本文由manymore13原创,转载请标明出处http://blog.csdn.net/manymore13/article/details/12907969
上一篇 Android特效开发(可伸缩View带互相挤压效果 )初级篇
在上一篇文章末尾我提出了三点不足 ,遂本篇主要是为了解决上篇的不足之处。
对于上一篇的不足之处 有三点 :
1. 特效动画死板,变化速度死板;
2. 特效动画不能设置动画时间,如遇到高分辨率的机型,动画时间会变长。
3. view只能水平伸缩,不能竖直伸缩。
对于第一点不足之处变化速度死板,我立马想到了Android中Interpolator类,对于做过Android中动画的同学
来说,这个类应该并不陌生,该类可以改变动画的变化速率,它的直接子类中有
BounceInterpolator 弹球效果
更多子类可请查阅Android开发文档
它有个getInterpolation (float input) 方法,你可以传入动画消逝时间值(input范围 [0,1] ),0代表开始,1代表
结束,获取变化速率。等会儿代码中有用到这个类。
有关插值器可参考: android动画(一)Interpolator
对于第一二三点不足,我写了辅助类StretchAnimation可以解决。欢迎批评指正。
StretchAnimation只负责view水平拉伸或者垂直拉伸。你可以设置动画的时间,你可以设置它的插值器,改变动
画的效果。下面该类的实现过程。
public class StretchAnimation {
private final static String TAG = "SizeChange";
private Interpolator mInterpolator; // 好多书上翻译为插值器
private View mView; // 你要伸缩的view
private int mCurrSize; //当前大小
private int mRawSize;
private int mMinSize; // 最小大小 固定值
private int mMaxSize; // 最大大小 固定值
private boolean isFinished = true;// 动画结束标识
private TYPE mType = TYPE.vertical;
private final static int FRAMTIME = 20;// 一帧的时间 毫秒
public static enum TYPE {
horizontal, // 改变view水平方向的大小
vertical // 改变view竖直方向的大小
}
private int mDuration; // 动画运行的时间
private long mStartTime;// 动画开始时间
private float mDurationReciprocal;
private int mDSize; // 需要改变view大小的增量
public StretchAnimation(int maxSize, int minSize, TYPE type, int duration) {
if (minSize >= maxSize) {
throw new RuntimeException("View的最大改变值不能小于最小改变值");
}
mMinSize = minSize;
mMaxSize = maxSize;
mType = type;
mDuration = duration;
}
public void setInterpolator(Interpolator interpolator) {
mInterpolator = interpolator;
}
public TYPE getmType() {
return mType;
}
public boolean isFinished() {
return isFinished;
}
public void setDuration(int duration) {
mDuration = duration;
}
private void changeViewSize() {
if (mView != null && mView.getVisibility() != View.GONE) {
LayoutParams params = mView.getLayoutParams();
if (mType == TYPE.vertical) {
params.height = mCurrSize;
} else if (mType == TYPE.horizontal) {
params.width = mCurrSize;
}
Log.i(TAG, "CurrSize = " + mCurrSize + " Max=" + mMaxSize + " min="
+ mMinSize);
mView.setLayoutParams(params);
}
}
private Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.what == 1) {
if (!computeViewSize()) {
mHandler.sendEmptyMessageDelayed(1, FRAMTIME);
} else {
if (animationlistener != null) {
animationlistener.animationEnd(mView);
}
}
}
super.handleMessage(msg);
}
};
/**
* @return 返回true 表示动画完成
*/
private boolean computeViewSize() {
if (isFinished) {
return isFinished;
}
int timePassed = (int) (AnimationUtils.currentAnimationTimeMillis() - mStartTime);
if (timePassed <= mDuration) {
float x = timePassed * mDurationReciprocal;
if (mInterpolator != null) {
x = mInterpolator.getInterpolation(x);
}
mCurrSize = mRawSize + Math.round(x * mDSize);
} else {
isFinished = true;
mCurrSize = mRawSize + mDSize;
}
changeViewSize();
return isFinished;
}
public void startAnimation(View view) {
if (view != null) {
mView = view;
} else {
Log.e(TAG, "view 不能为空");
return;
}
LayoutParams params = mView.getLayoutParams();
if (isFinished) {
mDurationReciprocal = 1.0f / (float) mDuration;
if (mType == TYPE.vertical) {
mRawSize = mCurrSize = mView.getHeight();
} else if (mType == TYPE.horizontal) {
mRawSize = mCurrSize = mView.getWidth();
}
Log.i(TAG, "mRawSize=" + mRawSize);
if (mCurrSize > mMaxSize || mCurrSize < mMinSize) {
throw new RuntimeException(
