#include<iostream>
#include<stack>
using namespace std;
void Ini_Visited(bool *Visited,int *C,int n) {
for (int i = 0; i < n; i++) {
Visited[i] = false;
C[i] = 0;
}
}
void Input_A_B(int *A, int *B, int n) {//输入元素
cout << "请输入进栈的次序:" << endl;
for (int i = 0; i < n; i++) {
cin >> A[i];
}
cout << "请输入要检测的序列:" << endl;
for (int i = 0; i < n; i++) {
cin >> B[i];
}
}
int Count_C(int *C) {//返回不为零的个数
int i;
for (i = 0; i < 100; i++) {
if (C[i] == 0) {
break;
}
}
return i;
}
bool Is_In_C(int *C,int a,int n) {//判断元素是否存在C中
for (int i = 0; i < n; i++) {
if (C[i] == a) {
return true;
}
}
return false;
}
int Locate(int *A, int a,int n) {//判断元素在A的位置
int locate;
for (int i = 0; i < n; i++) {
if (A[i] == a) {
locate = i;
break;
}
}
return locate;
}
void Print(int *C,int n ) {
int i;
for (i = 0; i < n; i++) {
if (C[i] != 0) {
cout << C[i] << " ";
}
}
}
void Judge(int *A, int *B, int *C, bool *Visited, int n) {
bool flag = true;
stack<int> s;
int i = 0;
while (i < n) {
int locate = Locate(A, B[i], n);
for (int j = 0; j <= locate; j++) {
if ((Visited[j] == false && Is_In_C(C, A[j], n)==false)) {
s.push(A[j]);
C[Count_C(C)] = A[j];
}
}
Print(C,n);
cout << endl;
if (s.top() == B[i]) {
s.pop();
Visited[locate] = true;//已经出栈了
i++;
C[Count_C(C) - 1] = 0;
}
else {
flag = false;
break;
}
}
if (flag) {
cout << "正确" << endl;
}
else {
cout << "错误" << endl;
}
}
void Destroy(int *A, int *B, bool *Visited) {
delete A;
delete B;
delete Visited;
}
int main() {
int C[100];
int n;
cout << "请输入元素个数:";
cin >> n;
int *A = new int[n];
int *B = new int[n];
bool *Visited = new bool[n];//判断是否已经出栈
Ini_Visited(Visited, C,n);//初始化
Input_A_B(A, B, n);//输入元素
Judge(A, B, C, Visited, n);
Destroy(A, B, Visited);
system("pause");
return 0;
}
C++判断出栈顺序
最新推荐文章于 2024-06-26 13:41:53 发布