1.在屏幕上分别显示红绿蓝三个长方形:
#ifndef LCD_APP_H
#define LCD_APP_H
/*自定义结构体用来在用户空间里管理帧缓冲的信息*/
typedef struct fd_dev
{
int fd;//帧缓冲设备文件描述符
void *pfb;//指向帧缓冲映射到用户空间的首地址
int xres,yres,siz;//一帧图像的宽度、高度和大小
int bpp;//每个像素的位数
}fb_dev_t;
/*实现缓冲设备的打开和关闭操作的接口*/
int fb_open(fb_dev_t *fbd,char *fbn)
{
struct fb_var_screeninfo vinfo;
if(-1 == (fbd->fd=open(fbn,O_RDWR))){
printf("Error:cannot open framebuffer device.\n");
_exit(EXIT_FAILURE);
}
/*获取LCD的可变参数*/
ioctl(fbd->fd,FBIOGET_VSCREENINFO,&vinfo);
//将可变参数的中的相关数据保存到自定的结构体fbd中
fbd->xres = vinfo.xres;
fbd->yres = vinfo.yres;
fbd->bpp = vinfo.bits_per_pixel;
fbd->siz = fbd->xres * fbd->yres *fbd->bpp/8;
printf("%dx%d,%dbpp,screensize = %d\n",fbd->xres,fbd->yres,
fbd->bpp,fbd->siz);
/*将帧缓冲映射到内存*/
fbd->pfb = mmap(0,fbd->siz,PROT_READ|PROT_WRITE,
MAP_SHARED,fbd->fd,0);
if((int)fbd->pfb == -1){
printf("Error:failed to map framebuffer device to memory.\n");
_exit(EXIT_FAILURE);
}
return 0;
}
int fb_close(fb_dev_t *fbd)
{
munmap(fbd->pfb,fbd->siz);//解除映射
close(fbd->fd);//关闭设备文件
}
/*填充制定的巨型区域*/
int fb_drawrect(fb_dev_t *fbd,int x0,int y0,int w,int h,int color)
{
int x,y;
for(y=y0;y<y0+h;y++)
{
for(x = x0;x<x0+w;x++)
*((short*)(fbd-