System UI 学习之一:system ui启动流程

阅读Android 4.0源码也有一段时间了,这次是针对SystemUI的一个学习过程。本文只是对SystemUI分析的一个开始——启动流程的分析,网上有很多关于2.3的SystemUI的分析,可4.0与2.3的差别还是很大的,为了给自己留下笔记同时也方便大家学习和探讨,遂写此文,后续将有更多关于SystemUI的分析,敬请关注。

转载请注明出处:http://blog.csdn.net/yihongyuelan

1.初始SystemUI

什么是SystemUI?你或许会觉得这个问题很幼稚,界面上的布局UI显示?系统的UI?如果你是这么想的,那么就大错特错了。我们知道Android 4.0 ICS同时适用于Phone和Tablet(TV),因此,对于Phone来说SystemUI指的是:StatusBar(状态栏)、NavigationBar(导航栏)。而对于Tablet或者是TV来说SystemUI指的是:CombinedBar(包括了StatusBar和NavigationBar)。注:关于Android 4.0的UI介绍请参考这篇文章

根据上面的介绍,我想大家应该知道SystemUI的具体作用了吧!也就是说我们的Phone的信号,蓝牙标志,Wifi标志等等这些状态显示标志都会在StatusBar上显示。当我们的设备开机后,首先需要给用户呈现的就是各种界面同时也包括了我们的SystemUI,因此对于整个Android系统来说,SystemUI都有举足轻重的作用,那接下来就来看看它的启动流程吧!

2.启动流程

这里只是单单的分析启动流程,实际上SystemUI启动过程中涉及到很多东西的调用,这里暂时不分支去介绍,后续会有相关文章的详细分析。那么对于这种分析我还是将自己的分析思路写出来,而不是直接展现已经分析好的结果,当然结果会在最后展示出来。这样做一方面有利于锻炼自己的分析能力,另一方面各位看官也可以找出分析中的利与弊从而更好的取舍。

首先来看看SystemUI的代码位置,路径:SourceCode/frameworks/base/packages/SystemUI;其次看看它的代码梗概:

图 2.1

在Android 4.0中,Google整合了Phone和Tablet(TV)的SystemUI,也就说可以根据设备的类型自动匹配相应的SystemUI。这一点是在Android 2.3中是没有的。那么接下来怎么分析呢?打开AndroidManifest.xml可以看到:

  1. <manifestxmlns:android="http://schemas.android.com/apk/res/android"
  2. package="com.android.systemui"
  3. coreApp="true"
  4. android:sharedUserId="android.uid.system"
  5. android:process="system"
  6. >
  7. <uses-permissionandroid:name="android.permission.STATUS_BAR_SERVICE"/>
  8. <uses-permissionandroid:name="android.permission.BLUETOOTH"/>
  9. <uses-permissionandroid:name="android.permission.BLUETOOTH_ADMIN"/>
  10. <uses-permissionandroid:name="android.permission.GET_TASKS"/>
  11. <uses-permissionandroid:name="android.permission.MANAGE_USB"/>
  12. <application
  13. android:persistent="true"
  14. android:allowClearUserData="false"
  15. android:allowBackup="false"
  16. android:hardwareAccelerated="true"
  17. android:label="@string/app_label"
  18. android:icon="@drawable/ic_launcher_settings">
  19. <!-- Broadcast receiver that gets the broadcast at boot time and starts
  20. up everything else.
  21. TODO: Should have an android:permission attribute
  22. -->
  23. <serviceandroid:name="SystemUIService"
  24. android:exported="true"
  25. />
  26. <!-- started from PhoneWindowManager
  27. TODO: Should have an android:permission attribute -->
  28. <serviceandroid:name=".screenshot.TakeScreenshotService"
  29. android:process=":screenshot"
  30. android:exported="false"/>
  31. <serviceandroid:name=".LoadAverageService"
  32. android:exported="true"/>
  33. <serviceandroid:name=".ImageWallpaper"
  34. android:permission="android.permission.BIND_WALLPAPER"
  35. android:exported="true"/>
  36. <receiverandroid:name=".BootReceiver">
  37. <intent-filter>
  38. <actionandroid:name="android.intent.action.BOOT_COMPLETED"/>
  39. </intent-filter>
  40. </receiver>
  41. ... ...
  42. </application>
  43. </manifest>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
        package="com.android.systemui"
        coreApp="true"
        android:sharedUserId="android.uid.system"
        android:process="system"
        >

