Introdution to 3D Game Programming With DirectX11 第4章 习题解答

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1.

HR(dxgiFactory->MakeWindowAssociation(mhMainWnd, DXGI_MWA_NO_WINDOW_CHANGES));


2.

    IDXGIAdapter * pAdapter; 
    std::vector <IDXGIAdapter*> vAdapters; 
    IDXGIFactory* pFactory = NULL; 
    

    // Create a DXGIFactory object.
    if(FAILED(CreateDXGIFactory(__uuidof(IDXGIFactory) ,(void**)&pFactory)))
    {
        return vAdapters;
    }


    for ( UINT i = 0;
          pFactory->EnumAdapters(i, &pAdapter) != DXGI_ERROR_NOT_FOUND;
          ++i )
    {
        vAdapters.push_back(pAdapter); 
    } 


    if(pFactory)
    {
        pFactory->Release();
    }

    return vAdapters;

3.

You can use CheckInterfaceSupport only to check whether a Direct3D 10.x interface is supported, and only on Windows Vista SP1 and later versions of the operating system. If you try to use CheckInterfaceSupport to check whether a Direct3D 11.x and later version interface is supported, CheckInterfaceSupport returns DXGI_ERROR_UNSUPPORTED. Therefore, do not use CheckInterfaceSupport.


4.

for (int i = 0; dxgiAdapter->EnumOutputs(i,&pOutput)!=DXGI_ERROR_NOT_FOUND; i++)

5.

IDXGIOutput* pOutput = NULL; 

dxgiAdapter->EnumOutputs(0,&pOutput);
UINT numModes = 0;
DXGI_MODE_DESC* displayModes = NULL;
DXGI_FORMAT format = DXGI_FORMAT_R32G32B32A32_FLOAT;

// Get the number of elements
hr = pOutput->GetDisplayModeList( format, 0, &numModes, NULL);

displayModes = new DXGI_MODE_DESC[numModes]; 

// Get the list
hr = pOutput->GetDisplayModeList( format, 0, &numModes, displayModes);


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<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <com.example.myapplication.GameView android:id="@+id/gameView" android:layout_width="match_parent" android:layout_height="match_parent"/> <TextView android:id="@+id/score" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:paddingTop="10dp" android:text="0" android:textColor="@color/black" android:textSize="18dp" /> <RelativeLayout android:visibility="gone" android:id="@+id/relative" android:layout_width="300dp" android:layout_height="200dp" android:layout_centerInParent="true" android:background="@drawable/introdution" > <TextView android:id="@+id/scoreText" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:backgroundTint="@color/black" android:text="分数:" android:textSize="18dp" /> <Button android:id="@+id/btn" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:backgroundTint="#0068B5" android:text="重新开始" android:textSize="18dp" /> </RelativeLayout> <RelativeLayout android:id="@+id/introdution" android:layout_width="300dp" android:layout_height="200dp" android:layout_centerInParent="true" android:background="@drawable/shuoming"> <Button android:id="@+id/btn_3" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:backgroundTint="#0068B6" android:text="开始游戏" android:textSize="18dp" /> </RelativeLayout> </RelativeLayout>解释这段布局文件代码
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