左键点选三角面片并改变颜色

该博客演示了如何使用VTK库实现鼠标点击选择三角面片,并改变选中部分的颜色。通过vtkCellPicker进行精确的面片拾取,然后利用vtkExtractSelection和vtkAppendFilter进行数据操作,实现实时交互的三维模型查看和编辑功能。
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// CellPicking.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"

#include "vtkPolyDataReader.h"
#include <vtkSmartPointer.h>
#include <vtkRendererCollection.h>
#include <vtkDataSetMapper.h>
#include <vtkUnstructuredGrid.h>
#include <vtkIdTypeArray.h>
#include <vtkTriangleFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCommand.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkCellArray.h>
#include <vtkPlaneSource.h>
#include <vtkCellPicker.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkProperty.h>
#include <vtkSelectionNode.h>
#include <vtkSelection.h>
#include <vtkExtractSelection.h>
#include <vtkObjectFactory.h>
#include "vtkDecimatePro.h"
#include "vtkSmoothPolyDataFilter.h"
#include "vtkPolyDataNormals.h"
#include "vtkAppendFilter.h"
#include "vtkDataSetCollection.h"
#include "vtkCollection.h"
// Catch mouse events

//对TrackballCamera这种交互方式的继承重写
class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera
{
public:
	static MouseInteractorStyle* New();

	MouseInteractorStyle()
	{
		selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New();
		selectedActor = vtkSmartPointer<vtkActor>::New();
		appendFilter = vtkSmartPointer<vtkAppendFilter>::New();
	}

	virtual void OnLeftButtonDown()
	{
		// Get the location of the click (in window coordinates)
		int* pos = this->GetInteractor()->GetEventPosition();

		vtkSmartPointer<vtkCellPicker> picker =
			vtkSmartPointer<vtkCellPicker>::New();
		picker->SetTolerance(0.0005);
		// Pick from this location.
		vtkSmartPointer<vtkRenderWindowInteractor> Interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
		Interactor = this->GetInteractor();
		vtkRenderer *CurrentRenderer = Interactor->FindPokedRenderer(pos[0],pos[1]);
		//picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer());
		picker->Pick(pos[0],pos[1],0,CurrentRenderer);

		double* worldPosition = picker->GetPickPosition();
		std::cout << "Cell id is
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