    <uses-permission android:name="android.permission.STATUS_BAR_SERVICE" />
    <uses-permission android:name="android.permission.BLUETOOTH" />
    <uses-permission android:name="android.permission.BLUETOOTH_ADMIN" />
    <uses-permission android:name="android.permission.GET_TASKS" />
    <uses-permission android:name="android.permission.MANAGE_USB" />

    <application
        android:persistent="true"
        android:allowClearUserData="false"
        android:allowBackup="false"
        android:hardwareAccelerated="true"
        android:label="@string/app_label"
        android:icon="@drawable/ic_launcher_settings">

        <!-- Broadcast receiver that gets the broadcast at boot time and starts
             up everything else.
             TODO: Should have an android:permission attribute
             -->
        <service android:name="SystemUIService"
            android:exported="true"
            />

        <!-- started from PhoneWindowManager
             TODO: Should have an android:permission attribute -->
        <service android:name=".screenshot.TakeScreenshotService"
            android:process=":screenshot"
            android:exported="false" />

        <service android:name=".LoadAverageService"
                android:exported="true" />

        <service android:name=".ImageWallpaper"
                android:permission="android.permission.BIND_WALLPAPER"
                android:exported="true" />

        <receiver android:name=".BootReceiver" >
            <intent-filter>
                <action android:name="android.intent.action.BOOT_COMPLETED" />
            </intent-filter>
        </receiver>
        ... ...
    </application>
</manifest>


根据以上代码我们可以发现这其中注册了很多Service,同时也包括了广播。但这里我们只关注SystemUIService,这才是本文的主旨啊。那么首先要找到SystemUIService是如何启动的。对于Service的启动,在我以前的博文中已有提到,这里就不多说了,不外乎startService(intent)和bindService(intent),它们都是以intent为对象,那intent的声明也需要SystemUIService啊,因此我们可以据此搜索关键词"SystemUIService"。

经过漫长的搜索和比对之后发现,原来,SystemUIService是在SystemServer.java中被启动的,如下所示:

  1. static finalvoid startSystemUi(Context context) {
  2. Intent intent = new Intent();
  3. intent.setComponent(new ComponentName("com.android.systemui",
  4. "com.android.systemui.SystemUIService"));
  5. Slog.d(TAG, "Starting service: " + intent);
  6. context.startService(intent);
  7. }
    static final void startSystemUi(Context context) {
        Intent intent = new Intent();
        intent.setComponent(new ComponentName("com.android.systemui",
                    "com.android.systemui.SystemUIService"));
        Slog.d(TAG, "Starting service: " + intent);
        context.startService(intent);
    }

这里的startSystemUi()方法则在ServerThread的run()方法中被调用。这里提到SystemServer就不得不提及Android的启动流程,这里不会展开详细讨论具体的流程,只是简单的介绍一下大概流程,用以表明SystemServer所处的位置。

Android的启动分为内核启动、Android启动、launcher启动,我们的SystemServer就处于Android启动中,以下是大致流程图:

init->ServiceManager->Zygote->SystemServer->... ...

