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原创 读wildmagic和ogre源码的感受

1。类命名不当会极大地影响系统的可理解性,自认为这一点ogre比wildmagic比差了好多。wildmagic中的类和对象的意义都非常容易理解。而ogre中的类名往往与类的功能相矛盾。比如按MovableObject这个类名理解这个类应该定义有关移动的信息,比如位置,方向,速度等。然而这个类的设计目的却是作为挂接在Node节点的内容和可显示的对象如Entity的父类。而Renderable接口首

2007-09-29 16:38:00 3465 1

原创 何为左手坐标系(LH)和右手坐标系(RH)

由于一开始接触的是direct 3d的左手笛卡尔坐标系,养成了一种惯性思维,认为无论哪种坐标系,camera就应该沿着z轴的正向看出去,因此怎么也理解不了D3DXMatrixLookAtRH中为什么zaxis = normal(Eye - At)。现在终于明白了,如果把我们的眼睛是camera,在左手坐标系中我们看到的是z轴的正向,在右手坐标系中我们看到的是z轴的负向,我们看到的东西自然在我们前方

2007-09-29 16:37:00 10761 1

the Art of game design 2nd.Edition

作者: Jesse Schell 出版社: A K Peters / CRC Press 出版年: 2014-11 页数: 600 定价: USD 64.95 装帧: Paperback ISBN: 9781466598645 Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: - Describes the deepest and most fundamental principles of game design - Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games - Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

2016-12-13

ARM Compiler toolchain compiler reference

ARM compiler的参考

2016-06-15

arm assembler reference

arm汇编的参考

2016-06-14

GPU gems 3 part3

GPU gems系列之三

2008-03-24

GPU gems 3 part2

GPU gems系列之三

2008-03-24

GPU gems 3 part1

GPU gems系列之三,不用多介绍了吧

2008-03-24

game physics engine development

教你如何开发一个物理引擎 pdf格式

2008-03-24

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