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转载 模拟实现ID3DXSkinInfo::UpdateSkinnedMesh
一.公式: FinalPos = MeshPos + ∑( Difference_i * Weight_i) = MeshPos + ∑( (NewMeshPos_i - MeshPos) * Weight_i ) = MeshPos + ∑( (MeshPos × OffsetMatix_i × CombinedMatrix_i - MeshPos) * Weight_i ) [1]
2013-09-11 22:51:28 650
Perspective_projection
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专门讲透视投影的,国内很多书都讲不清楚,
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2011-05-14
Intel_64_and_IA-32_Developer_Manual_Volume_2BInstruction_Set_Reference_N-Z
Intel_64_and_IA-32_Architectures_Software_Developer_Manual_Volume_2BInstruction_Set_Reference_N-Z
2011-05-05
Intel_64_and_IA-32_Architectures_Software_Developers_Manual_Volume1
Intel_64_and_IA_32_Architectures_Software_Developers_Manual_Volume1_Basic_Architecture
2011-05-05
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