在SystemServer中,初始化了Android系统中的Java层服务,如PowerManagerService、WindowManagerService等等,当然也包括了SystemUIService,它们通过ServiceManager的addService()方法,添加到ServiceManager的管理中。实际上,根据后面的分析这里add了一个很重要的StatusBarManagerService。这个Service在后面会用到的。

既然到这里SystemUIService已经启动,那么我们就继续跟踪该Service吧。

1).首先查看其onCreate()方法,如下:

  1. public void onCreate() {
  2. // Pick status bar or system bar.
  3. IWindowManager wm = IWindowManager.Stub.asInterface(
  4. ServiceManager.getService(Context.WINDOW_SERVICE));
  5. try {
  6. SERVICES[0] = wm.canStatusBarHide()//根据wm.canStatusBarHide()判断设备类型
  7. ? R.string.config_statusBarComponent
  8. : R.string.config_systemBarComponent;
  9. } catch (RemoteException e) {
  10. Slog.w(TAG, "Failing checking whether status bar can hide", e);
  11. }
  12. final int N = SERVICES.length;
  13. mServices = new SystemUI[N];
  14. for (int i=0; i<N; i++) {
  15. Class cl = chooseClass(SERVICES[i]);
  16. Slog.d(TAG, "loading: " + cl);
  17. try {
  18. mServices[i] = (SystemUI)cl.newInstance();
  19. } catch (IllegalAccessException ex) {
  20. throw new RuntimeException(ex);
  21. } catch (InstantiationException ex) {
  22. throw new RuntimeException(ex);
  23. }
  24. mServices[i].mContext = this;
  25. Slog.d(TAG, "running: " + mServices[i]);
  26. mServices[i].start();
  27. }
  28. }
    public void onCreate() {
        // Pick status bar or system bar.
        IWindowManager wm = IWindowManager.Stub.asInterface(
                ServiceManager.getService(Context.WINDOW_SERVICE));
        try {
            SERVICES[0] = wm.canStatusBarHide()//根据wm.canStatusBarHide()判断设备类型
                    ? R.string.config_statusBarComponent
                    : R.string.config_systemBarComponent;
        } catch (RemoteException e) {
            Slog.w(TAG, "Failing checking whether status bar can hide", e);
        }

        final int N = SERVICES.length;
        mServices = new SystemUI[N];
        for (int i=0; i<N; i++) {
            Class cl = chooseClass(SERVICES[i]);
            Slog.d(TAG, "loading: " + cl);
            try {
                mServices[i] = (SystemUI)cl.newInstance();
            } catch (IllegalAccessException ex) {
                throw new RuntimeException(ex);
            } catch (InstantiationException ex) {
                throw new RuntimeException(ex);
            }
            mServices[i].mContext = this;
            Slog.d(TAG, "running: " + mServices[i]);
            mServices[i].start();
        }
    }

在这段代码中,通过AIDL的方式获取了WindowManager的对象wm,并调用其方法canStatusBarHide()来判断当前设备的类型,也就是说如果我们使用的Phone那么后续就会加载StatusBar和NivagationBar;而如果我们设备类型是Tablet(TV)之类的(可以在配置文档里面配置), 就会加载CombiedBar。

这里的canStatusBarHide()方法的具体实现是在:frameworks/base/policy/src/com/android/internal/policy/impl/PhoneWindowManager.java。为什么会是这里呢?我们在Eclipse中导入源码之后,找到SystemUIService.java中的wm.canStatusBarHide()方法,通过open Implementation直接跳转到WindowsManagerService中:

  1. public boolean canStatusBarHide() {
  2. return mPolicy.canStatusBarHide();
  3. }
    public boolean canStatusBarHide() {
        return mPolicy.canStatusBarHide();
    }

但这里我们发现canStatusBarHide()实际上是WindowManagerPolicy的对象调用的方法,而WindowManagerPolicy只是一个接口类,根据以往分析的经验可以知道,这里的WindowManagerPolicy对象所调用的canStatusBartHide()方法一定是其实现类中的 方法。因此,继续通过open Implementation跳转,来到了PhoneWindownManager中:

