DirectShow开发环境配置及测试例程(VC6)

开发环境
SDK:DirectX9.0b (Summer 2003)
Visual C++ 6.0

参考文档:SDK文档
1) DirectShow->Getting Started->Setting Up the Build Environment
2) DirectShow->DirectShow Reference->DirectShow Base Classes->Using the DirectShow Base Classes
3) DirectShow->Getting Started->How To Play a File

测试例子:SDK文档
DirectShow->Getting Started->How To Play a File

配置说明:
1. Tools->Options->Directories
Include - 添加<SDK root>/Include
Lib       - 添加<SDK root>/Lib
            - 添加<SDK root>/SAMPLES/C++/DirectShow/BASECLASSES/DEBUG  // [注1]

2. Build BaseClasses
打开<SDK root>/Samples/C++/DirectShow/BaseClasses/baseclasses.dsp,编译debug得到Strmbasd.lib。 // [注2]

3. Project->Setting->Link
添加Strmbasd.lib

4. 添加头文件
#include <Dshow.h>        // 所有DirectShow应用程序必备
#include <Streams.h>      // 使用DirectShow基类

源代码如下,代码分析见参考文档3)
#include  < Dshow.h >
#include 
< Streams.h >
#include 
< stdio.h >

void  main( void )
{
    IGraphBuilder 
*pGraph = NULL;
    IMediaControl 
*pControl = NULL;
    IMediaEvent   
*pEvent = NULL;

    
// Initialize the COM library.
    HRESULT hr = CoInitialize(NULL);
    
if (FAILED(hr))
    
{
        printf(
"ERROR - Could not initialize COM library");
        
return;
    }


    
// Create the filter graph manager and query for interfaces.
    hr = CoCreateInstance(CLSID_FilterGraph, NULL, CLSCTX_INPROC_SERVER, 
                        IID_IGraphBuilder, (
void **)&pGraph);
    
if (FAILED(hr))
    
{
        printf(
"ERROR - Could not create the Filter Graph Manager.");
        
return;
    }


    hr 
= pGraph->QueryInterface(IID_IMediaControl, (void **)&pControl);
    hr 
= pGraph->QueryInterface(IID_IMediaEvent, (void **)&pEvent);

    
// Build the graph. IMPORTANT: Change this string to a file on your system.
//    hr = pGraph->RenderFile(L"C://Example.avi", NULL);
    hr = pGraph->RenderFile(L"E://DX90SDK//Samples//Media//chicken.wmv", NULL); // 打开一个媒体文件
    
if (SUCCEEDED(hr))
    
{
        
// Run the graph.
        hr = pControl->Run();
        
if (SUCCEEDED(hr))
        
{
            
// Wait for completion.
            long evCode;
            pEvent
->WaitForCompletion(INFINITE, &evCode);

            
// Note: Do not use INFINITE in a real application, because it
            
// can block indefinitely.
        }

    }

    pControl
->Release();
    pEvent
->Release();
    pGraph
->Release();
    CoUninitialize();
}


注1:该处可根据需要添加不同版本,如RELEASE/Debug_Unicode/Release_Unicode。
注2:debug - strmbasd.lib;release - strmbase.lib;另外还有对应的Unicode版本。
注3:步骤3缺,将导致
error LNK2001: unresolved external symbol _IID_IMediaEvent
error LNK2001: unresolved external symbol _IID_IMediaControl
error LNK2001: unresolved external symbol _CLSID_FilterGraph
error LNK2001: unresolved external symbol _IID_IGraphBuilder
Debug/Howtoplayafile.exe : fatal error LNK1120: 4 unresolved externals
Error executing link.exe. 

*******************************************************************************

先编译BaseClasses,再在project->settings里面配置C/C++,下拉框选Preprocessor,确认有DEBUG,没有就加上,再配置Link,去掉"../../BASECLASSES/DEBUG_UNICODE/strmbasd.lib",换成你的BaseClasses所在目录,配置Tools->Options目录里面的Directory和Lib,分别加上“DXSDK/Include”,"Samples/c++/Directshow/baseclasses"和“Samples/c++/Directshow/baseclasses/debug”,“Samples/c++/Directshow/baseclasses/release”
"DXSDK/Lib"

 

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