"View 的大小不达标 currentViewSize > mMaxSize || currentViewSize < mMinSize");
}
isFinished = false;
mStartTime = AnimationUtils.currentAnimationTimeMillis(); // 动画开始时间
if (mCurrSize < mMaxSize) {
mDSize = mMaxSize - mCurrSize;
} else {
mDSize = mMinSize - mMaxSize;
}
Log.i(TAG, "mDSize=" + mDSize);
mHandler.sendEmptyMessage(1);
}
}
private AnimationListener animationlistener;
interface AnimationListener {
public void animationEnd(View v);
}
public void setOnAnimationListener(AnimationListener listener) {
animationlistener = listener;
}
初始化该类后再调用 startAnimation 就可以播放动画。
原理补充:每次开始播放动画时你要知道需要改变的值是多少,我上面是用mDSize表示,然后根据时间的消逝值除以你设置的动画要播放的时间值得到结果X,你再通过Interpolation.getInterpolation(x)就可以得到变化速率,变化速率乘以mDSize,就可以得到此时时的View大小改变量了。改变量晓得了,你就可以算出view的此时的大小了。
下面是我在activity中使用StretchAnimation的过程
public class StretchActivity extends Activity implements
View.OnClickListener,
StretchAnimation.AnimationListener {
private final static String TAG = "StretchActivity";
// 屏幕宽度
private int screentWidth = 0;
private int screentHeight = 0;
// View可伸展最长的宽度
private int maxSize;
// View可伸展最小宽度
private int minSize;
// 当前点击的View
private View currentView;
// 显示最长的那个View
private View preView;
// 主布局ViewGroup
private LinearLayout mainContain;
private StretchAnimation stretchanimation;
private TextView tvLog;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mainContain = (LinearLayout) this.findViewById(R.id.main_contain);
initCommonData();
initViewData(2);
}
/**
* @param index 初始化时哪一个是最大的 从零开始
*/
private void initViewData(int index) {
tvLog = (TextView)this.findViewById(R.id.tv_log);
View child;
int sizeValue = 0;
LayoutParams params = null;
int childCount = mainContain.getChildCount();
if(index <0 || index >= childCount)
{
throw new RuntimeException("index 超出范围");
}
for (int i = 0; i < childCount; i++) {
child = mainContain.getChildAt(i);
child.setOnClickListener(this);
params = child.getLayoutParams();
if (i == index) {
preView = child;
sizeValue = maxSize;
} else {
sizeValue = minSize;
}
if(stretchanimation.getmType() == com.manymore13.Stretch.StretchAnimation.TYPE.horizontal){
params.width = sizeValue;
}else if(stretchanimation.getmType() == com.manymore13.Stretch.StretchAnimation.TYPE.vertical){
params.height = sizeValue;
}
child.setLayoutParams(params);
}
}
private void initCommonData()
{
DisplayMetrics metric = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metric);
screentWidth = metric.widthPixels; // 屏幕宽度(像素)
screentHeight= metric.heightPixels;
//
measureSize(screentHeight);
stretchanimation = new StretchAnimation(maxSize, minSize, StretchAnimation.TYPE.vertical, 500);
stretchanimation.setInterpolator(new BounceInterpolator());
stretchanimation.setDuration(800);
stretchanimation.setOnAnimationListener(this);
}
/**
* 测量View 的 max min 长度 这里你可以根据你的要求设置max
* @param screenSize
* @param index 从零开始
*/
private void measureSize(int layoutSize) {
int halfWidth = layoutSize / 2;
maxSize = halfWidth - 50;
minSize = (layoutSize - maxSize) / (mainContain.getChildCount() - 1);
Log.i(TAG, "maxWidth="+maxSize+" minWidth = "+minSize);
}
@Override
public void onClick(View v) {
int id = v.getId();
View tempView = null;
switch (id) {
case R.id.btnOne:
tempView = mainContain.getChildAt(0);
break;
case R.id.btnTwo:
tempView = mainContain.getChildAt(1);
break;
case R.id.btnThree:
tempView = mainContain.getChildAt(2);
break;
case R.id.btnFour:
tempView = mainContain.getChildAt(3);