  1. public boolean canStatusBarHide() {
  2. return mStatusBarCanHide;
  3. }
    public boolean canStatusBarHide() {
        return mStatusBarCanHide;
    }

继续查看mSatuBarCanHide的实现,如下所示:

  1. // Determine whether the status bar can hide based on the size
  2. // of the screen. We assume sizes > 600dp are tablets where we
  3. // will use the system bar.
  4. int shortSizeDp = shortSize
  5. * DisplayMetrics.DENSITY_DEFAULT
  6. / DisplayMetrics.DENSITY_DEVICE;
  7. mStatusBarCanHide = shortSizeDp < 600;
  8. mStatusBarHeight = mContext.getResources().getDimensionPixelSize(
  9. mStatusBarCanHide
  10. ? com.android.internal.R.dimen.status_bar_height
  11. : com.android.internal.R.dimen.system_bar_height);
  12. mHasNavigationBar = mContext.getResources().getBoolean(
  13. com.android.internal.R.bool.config_showNavigationBar);
        // Determine whether the status bar can hide based on the size
        // of the screen.  We assume sizes > 600dp are tablets where we
        // will use the system bar.
        int shortSizeDp = shortSize
                * DisplayMetrics.DENSITY_DEFAULT
                / DisplayMetrics.DENSITY_DEVICE;
        mStatusBarCanHide = shortSizeDp < 600;
        mStatusBarHeight = mContext.getResources().getDimensionPixelSize(
                mStatusBarCanHide
                ? com.android.internal.R.dimen.status_bar_height
                : com.android.internal.R.dimen.system_bar_height);

        mHasNavigationBar = mContext.getResources().getBoolean(
                com.android.internal.R.bool.config_showNavigationBar);

这里通过shortSizeDp来判断当前设备的类型,如果当前屏幕的shortSize Dp<600dp,则系统会认为该设备是Phone反之则认为是Tablet。根据mStatusBarCanHide的值,设定StatusBar或者SystemBar(CombinedBar)的高度,以及是否显示NavigationBar。

继续回到我们的SystemUIService.java的onCreate()方法中,根据前面对canStatusBarHide()的判断,SERVICE[0]中将存放R.string.config_statusBarComponent或者R.string.config_systemBarComponent。它们的值具体是:

  1. <stringname="config_statusBarComponent"translatable="false">com.android.systemui.statusbar.phone.PhoneStatusBar</string>
  2. <stringname="config_systemBarComponent"translatable="false">com.android.systemui.statusbar.tablet.TabletStatusBar</string>
<string name="config_statusBarComponent" translatable="false">com.android.systemui.statusbar.phone.PhoneStatusBar</string>
<string name="config_systemBarComponent" translatable="false">com.android.systemui.statusbar.tablet.TabletStatusBar</string>

因为我的测试设备是Phone,那么现在SERVICE[0]中存放的就是com.android.systemui.statusbart.phone.PhoneStatusBar。查看以下代码:

  1. final int N = SERVICES.length;
  2. mServices = new SystemUI[N];
  3. for (int i=0; i<N; i++) {
  4. Class cl = chooseClass(SERVICES[i]);
  5. Slog.d(TAG, "loading: " + cl);
  6. try {
  7. mServices[i] = (SystemUI)cl.newInstance();
  8. } catch (IllegalAccessException ex) {
  9. throw new RuntimeException(ex);
  10. } catch (InstantiationException ex) {
  11. throw new RuntimeException(ex);
  12. }
  13. mServices[i].mContext = this;
  14. Slog.d(TAG, "running: " + mServices[i]);
  15. mServices[i].start();
  16. }
        final int N = SERVICES.length;
        mServices = new SystemUI[N];
        for (int i=0; i<N; i++) {
            Class cl = chooseClass(SERVICES[i]);
            Slog.d(TAG, "loading: " + cl);
            try {
                mServices[i] = (SystemUI)cl.newInstance();
            } catch (IllegalAccessException ex) {
                throw new RuntimeException(ex);
            } catch (InstantiationException ex) {
                throw new RuntimeException(ex);
            }
            mServices[i].mContext = this;
            Slog.d(TAG, "running: " + mServices[i]);
            mServices[i].start();
        }

