import java.util.ArrayList;
import java.util.LinkedList;
class Horse {
private boolean board[][] = new boolean[8][8];//棋盘
private LinkedList<Point> steps = new LinkedList<Point>();//马儿的足迹
private Point vector[] = new Point[]{new Point(1,2),new Point(-1,-2),
new Point(-1,2),new Point(1,-2),new Point(2,1),
new Point(-2,-1),new Point(-2,1),new Point(2,-1)};//走下一步的增量
public void start(Point start){
System.out.println();
System.out.println("从"+start.toString()+"开始寻找。。。。");
goTo(start);
while(true){
Point temp = getBestNext(steps.getLast());
if(temp.getX()==-1)
break;//结束或失败
else
goTo(temp);
}
displayboard();
}
private void goTo(Point p){//去下一步
steps.add(p);
board[p.getX()][p.getY()] = true;
}
private Point getBestNext(Point p){
int temp =9;
Point best = new Point();
ArrayList<Point> list = foundNext(p);
for (int i
马踏棋盘:贪心算法java实现
最新推荐文章于 2023-09-11 10:22:45 发布