SurfaceView

View 是通过刷新来重绘视图的,刷新的间隔时间是16ms,如果执行的操作太多,不能够在16ms内完成所有的操作,就会出现不断阻塞主线程,导致卡顿现象.
而SurfaceView是android系统来解决上述问题的,是View的孪生兄弟,其主要区别在于以下几点

  • View主要适用于主动更新,而SurfaceView主要使用被动更新,比如频繁的刷新
  • View是在主线程中对画面进行刷新的,而SurfaceView通常会通过一个子线程来进行页面的刷新
  • View在绘图时没有使用双缓冲机制,而SurfaceView在底层实现机制中实现了双缓冲机制
    总之,View需要频繁刷新或者刷新时需要处理数据比较大时就可以使用SurfaceView来完成.
    使用SurfaceView时,会通过lockCanvas()来获取当前Canvas对象,获取到的Canvas还是继续上次的Canvas对象,不是一个新对象,因此,之前的绘图操作都会被保留下来,可以通过drawColor来进行清屏.另外,绘制完成后,通过unlockCanvasAndPost()方法对画布的内容进行提交.
    举例 画一个正弦曲线 其中有surfaceView的模板框架


public class SurfaceViewDemo extends SurfaceView implements SurfaceHolder.Callback,Runnable{
    private Canvas mCanvas;
    private SurfaceHolder surfaceHolder;
    private boolean isDrawing;//子线程的标志位
    private Paint mPaint;
    private Path mPath;
    private int x = 0,y=0;
    public SurfaceViewDemo(Context context) {
        super(context);
    }

    public SurfaceViewDemo(Context context, AttributeSet attrs) {
        super(context, attrs);
        initView();
    }

    private void initView() {
        mPaint = new Paint();
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeWidth(5);
        mPaint.setColor(Color.GREEN);
        mPath = new Path();
//        mPath.moveTo(0,0);
        surfaceHolder = getHolder();
        surfaceHolder.addCallback(this);
        setFocusable(true);
        setFocusableInTouchMode(true);
        this.setKeepScreenOn(true);

    }

    public SurfaceViewDemo(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        isDrawing = true;
        new Thread(this).start();
    }

    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

    }

    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
         isDrawing = false;
        Log.i("niuniu"," isDrawing " +isDrawing);
    }

    @Override
    public void run() {
       while (isDrawing){
           draw();
           x++;
           y = (int)(200*Math.sin(x*2*Math.PI/180)+600);
           mPath.lineTo(x,y);
       }
    }

    private void draw() {
        try {
            mCanvas = surfaceHolder.lockCanvas();
            mCanvas.drawColor(Color.GRAY);
            mCanvas.drawPath(mPath,mPaint);
        }catch (Exception e){
            Log.i("niuniu"," error occour " +e.getMessage());
            e.printStackTrace();
        }finally {
            if (mCanvas != null){
                surfaceHolder.unlockCanvasAndPost(mCanvas);
            }
        }
    }
}

举例2 实现一个绘图板

    @Override
    public void run() {
        long start = System.currentTimeMillis();
        while (isDrawing){
            draw();
        }
        long end = System.currentTimeMillis();
        if (end-start <100){
            try {
                Thread.sleep(100-(end-start));
            }catch (InterruptedException e){
                e.printStackTrace();
            }
        }
    }

    private void draw() {
        try {
            mCanvas = surfaceHolder.lockCanvas();
            mCanvas.drawColor(Color.GRAY);
            mCanvas.drawPath(mPath,mPaint);
        }catch (Exception e){
            Log.i("niuniu"," error occour " +e.getMessage());
            e.printStackTrace();
        }finally {
            if (mCanvas != null){
                surfaceHolder.unlockCanvasAndPost(mCanvas);
            }
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        Log.i("niuniu"," onTouchEvent ");
        switch (event.getAction()){
            case MotionEvent.ACTION_DOWN:
                mPath.moveTo(event.getX(),event.getY());
                break;
            case MotionEvent.ACTION_MOVE:
                mPath.lineTo(event.getX(),event.getY());
                break;
        }
        return true;
    }
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