这些方法会分别启动两个方法,这两个方法可以从log中知道,分别是PhoneStatusBar.start()和PowerUI.start()。而我们的目的是要弄清SystemUI的启动,因此现关注PhoneStatusBar.start()方法。

log信息:

06-04 13:23:15.379: DEBUG/SystemUIService(396): loading: class com.android.systemui.statusbar.phone.PhoneStatusBar

06-04 13:23:16.739: DEBUG/SystemUIService(396): loading: class com.android.systemui.power.PowerUI

来到PhoneStatusBar.start()方法中,位于:SourceCode/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/PhoneStatusBar.java,代码如下:

  1. @Override
  2. public void start() {
  3. mDisplay = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
  4. .getDefaultDisplay();
  5. mWindowManager = IWindowManager.Stub.asInterface(
  6. ServiceManager.getService(Context.WINDOW_SERVICE));
  7. super.start(); // calls makeStatusBarView()
  8. addNavigationBar();
  9. //addIntruderView();
  10. // Lastly, call to the icon policy to install/update all the icons.
  11. mIconPolicy = new PhoneStatusBarPolicy(mContext);
  12. }
    @Override
    public void start() {
        mDisplay = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
                .getDefaultDisplay();

        mWindowManager = IWindowManager.Stub.asInterface(
                ServiceManager.getService(Context.WINDOW_SERVICE));

        super.start(); // calls makeStatusBarView()

        addNavigationBar();

        //addIntruderView();

        // Lastly, call to the icon policy to install/update all the icons.
        mIconPolicy = new PhoneStatusBarPolicy(mContext);
    }

这里的重心主要是在super.start()和addNavigationBar() 上。目前市面上很多手机已经刷入了ICS,但是大多数是没有NavigationBar的,也就是说自己修改了源码,屏蔽了NavigationBar。继续跟踪super.start()方法,来到/SourceCode/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/StatusBar.java的start()方法中,代码如下:

