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原创 Shadow Map (Not Shadow Texture :-)! )
Shadows are created by testing whether a pixel is visible from the light source, by comparing it to a z-buffer or depth image of the light source's view, stored in the form of a texture. Shadow Map 是一种基于深度图(depth map)的阴影生成方法,由Lance Williams 于197
2011-03-19 12:36:00 1984
转载 projective texture
<br />算法类似于屏幕拾取,给空间中的一个顶点生成一个纹理。<br />http://blog.csdn.net/liu_lin_xm/archive/2009/11/22/4850526.aspx<br />
2011-03-18 12:59:00 802
原创 GLSL语言摘要(二): build-in function
一、Angle and Trigonometry Functions 二、Exponential Functions 三、Common Functions 四、Geometric Functions 五、Matrix Functions 六、Vector Relational Functions 七、Texture Access Functions 八、Fragment Processing Functions 九、Noise Fu
2011-03-06 15:56:00 1834
原创 GLSL语言摘要(一)
一、流水线 二、顶点处理器 1. 顶点属性 // Vertex Attributes attribute vec4 gl_Color; attribute vec4 gl_SecondaryColor; attribute vec3 gl_Normal; attribute vec4 gl_Vertex; attribute vec4 gl_MultiTexCoord0; attribute vec4 gl_MultiTex
2011-03-06 14:13:00 2443
原创 视差映射(parallax mapping)
http://blog.csdn.net/soilwork/archive/2006/12/22/1452437.aspx
2011-03-04 10:52:00 2432
3D Game Engine Design for Mobile Phone with OpenGL ES 2.0.pdf
2011-08-09
myOpenGL的实现
2010-11-15
C++参考手册, English
2007-12-05
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