与锐化相反,柔化是使图片看起来更柔滑(其实也是模糊的委婉的说法)。柔化的一个最简单的实现算法就是取图片上的每一点(图片边缘点忽略),计算它周围八个点的平均值作为新像素值。想想也是,之所以看起来模糊,确实是因为周围的点长的有点像,区别不太明显。
//
============================柔化==============================
![](https://i-blog.csdnimg.cn/blog_migrate/a41954a27d6ad96fa2c2cf816e677448.gif)
/**/
/// <summary>
/// 柔化
/// <param name="b">原始图</param>
/// <returns>输出图</returns>
public
static
Bitmap KiBlur(Bitmap b)
![](https://i-blog.csdnimg.cn/blog_migrate/a41954a27d6ad96fa2c2cf816e677448.gif)
...
{
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
if (b == null)
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
return null;
}
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
int w = b.Width;
int h = b.Height;
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
try
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb);
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
BitmapData srcData = b.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
unsafe
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
byte* pIn = (byte*)srcData.Scan0.ToPointer();
byte* pOut = (byte*)dstData.Scan0.ToPointer();
int stride = srcData.Stride;
byte* p;
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
for (int y = 0; y < h; y++)
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
for (int x = 0; x < w; x++)
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
//取周围9点的值
if (x == 0 || x == w - 1 || y == 0 || y == h - 1)
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
//不做
pOut[0] = pIn[0];
pOut[1] = pIn[1];
pOut[2] = pIn[2];
}
else
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
int r1, r2, r3, r4, r5, r6, r7, r8, r9;
int g1, g2, g3, g4, g5, g6, g7, g8, g9;
int b1, b2, b3, b4, b5, b6, b7, b8, b9;
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
float vR, vG, vB;
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//左上
p = pIn - stride - 3;
r1 = p[2];
g1 = p[1];
b1 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//正上
p = pIn - stride;
r2 = p[2];
g2 = p[1];
b2 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//右上
p = pIn - stride + 3;
r3 = p[2];
g3 = p[1];
b3 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//左侧
p = pIn - 3;
r4 = p[2];
g4 = p[1];
b4 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//右侧
p = pIn + 3;
r5 = p[2];
g5 = p[1];
b5 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//右下
p = pIn + stride - 3;
r6 = p[2];
g6 = p[1];
b6 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//正下
p = pIn + stride;
r7 = p[2];
g7 = p[1];
b7 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//右下
p = pIn + stride + 3;
r8 = p[2];
g8 = p[1];
b8 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
//自己
p = pIn;
r9 = p[2];
g9 = p[1];
b9 = p[0];
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
vR = (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8 + r9);
vG = (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8 + g9);
vB = (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8 + b9);
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
vR /= 9;
vG /= 9;
vB /= 9;
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
pOut[0] = (byte)vB;
pOut[1] = (byte)vG;
pOut[2] = (byte)vR;
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
}
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
pIn += 3;
pOut += 3;
}// end of x
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
pIn += srcData.Stride - w * 3;
pOut += srcData.Stride - w * 3;
} // end of y
}
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
b.UnlockBits(srcData);
bmpRtn.UnlockBits(dstData);
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
return bmpRtn;
}
catch
![](https://i-blog.csdnimg.cn/blog_migrate/37c8bf68cdc3cc81759c34160776bc53.gif)
...{
return null;
}
![](https://i-blog.csdnimg.cn/blog_migrate/6a9c071a08f1dae2d3e1c512000eef41.gif)
}
//
end of KiBlur
当然这是最简单的一种,不支持柔化半径选择。实际中通常需要自定义模糊的程度,这个下回再谈。