  1. public void start() {
  2. // First set up our views and stuff.
  3. View sb = makeStatusBarView();
  4. // Connect in to the status bar manager service
  5. StatusBarIconList iconList = new StatusBarIconList();
  6. ArrayList<IBinder> notificationKeys = new ArrayList<IBinder>();
  7. ArrayList<StatusBarNotification> notifications = new ArrayList<StatusBarNotification>();
  8. mCommandQueue = new CommandQueue(this, iconList);
  9. mBarService = IStatusBarService.Stub.asInterface(
  10. ServiceManager.getService(Context.STATUS_BAR_SERVICE));
  11. int[] switches = newint[7];
  12. ArrayList<IBinder> binders = new ArrayList<IBinder>();
  13. try {
  14. mBarService.registerStatusBar(mCommandQueue, iconList, notificationKeys, notifications,
  15. switches, binders);
  16. } catch (RemoteException ex) {
  17. // If the system process isn't there we're doomed anyway.
  18. }
  19. disable(switches[0]);
  20. setSystemUiVisibility(switches[1]);
  21. topAppWindowChanged(switches[2] !=0);
  22. // StatusBarManagerService has a back up of IME token and it's restored here.
  23. setImeWindowStatus(binders.get(0), switches[3], switches[4]);
  24. setHardKeyboardStatus(switches[5] !=0, switches[6] !=0);
  25. // Set up the initial icon state
  26. int N = iconList.size();
  27. int viewIndex = 0;
  28. for (int i=0; i<N; i++) {
  29. StatusBarIcon icon = iconList.getIcon(i);
  30. if (icon != null) {
  31. addIcon(iconList.getSlot(i), i, viewIndex, icon);
  32. viewIndex++;
  33. }
  34. }
  35. // Set up the initial notification state
  36. N = notificationKeys.size();
  37. if (N == notifications.size()) {
  38. for (int i=0; i<N; i++) {
  39. addNotification(notificationKeys.get(i), notifications.get(i));
  40. }
  41. } else {
  42. Log.wtf(TAG, "Notification list length mismatch: keys=" + N
  43. + " notifications=" + notifications.size());
  44. }
  45. // Put up the view
  46. final int height = getStatusBarHeight();
  47. final WindowManager.LayoutParams lp =new WindowManager.LayoutParams(
  48. ViewGroup.LayoutParams.MATCH_PARENT,
  49. height,
  50. WindowManager.LayoutParams.TYPE_STATUS_BAR,
  51. WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
  52. | WindowManager.LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING
  53. | WindowManager.LayoutParams.FLAG_SPLIT_TOUCH,
  54. // We use a pixel format of RGB565 for the status bar to save memory bandwidth and
  55. // to ensure that the layer can be handled by HWComposer. On some devices the
  56. // HWComposer is unable to handle SW-rendered RGBX_8888 layers.
  57. PixelFormat.RGB_565);
  58. // the status bar should be in an overlay if possible
  59. final Display defaultDisplay
  60. = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
  61. .getDefaultDisplay();
  62. // We explicitly leave FLAG_HARDWARE_ACCELERATED out of the flags. The status bar occupies
  63. // very little screen real-estate and is updated fairly frequently. By using CPU rendering
  64. // for the status bar, we prevent the GPU from having to wake up just to do these small
  65. // updates, which should help keep power consumption down.
  66. lp.gravity = getStatusBarGravity();
  67. lp.setTitle("StatusBar");
  68. lp.packageName = mContext.getPackageName();
  69. lp.windowAnimations = R.style.Animation_StatusBar;
  70. WindowManagerImpl.getDefault().addView(sb, lp);
  71. if (SPEW) {
  72. Slog.d(TAG, "Added status bar view: gravity=0x" + Integer.toHexString(lp.gravity)
  73. + " icons=" + iconList.size()
  74. + " disabled=0x" + Integer.toHexString(switches[0])
  75. + " lights=" + switches[1]
  76. + " menu=" + switches[2]
  77. + " imeButton=" + switches[3]
  78. );
  79. }
  80. mDoNotDisturb = new DoNotDisturb(mContext);
  81. }
    public void start() {
        // First set up our views and stuff.
        View sb = makeStatusBarView();

        // Connect in to the status bar manager service
        StatusBarIconList iconList = new StatusBarIconList();
        ArrayList<IBinder> notificationKeys = new ArrayList<IBinder>();
        ArrayList<StatusBarNotification> notifications = new ArrayList<StatusBarNotification>();
        mCommandQueue = new CommandQueue(this, iconList);
        mBarService = IStatusBarService.Stub.asInterface(
                ServiceManager.getService(Context.STATUS_BAR_SERVICE));
        int[] switches = new int[7];
        ArrayList<IBinder> binders = new ArrayList<IBinder>();
        try {
            mBarService.registerStatusBar(mCommandQueue, iconList, notificationKeys, notifications,
                    switches, binders);
        } catch (RemoteException ex) {
            // If the system process isn't there we're doomed anyway.
        }

        disable(switches[0]);
        setSystemUiVisibility(switches[1]);
        topAppWindowChanged(switches[2] != 0);
        // StatusBarManagerService has a back up of IME token and it's restored here.
        setImeWindowStatus(binders.get(0), switches[3], switches[4]);
        setHardKeyboardStatus(switches[5] != 0, switches[6] != 0);

        // Set up the initial icon state
        int N = iconList.size();
        int viewIndex = 0;
        for (int i=0; i<N; i++) {
            StatusBarIcon icon = iconList.getIcon(i);
            if (icon != null) {
                addIcon(iconList.getSlot(i), i, viewIndex, icon);
                viewIndex++;
            }
        }

