1. 基本数据结构和使用示例
input_event数据结构如下:
struct input_event {
struct timeval time;
__u16 type;
__u16 code;
__s32 value;
};
input_dev数据结构如下:
struct input_dev {
const char *name;
const char *phys;
const char *uniq;
struct input_id id;
unsigned long propbit[BITS_TO_LONGS(INPUT_PROP_CNT)];
unsigned long evbit[BITS_TO_LONGS(EV_CNT)];
unsigned long keybit[BITS_TO_LONGS(KEY_CNT)];
unsigned long relbit[BITS_TO_LONGS(REL_CNT)];
unsigned long absbit[BITS_TO_LONGS(ABS_CNT)];
unsigned long mscbit[BITS_TO_LONGS(MSC_CNT)];
unsigned long ledbit[BITS_TO_LONGS(LED_CNT)];
unsigned long sndbit[BITS_TO_LONGS(SND_CNT)];
unsigned long ffbit[BITS_TO_LONGS(FF_CNT)];
unsigned long swbit[BITS_TO_LONGS(SW_CNT)];
unsigned int hint_events_per_packet;
unsigned int keycodemax;
unsigned int keycodesize;
void *keycode;
int (*setkeycode)(struct input_dev *dev,
const struct input_keymap_entry *ke,
unsigned int *old_keycode);
int (*getkeycode)(struct input_dev *dev,
struct input_keymap_entry *ke);
struct ff_device *ff;
unsigned int repeat_key;
struct timer_list timer;
int rep[REP_CNT];
struct input_mt_slot *mt;
int mtsize;
int slot;
int trkid;
struct input_absinfo *absinfo;
unsigned long key[BITS_TO_LONGS(KEY_CNT)];
unsigned long led[BITS_TO_LONGS(LED_CNT)];
unsigned long snd[BITS_TO_LONGS(SND_CNT)];
unsigned long sw[BITS_TO_LONGS(SW_CNT)];
int (*open)(struct input_dev *dev);
void (*close)(struct input_dev *dev);
int (*flush)(struct input_dev *dev, struct file *file);
int (*event)(struct input_dev *dev, unsigned int type, unsigned int code, int value);
struct input_handle __rcu *grab;
spinlock_t event_lock;
struct mutex mutex;
unsigned int users;
bool going_away;
bool sync;
struct device dev;
struct list_head h_list;
struct list_head node;
}
比如TouchScrenn报告一个TouchDown事件给Input子系统,其代码如下:
input_report_abs(inputdevice, ABS_X, 100);
input_report_abs(inputdevice, ABS_Y, 200);
input_report_key(inputdevice, BTN_TOUCH, 1);
static inline void input_report_abs(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_ABS, code, value);
}
static inline void input_report_key(struct input_dev *dev, unsigned int code, int value)
{
input_event(dev, EV_KEY, code, !!value);
}
/**
* input_event() - report new input event
* @dev: device that generated the event
* @type: type of the event
* @code: event code
* @value: value of the event
*
* This function should be used by drivers implementing various input
* devices to report input events. See also input_inject_event().
*/
void input_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
{
unsigned long flags;
if (is_event_supported(type, dev->evbit, EV_MAX)) {
spin_lock_irqsave(&dev->event_lock, flags);
add_input_randomness(type, code, value);
input_handle_event(dev, type, code, value);
spin_unlock_irqrestore(&dev->event_lock, flags);
}
}
它将调用input_pass_event,input_pass_event代码如下:
static void input_pass_event(struct input_dev *dev,
unsigned int type, unsigned int code, int value)
{
struct input_handler *handler;
struct input_handle *handle;
rcu_read_lock();
handle = rcu_dereference(dev->grab);
if (handle)
handle->handler->event(handle, type, code, value);
else {
bool filtered = false;
list_for_each_entry_rcu(handle, &dev->h_list, d_node) {
if (!handle->open)
continue;
handler = handle->handler;
if (!handler->filter) {
if (filtered)
break;
handler->event(handle, type, code, value);
} else if (handler->filter(handle, type, code, value))
filtered = true;
}
}
rcu_read_unlock();
}
上面的handler就是下面的evdev_handler.
