栈的连续与链式实现

STL中已经有<stack>和<queue>了,写在这里是帮助理解这两种数据结构。


栈:只能在表的一段插入(push)或者删除(pop),且满足先进先出的顺序。很形象的称之为“栈”。

连续栈(数组实现):

#include <iostream>
using namespace std;

const int stackSize = 10000;
template <class Stack_entry>
class Stack{     // Contiguous Stack
	public:
		Stack();
		void pop();             /*pre: make sure the stack is not empty */
		Stack_entry top() const;/*pre: make sure the stack is not empty */
		bool push(const Stack_entry&);
		bool empty() const;
	private:
		Stack_entry entry[stackSize];
		unsigned int count;
};
template <class Stack_entry>
Stack<Stack_entry> :: Stack(){
	count = 0;
}
template <class Stack_entry>
void Stack<Stack_entry> :: pop(){
	if(count > 0){
		count--;
	}
	/*else underflow*/
	return;
}
template <class Stack_entry>
Stack_entry Stack<Stack_entry> :: top() const{
	 if(count > 0){
		return entry[count-1];
	 }
	 /* return underflow */
}
template <class Stack_entry>
bool Stack<Stack_entry> :: push(const Stack_entry& newEntry){
	if(count < stackSize){
		entry[count++] = newEntry;
		return true;
	}
	return false/*overflow*/;
}
template <class Stack_entry>
bool Stack<Stack_entry> :: empty() const{
	return count == 0;
}
int main()
{
	Stack<int> s;
	s.push(1);
	s.push(2);
	s.push(3);

	while(!s.empty()){
		cout << s.top() << endl;
		s.pop();
	}
	return 0;
}
链式栈(链表):

#include <iostream>
using namespace std;

template <typename Node_entry>
struct Node{
	Node_entry entry;
	Node* next;
	Node(){
		next = NULL;
	}
	Node(const Node_entry& newEntry, Node* add_on = NULL){
		entry = newEntry;
		next = add_on;
	}
};

template <class Stack_entry>
class Stack{     // Linked Stack
	public:
		Stack();
		Stack(const Stack& original);
		~Stack();
		void pop();             /*pre: make sure the stack is not empty */
		Stack_entry top() const;/*pre: make sure the stack is not empty */
		void push(const Stack_entry&);
		bool empty() const;
		//
		Stack& operator=(const Stack& original);
		
		//
	private:
		Node<Stack_entry>* top_node;
};
template <class Stack_entry>
Stack<Stack_entry> :: Stack(){
	top_node = NULL;
}
template <class Stack_entry>
Stack<Stack_entry> :: Stack(const Stack& original){
	Node<Stack_entry> *new_copy, *original_node = original.top_node;
	if(original_node == NULL) top_node = NULL;
	else{
		top_node = new_copy = new Node<Stack_entry>(original_node->entry);
		while(original_node->next != NULL){
			original_node = original_node->next;
			new_copy->next = new Node<Stack_entry>(original_node->entry);
			new_copy = new_copy->next;
		}
	}
}
template <class Stack_entry>
Stack<Stack_entry> :: ~Stack(){
	while(top_node != NULL){
		Node<Stack_entry>* old_node = top_node;
		top_node =  top_node -> next;
		delete old_node;
	}
}
template <class Stack_entry>
void Stack<Stack_entry> :: pop(){
	if(top_node != NULL){
		Node<Stack_entry>* old_node = top_node;
		top_node =  top_node -> next;
		delete old_node;
	}
	/*else underflow*/
	return;
}
template <class Stack_entry>
Stack_entry Stack<Stack_entry> :: top() const{
	 if(top_node != NULL){
		return top_node -> entry;
	 }
	 /* return underflow */
}
template <class Stack_entry>
void Stack<Stack_entry> :: push(const Stack_entry& newEntry){
	Node<Stack_entry>* new_top = new Node<Stack_entry>(newEntry, top_node);
	//if(new_top == NULL) return/*overflow*/;   // the dynamic memory is exhausted
	top_node = new_top;
	return;
}
template <class Stack_entry>
bool Stack<Stack_entry> :: empty() const{
	return top_node == NULL;
}
template <class Stack_entry>
Stack<Stack_entry>& Stack<Stack_entry> :: operator=(const Stack<Stack_entry>& original){
			/*Node *new_top, *new_copy, *original_node = original.top_node;
			if(original_node == NULL) new_top = NULL;
			else{
				new_top = new_copy = new Node(original_node->entry);
				while(original_node->next != NULL){
					original_node = original_node->next;
					new_copy->next = new Node(original_node->entry);
					new_copy = new_copy->next;
				}
			}
			while(top_node != NULL) pop();
			top_node = new_top;
			return *this;*/
	while(top_node != NULL) pop();
	Node<Stack_entry> *new_copy, *original_node = original.top_node;
	if(original_node == NULL) top_node = NULL;
	else{
		top_node = new_copy = new Node<Stack_entry>(original_node->entry);
		while(original_node->next != NULL){
			original_node = original_node->next;
			new_copy->next = new Node<Stack_entry>(original_node->entry);
			new_copy = new_copy->next;
		}
	}
	return *this;
}
int main()
{
	Stack<int> s;
	s.push(1);
	s.push(2);
	s.push(3);
	s.pop();
	cout << "s " << s.top() << endl;
	Stack<int> t(s);
	while(!t.empty()){
		cout << t.top() << endl;
		t.pop();
	}
	return 0;
}

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