        // Set up the initial notification state
        N = notificationKeys.size();
        if (N == notifications.size()) {
            for (int i=0; i<N; i++) {
                addNotification(notificationKeys.get(i), notifications.get(i));
            }
        } else {
            Log.wtf(TAG, "Notification list length mismatch: keys=" + N
                    + " notifications=" + notifications.size());
        }

        // Put up the view
        final int height = getStatusBarHeight();

        final WindowManager.LayoutParams lp = new WindowManager.LayoutParams(
                ViewGroup.LayoutParams.MATCH_PARENT,
                height,
                WindowManager.LayoutParams.TYPE_STATUS_BAR,
                WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
                    | WindowManager.LayoutParams.FLAG_TOUCHABLE_WHEN_WAKING
                    | WindowManager.LayoutParams.FLAG_SPLIT_TOUCH,
                // We use a pixel format of RGB565 for the status bar to save memory bandwidth and
                // to ensure that the layer can be handled by HWComposer.  On some devices the
                // HWComposer is unable to handle SW-rendered RGBX_8888 layers.
                PixelFormat.RGB_565);
        
        // the status bar should be in an overlay if possible
        final Display defaultDisplay 
            = ((WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE))
                .getDefaultDisplay();

        // We explicitly leave FLAG_HARDWARE_ACCELERATED out of the flags.  The status bar occupies
        // very little screen real-estate and is updated fairly frequently.  By using CPU rendering
        // for the status bar, we prevent the GPU from having to wake up just to do these small
        // updates, which should help keep power consumption down.

        lp.gravity = getStatusBarGravity();
        lp.setTitle("StatusBar");
        lp.packageName = mContext.getPackageName();
        lp.windowAnimations = R.style.Animation_StatusBar;
        WindowManagerImpl.getDefault().addView(sb, lp);

        if (SPEW) {
            Slog.d(TAG, "Added status bar view: gravity=0x" + Integer.toHexString(lp.gravity) 
                   + " icons=" + iconList.size()
                   + " disabled=0x" + Integer.toHexString(switches[0])
                   + " lights=" + switches[1]
                   + " menu=" + switches[2]
                   + " imeButton=" + switches[3]
                   );
        }

        mDoNotDisturb = new DoNotDisturb(mContext);
    }

在这里,完成了SystemUI的整个初始化以及设置过程,并最终呈现到界面上。在StatusBar中的start()方法主要完成了以下几个工作:首先获取需要在StatusBar上显示的各种icons。然后初始化一些属性。最后通过WindowManager的addView方法将StatusBar显示出来。分析到这里可能有人会问了,明明说分析的是SystemUI的嘛,怎么最后变成StatusBar了呢?如果你硬要说我跑题那我也没有办法,回过头去看看addNavigationBar(),你会发现和StatusBar的加载几乎一致,因此没必要再详述了。 如果细心阅读了的朋友肯定会发现这句代码:

mBarService = IStatusBarService.Stub.asInterface(ServiceManager.getService(Context.STATUS_BAR_SERVICE));

这不正是我们前面add的StatusBarManagerSerivce吗?这里通过AIDL的方式来获取它的对象。

整个代码执行的时序图如图2.2所示:

图 2.2

3.总结

Android 4.0的SystemUI加载启动的过程大致就是这样,虽然看似简单,但这仅仅是个开始,master还是后面呢!!各家厂商根据自家的需求,需要定制SystemUI或者美化SystemUI,不同的平台(QCOM、MTK等等)也会有不同的修改,但大体框架是没有变的,无非是在原有基础上的修修改改或者增加一些自己的类等等。通过对Android源码框架性的理解,可以学习到很多设计上的知识(虽然自己还很欠缺)。通过这次分析,开始逐渐用StarUML来画时序图,这也是一个学习的过程。

4、附上system ui 修改后可编译运行的源代码地址

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