2. evdev & input core & input_dev初始化
在kernel中,调用函数evdev_read,此函数从client->buffer中(evdev_client *client = file->private_data;)copy对应的input_event到用户提供的buffer。这些input_event数据如何从input_handle_event到client->buffer中的呢? 它是在evdev_event中实现的。
static struct input_handler evdev_handler = {
.event = evdev_event,
.connect = evdev_connect,
.disconnect = evdev_disconnect,
.fops = &evdev_fops,
.minor = EVDEV_MINOR_BASE,
.name = "evdev",
.id_table = evdev_ids,
};
input_dev如何与evdev_handler关联起来的呢? 它只在evdev_init中调用input_register_handler(&evdev_handler)被注册了。其关联关系如下:
a)在input_register_handler中,把evdev_handler增加到input_handler_list中
b)在input_register_device中,通过input_attach_handler(dev, handler),寻找input_handler_list中哪一个input_handler与需要注册的设备相匹配,找到匹配的,则调用此input_handler的connect把input_handler与注册的input_device关联起来,这样新注册的input_device就有对应的处理方法了。
static int input_attach_handler(struct input_dev *dev, struct input_handler *handler)
{
const struct input_device_id *id;
int error;
id = input_match_device(handler, dev);
if (!id)
return -ENODEV;
error = handler->connect(handler, dev, id);
if (error && error != -ENODEV)
pr_err("failed to attach handler %s to device %s, error: %d\n",
handler->name, kobject_name(&dev->dev.kobj), error);
return error;
}
c)如果匹配上了,就调用evdev_handler->connect函数(evdev_connect),它把此evdev_handler保存在新设备的handle->handler中(evdev->handle.handler = handler;)。这样在input_pass_event就可以调用evdev->handle.handler.event了。
d)input_handle把input_device和input_handler关联起来,其数据结构如下:
struct input_handle {
void *private;
int open;
const char *name;
struct input_dev *dev;
struct input_handler *handler;
struct list_head d_node;
struct list_head h_node;
};
e)evdev为事件字符设备( Event char devices)提供了访问原始输入设备事件的方法,即它是做具体事的东东,对于事件字符设备,当我们调用open, read, write最终都会调用它的函数,即evdev_fops中的对应函数。有了evdev和input core,设备驱动程序就很简单了.
e.1)首先调用input_allocate_device 创建一个input_dev对象
e.2)然后设备input_dev的各种属性以告诉input core你将提供哪些事件
e.3)最后调用input_register_device把input_dev注册到input core
f)input_register_device
前面讲过,在input_register_device中,它将在input_handler_list 寻找与input_dev匹配的input_handler,然后调用input_handler的connect函数,即evdev_connect。在evdev_connect中,它将创建evdev对象,并以evdev->minor作为索引把它放在evdev_table数组中。evdev数据结构如下:
struct evdev {
int open;
int minor; //在evdev_table中的索引
struct input_handle handle; //连接input_dev和input_handler
wait_queue_head_t wait;
struct evdev_client __rcu *grab; // 用户每调用一次open,将创建一个evdev_client
struct list_head client_list;
spinlock_t client_lock; /* protects client_list */
struct mutex mutex;
struct device dev;
bool exist;
};
struct evdev_client {
unsigned int head;
unsigned int tail;
unsigned int packet_head; /* [future] position of the first element of next packet */
spinlock_t buffer_lock; /* protects access to buffer, head and tail */
struct wake_lock wake_lock;
char name[28];
struct fasync_struct *fasync;
struct evdev *evdev;
struct list_head node;
unsigned int bufsize;
struct input_event buffer[]; //存放所有这个设备产生的input_event,由evdev_event写入
};
在evdev_connect,它设置设备名,初始化input_handle中各个数据成员(关键是其input_dev和input_handler),然后再调用input_register_handle把evdev中的input_handle添加到input_dev的h_lis链表中,并且把此input_handle添加到input_handler的h_list链表中。从此它们的三角关系建立完成。注:当用户每打开一次它就要创建一个evdev_client,并加入到client_list链表中,当input_dev产生事件时,evdev_event函数将把此input_event放入evdev->client_list链表中的每个evdev_client的buffer中。它们的关系如下图所示:
3. Kernel中数据读取流程
在kernel中调用evdev_read来读取数据,其函数原型如下:
static ssize_t evdev_read(struct file *file, char __user *buffer, size_t count, loff_t *ppos)
其读取流程为:
1)从前面得知在打开设备文件时,创建了一个evdev_client,并把此client保存在file的private_data中,所以现在从file->private_data中取出evdev_client
2)从前面得知此evdev_client中保存有在evdev_connect时创建的evdev,从而可以得到对应的evdev对象
3)从client->buffer中读取事件,并copy到用户提供的buffer中。前面讲过,client->buffer中的事件是当input_dev报告事件给Input core时,由evdev_event把input_event事件放入client->buffer中的。