【备忘】GDI位图绘制四部曲

1、加载位图

2、建立兼容DC

3、选择之前的位图对象

4、用贴图函数BitBlt()

HBITMAP bitmap=(HBITMAP)LoadImage(NULL,L"Name.bmp",IMAGE_BITMAP,high,length,LR_LOADFROMFILE);
HWND tmp=CreateCompatiable(g_hdc);
SelectObject(tmp,bitmap);
BitBlt(g_hdc,0,0,high,length,tmp,0,0,SRCCOPY);

Demo完整代码:

#include <windows.h>
#include <time.h>

const int TAR_HIGH=800;
const int TAR_WEIGHT=600;
const wchar_t TAR_TITLE[]=L"致我们不磨灭的青春和理想-建大英雄传";

HDC g_hdc=NULL;
HDC g_mdc=NULL;
HBITMAP g_hbitmap=NULL;

void Game_Paint(HWND hwnd)
{
	SelectObject(g_mdc,g_hbitmap);
	BitBlt(g_hdc,0,0,TAR_HIGH,TAR_WEIGHT,g_mdc,0,0,SRCCOPY);
}

bool Game_Init(HWND hwnd)
{
	g_hdc=GetDC(hwnd);
	//在这里做初始化工作
	g_hbitmap=(HBITMAP)LoadImage(NULL,L"content.bmp",IMAGE_BITMAP,TAR_HIGH,TAR_WEIGHT,LR_LOADFROMFILE);
	//建立DC
	g_mdc=CreateCompatibleDC(g_hdc);

	Game_Paint(hwnd);
	ReleaseDC(hwnd,g_hdc);
	return 1;
}

bool Game_Clear(HWND hwnd)
{
	DeleteObject(g_hbitmap);
	DeleteDC(g_mdc);
	return 1;
}


LRESULT CALLBACK SdjzuProc(HWND hwnd,UINT message,WPARAM wParam,LPARAM lParam)
{
	switch(message)
	{
		PAINTSTRUCT paintstruct;
	case WM_PAINT:
		//新增设备环境句柄调用
		g_hdc=BeginPaint(hwnd,&paintstruct);
		Game_Init(hwnd);
		EndPaint(hwnd,&paintstruct);
		ValidateRect(hwnd,NULL);
		break;
		case WM_KEYDOWN:
			if(wParam=VK_ESCAPE)
			DestroyWindow(hwnd);
			break;
	case WM_DESTROY:
		PostQuitMessage(0);
		break;
	default:
		return DefWindowProc(hwnd,message,wParam,lParam);
	}
	return 0;
}


int WINAPI WinMain( __in HINSTANCE hInstance, __in_opt HINSTANCE hPrevInstance, __in LPSTR lpCmdLine, __in int nShowCmd )
{
	WNDCLASSEX wndclass={0};
	wndclass.cbSize=sizeof(WNDCLASSEX);
	wndclass.style=CS_HREDRAW|CS_VREDRAW;
	wndclass.lpfnWndProc=SdjzuProc;
	wndclass.cbClsExtra=0;
	wndclass.cbWndExtra=0;
	wndclass.hInstance=hInstance;
	wndclass.hIcon=(HICON)::LoadImage(NULL,L"tarico.ico",IMAGE_ICON,0,0,LR_DEFAULTSIZE|LR_LOADFROMFILE);
	wndclass.hCursor=LoadCursor(NULL,IDC_ARROW);
	wndclass.hbrBackground=(HBRUSH)GetStockObject(WHITE_BRUSH);
	wndclass.lpszMenuName=NULL;
	wndclass.lpszClassName=L"sdjzuhero";

	//注册窗口

	if(!RegisterClassEx(&wndclass))
		return -1;
	HWND hwnd=CreateWindow(L"sdjzuhero",TAR_TITLE,WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX,CW_USEDEFAULT,CW_USEDEFAULT,TAR_HIGH,TAR_WEIGHT,NULL,NULL,hInstance,NULL);//第三个参数控制了窗口的样式,合集为WS_OVERLAPPEDWINDOW
	MoveWindow(hwnd,250,80,TAR_HIGH,TAR_WEIGHT,true);
	ShowWindow(hwnd,nShowCmd);
	UpdateWindow(hwnd);

	//载入报错模块

	MSG msg={0};
	while(msg.message!=WM_QUIT)
	{
		if(PeekMessage(&msg,0,0,0,PM_REMOVE))
		{
			TranslateMessage(&msg);
			DispatchMessage(&msg);
		}
	}

	UnregisterClass(L"sdjzuhero",wndclass.hInstance);

	return 0;
}

刚开始试了几次没有成功,发现是在WndProc里对函数的调用出错了,没有执行init部分,改成init之后问题解决。看来与ACM一样,不能唯别人的模板是从,还是应该理解后加以修改,以更好的利用。

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值