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原创 工作这几年感悟较深的几点
目标导向。一项工作,在真正从产品中看到效果或者解决了一个实际问题之前,这件工作的实际价值为0。也就是说一件工作在真正完成前,谈任何功劳苦劳贡献等等都是没有任何意义的。如果在团队中能够达成这种共识,那么以此为基础的主动工作则是提高工作效率和质量的关键。在工作中的任意时刻,心里对各项工作要有一个明确的优先级。总是应该先做优先级高的事(除非低优先级的事马上就要做完了)。判断哪些事优先级高哪些优先级低则是
2013-03-26 21:42:12 1661 1
the Art of game design 2nd.Edition
作者: Jesse Schell
出版社: A K Peters / CRC Press
出版年: 2014-11
页数: 600
定价: USD 64.95
装帧: Paperback
ISBN: 9781466598645
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
2016-12-13
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