break;
}
if(tempView == preView){
Log.d(TAG, "");
String addInfo = ((Button) tempView).getText().toString()+"动画不能执行";
printAddViewDebugInfo(addInfo);
return;
}else{
currentView = tempView;
}
Log.i(TAG, ((Button) currentView).getText().toString() + " click");
clickEvent(currentView);
onOffClickable(false);
String addInfo = ((Button) currentView).getText().toString()+"start animation";
printAddViewDebugInfo(addInfo);
stretchanimation.startAnimation(currentView);
}
private void clickEvent(View view) {
View child;
int childCount = mainContain.getChildCount();
LinearLayout.LayoutParams params;
for (int i = 0; i < childCount; i++) {
child = mainContain.getChildAt(i);
if (preView == child) {
params = (android.widget.LinearLayout.LayoutParams) child
.getLayoutParams();
if(preView != view){
params.weight = 1.0f;
}
child.setLayoutParams(params);
} else {
params = (android.widget.LinearLayout.LayoutParams) child
.getLayoutParams();
params.weight = 0.0f;
if(stretchanimation.getmType() == StretchAnimation.TYPE.horizontal){
params.width = minSize;
}else if(stretchanimation.getmType() == StretchAnimation.TYPE.vertical){
params.height = minSize;
}
child.setLayoutParams(params);
}
}
preView = view;
}
// 调试信息
private void printDebugMsg() {
View child;
int childCount = mainContain.getChildCount();
StringBuilder sb = new StringBuilder();
sb.append("preView = "+((Button)preView).getText().toString()+" ");
sb.append("click = "+((Button)currentView).getText().toString()+" ");
for (int i = 0; i < childCount; i++) {
child = mainContain.getChildAt(i);
LinearLayout.LayoutParams params = (android.widget.LinearLayout.LayoutParams) child
.getLayoutParams();
sb.append(params.weight+" ");
}
Log.d(TAG, sb.toString());
}
// LinearLayout下所有childView 可点击开关
// 当动画在播放时应该设置为不可点击,结束时设置为可点击
private void onOffClickable(boolean isClickable)
{
View child;
int childCount = mainContain.getChildCount();
for (int i = 0; i < childCount; i++) {
child = mainContain.getChildAt(i);
child.setClickable(isClickable);
}
}
@Override
public void animationEnd(View v) {
Log.i(TAG, ("-----"+((Button)v).getText().toString())+" annation end");
String addStr = ((Button)v).getText().toString()+" annation end";
printAddViewDebugInfo(addStr);
onOffClickable(true);
}
private void printAddViewDebugInfo(String addinfo)
{
String temp = tvLog.getText().toString();
tvLog.setText(temp+"\n"+addinfo);
}
在上面代码中可以看到stretchanimation 的初始化与调用
初始化 stretchanimation// 我这里设置的View是垂直伸缩动画,maxSIze是伸缩的最大值,minSize是伸缩的最小值,500是500毫秒的动画时间
// 注意:你这里设置StretchAnimation.TYPE.vertical垂直伸缩动画,你XML中相应View布局也应该是垂直,
stretchanimation = new StretchAnimation(maxSize, minSize, StretchAnimation.TYPE.vertical, 500);
// 设置它的插值器 弹球效果
stretchanimation.setInterpolator(new BounceInterpolator());
// 动画播放的总时间
stretchanimation.setDuration(800);
// 动画播放完后的回调
stretchanimation.setOnAnimationListener(this);
// 播放动画 参数是你要播放的View
stretchanimation.startAnimation(currentView)
下面是在模拟器上运行的效果图, 有点卡。我设置的动画时间是800毫秒,建议你在真机上玩玩看
不同插值器运行效果不一样,上面是垂直动画效果
下面我们只需简单的三步就可以实现水平效果
1. measureSize(screentWidth);你可以设置屏幕宽度,例如上面我这个大小设置的是屏幕的高度,所以四个按钮就占屏幕的高度。
2. StretchAnimation实例化时修改 StretchAnimation.TYPE.horizontal 水平效果
3. 修改XML布局Linearlayout属性 android:orientation="horizontal" 水平
修改后的水平动画效果:
本篇相对于上一篇来说算是加强版 。水平伸缩动画和垂直伸缩动画可轻松转换,相对于上一篇增加对动画的控制
功能。可以控制动画时间,而动画时间不会因分辨率的增加而改变;通过改变动画的速率可实现不同的动画效果,弹
球效果,加速,匀速效果等等。
对上述代码稍作修改就可以实现如下效果,这种效果用到插值器 AccelerateDecelerateInterpolator