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xak的专栏

Sometimes when I look at the world, I can see a line behind it.

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转载 How to Lerp like a pro

I see this sort of thing far too often:transform.position = Vector3.Lerp(startPos, endPos, Time.deltaTime);The person posting it is usually convinced that Vector3.Lerp is “broken”, but the real

2014-11-20 18:00:20 1459

原创 Collider2D碰撞检测异常-Rotating sprite does not rotate collider[Unity]

问题描述:在Scene中明显看到碰撞体有重叠,但是就是不触发碰撞事件。在

2014-11-20 14:46:16 2499

转载 Unpack Png Files From The Plist File

脚本:#! /usr/lical/bin/pythonimport os,Image,sysfrom xml.etree import ElementTreedef tree_to_dict(tree): d = {} for index, item in enumerate(tree): if item.tag == 'key':

2014-11-17 10:57:54 2097

原创 Delete Shapes In Sprite Editor On Mac[Unity}

Because the key to delete shape in Sprite Editor on window is ""

2014-11-14 11:39:47 917

原创 AssetBundle杂谈

本文介绍了了unity中Assetbundle的使用以及使用过程中可能会碰到的一些问题。

2014-11-07 16:48:15 2115

转载 understanding Steering Behaviors

1、Seek2、Flee

2014-11-03 18:29:57 2038

转载 鱼群算法实现-The Three Simple Rules of Flocking Behaviors: Alignment, Cohesion, and Separation

In the natural world, organisms exhibit certain behaviors when traveling in groups. This phenomenon, also known as flocking, occurs at both microscopic scales (bacteria) and macroscopic scales (fish).

2014-11-03 17:00:23 6558

原创 动态改变粒子系统的速度[Unity]

本文讲述了如何在运行的时候动态修改粒子系统的粒子速度。

2014-11-03 10:14:35 7252

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