计算器的功能实现
实现工厂设计模式
通过面向对象的思想,进行设计,所用的编程思想为对象的三大特性:封装,继承,多态
通过实现一个简单的 计算器的功能(输入两个数,进行加,减,乘,除)
思想思路:
1.设计虚拟父类;
2.子类继承父类
3. 通过虚拟方法,进行进行重载
4.工厂类,实例化对象,采用多态
}
unit uOperation;
interface
uses Classes, inifiles;
type
{基础类}
TOperation = class(Tobject)
private
FNumberA: Double;
FNumberB: Double;
public
function GetResult: double; virtual; abstract;
property NumberA: Double read FNumberA write FNumberA;
property NumberB: Double read FNumberB write FNumberB;
constructor create;
destructor Destroy; override;
end;
{加法}
TAdd = class(TOperation)
public
function GetResult: double; override;
end;
{减法}
TSub = class(Toperation)
public
function GetResult: double; override;
end;
{乘法}
TMultiple = class(TOperation)
public
function GetResult: double; override;
end;
{除法}
TDev = class(TOperation)
public
function GetResult: Double; override;
end;
{工厂类}
TOperationFactory = class
private
FOpMap: TStringHash;
public
{可以 GetOperation 定义为类方法,这样就不用创建TOperationFactory 对象,可以直接使用
TOperationFactory.GetOperation 但是在本例子中,由于要创建 FOpMap,所有不能定义 类方法,根据情况灵活应用,还有
简单工厂模式,返回值是父类型}
function GetOperation(Op: string): TOperation;
constructor create;
destructor Destroy; override;
end;
implementation
{ TOperation }
constructor TOperation.create;
begin
end;
destructor TOperation.Destroy;
begin
inherited;
end;
{ TAdd }
function TAdd.GetResult: double;
begin
result := FNumberA + FNumberB;
end;
{ TSub }
function TSub.GetResult: double;
begin
result := FNumberA - FNumberB;
end;
{ TMultiple }
function TMultiple.GetResult: double;
begin
Result := FNumberA * FNumberB;
end;
{ TDev }
function TDev.GetResult: Double;
begin
Result := 0;
if FNumberB <> 0 then
Result := FNumberA / FNumberB;
end;
{ TOperationFactory }
constructor TOperationFactory.create;
begin
FOpMap := TStringHash.Create;
FOpMap.Add('+', 1);
FOpMap.Add('-', 2);
FOpMap.Add('*', 3);
FOpMap.Add('/', 4);
end;
destructor TOperationFactory.Destroy;
begin
FOpMap.Free;
inherited;
end;
function TOperationFactory.GetOperation(Op: string): TOperation;
begin
result := nil;
case FOpMap.ValueOf(Op) of
1: result := TAdd.create;
2: result := TSub.create;
3: result := TMultiple.create;
4: result := TDev.create;
end;
end;
end.
{使用}
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
Edit1: TEdit;
Edit2: TEdit;
Edit3: TEdit;
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
Label4: TLabel;
Edit4: TEdit;
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
uses uOperation;
{$R *.dfm}
procedure TForm1.Button1Click(Sender: TObject);
var
op: TOperation;
OpFact: TOperationFactory;
begin
OpFact := TOperationFactory.create;
op := OpFact.GetOperation(Edit4.Text);
try
if op = nil then exit;
op.NumberA := strtointdef(Edit1.Text, -1);
op.NumberB := strtointdef(Edit2.Text, -1);
edit3.Text := FloatToStr(op.GetResult);
finally
OPFact.Free;
OP.Free;
end;
end;
end.
delphi 实现简单工厂模式
最新推荐文章于 2021-11-09 11:52:25 发布