r >= (getWidth() / 10)) {
				m_circle_r = 0;
			} else {
				m_circle_r++;
			}
			Bitmap pic = ((BitmapDrawable) getResources().getDrawable(
					R.drawable.qq)).getBitmap();
			mCanvas.drawBitmap(pic, 0, 0, paint);
			for (int i = 0; i < 5; i++)
				for (int j = 0; j < 8; j++)
					mCanvas.drawCircle(
							(getWidth() / 5) * i + (getWidth() / 10),
							(getHeight() / 8) * j + (getHeight() / 16),
							m_circle_r, paint);
			mHolder.unlockCanvasAndPost(mCanvas); // 完成画画,把画布显示在屏幕上
		}
	}
}

然后在Activity的create方法中调用就可以了:

        // setContentView(R.layout.main);
// 隐藏状态栏
        this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
                WindowManager.LayoutParams.FLAG_FULLSCREEN);
        // 把Activity的标题去掉
        requestWindowFeature(Window.FEATURE_NO_TITLE);
        // 设置布局
        this.setContentView(new MySurfaceView(this));

这个动画也可以不使用SurfaceView直接在view里实现,这里使用Timer实现,代码如下:

import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.View;

public class TestDoubleActivity extends Activity {
	MyView mv;
	float m_circle_r = 10;
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        //setContentView(R.layout.main);
        mv = new MyView(this);
		setContentView(mv);
		
        Timer timer = new Timer();  
        timer.scheduleAtFixedRate(new MyTask(), 1, 100);  
    }
    public class MyView extends View {
		MyView(Context context) {
			super(context);
		}

		@Override
		protected void onDraw(Canvas canvas) {
			// TODO Auto-generated method stub
			super.onDraw(canvas);
			Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
			paint.setColor(Color.BLUE);
			paint.setStrokeWidth(10);
			paint.setStyle(Style.FILL);
		    if (m_circle_r >= (getWidth()/10))
			{
		    	m_circle_r = 0;
			}
			else
			{
				m_circle_r++;
			}
		    Bitmap pic = ((BitmapDrawable) getResources().getDrawable(R.drawable.qq)).getBitmap();
		    canvas.drawBitmap(pic, 0, 0, paint); 
			for (int i = 0; i < 5; i++)
				for (int j = 0; j < 8; j++)
			canvas.drawCircle((getWidth()/5)*i+(getWidth()/10), (getHeight()/8)*j+(getHeight()/16), m_circle_r, paint);
		}

	}
    private class MyTask extends TimerTask{  
        @Override  
        public void run() {  
        	mv.postInvalidate();
        }     
    }  
}

也能使用多线程实现,代码如下:

package com.test;

import android.app.Activity;
import android.content.Context;
import android.os.Bundle;
import java.lang.Thread;
import java.util.Random;

import android.view.View;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.Path;

public class TestThreadActivity extends Activity {
	int c = Color.BLUE;
	MyThread myThread;
	volatile boolean bThreadRun = false;
	MyView mv;
	// 首先定义一个paint
	Paint paint = new Paint();
	Path m_path = new Path();
	volatile int ox = 0, oy = 0, nx = 100, ny = 200;
	final Random rand = new Random();

	/** Called when the activity is first created. */
	@Override
	public void onCreate(Bundle savedInstanceState) {
		super.onCreate(savedInstanceState);
		// setContentView(R.layout.main);
		mv = new MyView(this);
		setContentView(mv);
	}

	

	@Override
	protected void onRestoreInstanceState(android.os.Bundle savedInstanceState) {
		super.onRestoreInstanceState(savedInstanceState);
	}

	@Override
	protected void onSaveInstanceState(android.os.Bundle outState) {
		super.onSaveInstanceState(outState);
	}

	@Override
	protected void onStart() {
		super.onStart();
		//myThread = new MyThread();
		//myThread.start();
		new Thread (new MyThread()).start();
		bThreadRun = true;
	}

	@Override
	protected void onRestart() {
		super.onRestart();
	}

	@Override
	protected void onResume() {
		super.onResume();
	}

	@Override
	protected void onPause() {
		super.onPause();
		bThreadRun = false;
		// myThread.stop();
	}

	@Override
	protected void onStop() {
		super.onStop();
		onPause();
	}

	@Override
	protected void onDestroy() {
		super.onDestroy();
		// myThread.destroy();
	}
	public class MyView extends View {
		MyView(Context context) {
			super(context);
			m_path.moveTo(ox, oy);
		}

		@Override
		protected void onDraw(Canvas canvas) {
			// TODO Auto-generated method stub
			super.onDraw(canvas);
			// 绘制矩形区域-实心矩形
			// 设置颜色
			paint.setColor(c);
			paint.setStrokeWidth(10);
			// 设置样式-填充
			paint.setStyle(Style.STROKE);
			// 绘制一个矩形
			//canvas.drawRect(new Rect(0, 0, getWidth(), getHeight()), paint);
			nx = (int) (rand.nextFloat()*400);
			ny = (int) (rand.nextFloat()*800);
			m_path.lineTo(nx, ny);
			canvas.drawPath(m_path, paint);
		}

	}
	public class MyThread implements Runnable{
		// 线程的主要工作方法
		@Override
		public void run() {
			while (bThreadRun) {
				try {
					Thread.sleep(500);
					mv.postInvalidate();
				} catch(InterruptedException e){
				}
			}
		}

	}

}


使用TIMER,THREAD和surfaceview都能实现相同的效果,有什么区别呢,两者实现起来尽管那么像,但却一点都不一样,TIMER,THREAD都是在主UI线程里绘图的,遇到复杂情况,容易因为阻塞延迟超过5S而被系统干掉,surfaceview在自己的线程中处理,可以避免这个问题。最后一个例子中虽然使用了多线程,但并不能把绘图操作放入线程中处理,多线程也仅仅起到了与TIMER一样的作用,所以我们在许多UI设计中,肯定是离不开surfaceview的


参考资料:

http://www.cnblogs.com/xuling/archive/2011/06/06/android.html

http://www.iteye.com/topic/420410



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