Socket ( Udp) 通信服务端

Udp服务端和Tcp服务端类似,只不过Udp没有建立通信的过程,如下讲解了Udp服务端工作过程

 

初始化Udp服务端,并有发送和接收消息

using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading;  

/// <summary>
/// 用于异步接收处理的辅助类
/// </summary>
public class State
{
	public Socket _workSocket;
	public const int _bufferSize = 1024;
	public byte[] _buffer = new byte[_bufferSize];
	public EndPoint _renmoteEp  = (EndPoint)new IPEndPoint(IPAddress.Any,0);
}

public class SingleUdpServer 
{
	public static SingleUdpServer _myUdpServer;
	
	public static SingleUdpServer GetInstance()
	{
		if(_myUdpServer == null)
		{
			_myUdpServer  = new SingleUdpServer();
		}
		return _myUdpServer;
	}

	public SingleUdpServer ()
	{
		IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
		IPAddress _ipAddress = ipHostInfo.AddressList[0];
		EndPoint _localEP = new IPEndPoint(_ipAddress, 8002);

		Socket _socket = new Socket(AddressFamily.InterNetwork,SocketType.Dgram,ProtocolType.Udp);

		_socket.Bind(_localEP);

		State state = new State();
		state._workSocket = _socket;

		_socket.BeginReceiveFrom(state._buffer, 0, State._bufferSize,SocketFlags.None,ref state._renmoteEp,new AsyncCallback( EndReceiveFromCallback),state);
	}
	

	//异步接收回调函数
	void EndReceiveFromCallback(IAsyncResult iar)
	{
		State state = (State)iar.AsyncState ;
		Socket _mySocket = state._workSocket;
		try
		{
			//完成接收
			int byteRead = _mySocket.EndReceiveFrom(iar, ref state._renmoteEp);
			//显示客户端地址和端口
			Debug.Log("客户端终结点:"+ state._renmoteEp.ToString());
			//显示接收信息
			Debug.Log("接收数据字节数:"+ byteRead);
			string message = Encoding.Default.GetString(state._buffer, 0, byteRead);
			Debug.Log("来着客户端信息:"+ message);
			//向客户端发送信息
			SendMeaage(_mySocket, state._renmoteEp, "成功接收!");
		}
		catch (Exception e)
		{
			Debug.Log("发生异常!异常信息:"+e);
		}
		finally
		{
			//非常重要:继续异步接收
			_mySocket.BeginReceiveFrom(state._buffer, 0, State._bufferSize,SocketFlags.None,ref state._renmoteEp,new AsyncCallback( EndReceiveFromCallback),state);
		}
	}
	
	/// <summary>
	/// 向客户端发送信息
	/// </summary>
	/// <param name="socket">本地Socket(服务器Socket)</param>
	/// <param name="remoteEndPoint">客户端终结点</param>
	/// <param name="Message">信息</param>
	public void SendMeaage(Socket _mySocket, EndPoint remoteEndPoint, string Message)
	{
		byte[] bytes = Encoding.Default.GetBytes(Message);
		_mySocket.SendTo(bytes, remoteEndPoint);
	}

}




初始化Udp服务端

using UnityEngine;
using System.Collections;

public class InstanceUdpServer : MonoBehaviour {


	void Start()
	{
		SingleUdpServer.GetInstance();
	}

}



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