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原创 延迟渲染技术文献摘录
延迟渲染亦即延迟着色是近几年流行起来的技术,它最大的优势是可以实现同屏中n多的动态光源(十几到几十个)。这在以往的渲染管线中是很难实现的。以下是我对现有的相关技术文献的摘录和总结。渲染流程延迟渲染管线可分为四个阶段:geometry, lighting, composition, post-processingPost-processing阶段与传统的forward shading
2010-01-30 17:56:00 7936
the Art of game design 2nd.Edition
作者: Jesse Schell
出版社: A K Peters / CRC Press
出版年: 2014-11
页数: 600
定价: USD 64.95
装帧: Paperback
ISBN: 9781466598645
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
2016-12-13
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