魔兽世界之二:装备(C++程序设计第5周)

问题描述

魔兽世界的西面是红魔军的司令部,东面是蓝魔军的司令部。两个司令部之间是依次排列的若干城市。

红司令部,City 1,City 2,……,City n,蓝司令部

两军的司令部都会制造武士。武士一共有 dragon 、ninja、iceman、lion、wolf 五种。每种武士都有编号、生命值这两种属性。

有的武士可以拥有武器。武器有三种,sword, bomb,和arrow,编号分别为0,1,2。

双方的武士编号都是从1开始计算。红方制造出来的第 n 个武士,编号就是n。同样,蓝方制造出来的第 n 个武士,编号也是n。

不同的武士有不同的特点。

dragon 可以拥有一件武器。编号为n的dragon降生时即获得编号为 n%3 的武器。dragon还有“士气”这个属性,是个浮点数,其值为它降生后其司令部剩余生命元的数量除以造dragon所需的生命元数量。

ninjia可以拥有两件武器。编号为n的ninjia降生时即获得编号为 n%3 和 (n+1)%3的武器。

iceman有一件武器。编号为n的iceman降生时即获得编号为 n%3 的武器。

lion 有“忠诚度”这个属性,其值等于它降生后其司令部剩余生命元的数目。

wolf没特点。

请注意,在以后的题目里,武士的士气,生命值,忠诚度在其生存期间都可能发生变化,都有作用,武士手中的武器随着使用攻击力也会发生变化。

武士在刚降生的时候有一个生命值。

在每个整点,双方的司令部中各有一个武士降生。

红方司令部按照 iceman、lion、wolf、ninja、dragon 的顺序循环制造武士。

蓝方司令部按照 lion、dragon、ninja、iceman、wolf 的顺序循环制造武士。

制造武士需要生命元。

制造一个初始生命值为 m 的武士,司令部中的生命元就要减少 m 个。

如果司令部中的生命元不足以制造某个按顺序应该制造的武士,那么司令部就试图制造下一个。如果所有武士都不能制造了,则司令部停止制造武士。

给定一个时间,和双方司令部的初始生命元数目,要求你将从0点0分开始到双方司令部停止制造武士为止的所有事件按顺序输出。

一共有两种事件,其对应的输出样例如下:

1) 武士降生

输出样例: 004 blue lion 5 born with strength 5,2 lion in red headquarter

表示在 4点整,编号为5的蓝魔lion武士降生,它降生时生命值为5,降生后蓝魔司令部里共有2个lion武士。(为简单起见,不考虑单词的复数形式)注意,每制造出一个新的武士,都要输出此时司令部里共有多少个该种武士。

如果造出的是dragon,那么还要输出一行,例:

It has a arrow,and it’s morale is 23.34

表示该dragon降生时得到了arrow,其士气是23.34(为简单起见,本题中arrow前面的冠词用a,不用an,士气精确到小数点后面2位,四舍五入)

如果造出的是ninjia,那么还要输出一行,例:

It has a bomb and a arrow

表示该ninjia降生时得到了bomb和arrow。

如果造出的是iceman,那么还要输出一行,例:

It has a sword

表示该iceman降生时得到了sword。

如果造出的是lion,那么还要输出一行,例:

It’s loyalty is 24

表示该lion降生时的忠诚度是24。

2) 司令部停止制造武士

输出样例: 010 red headquarter stops making warriors

表示在 10点整,红方司令部停止制造武士

输出事件时:

首先按时间顺序输出;

同一时间发生的事件,先输出红司令部的,再输出蓝司令部的。

输入

第一行是一个整数,代表测试数据组数。

每组测试数据共两行。

第一行,一个整数M。其含义为: 每个司令部一开始都有M个生命元( 1 <= M <= 10000)

第二行:五个整数,依次是 dragon 、ninja、iceman、lion、wolf 的初始生命值。它们都大于0小于等于10000

输出

对每组测试数据,要求输出从0时0分开始,到双方司令部都停止制造武士为止的所有事件。

对每组测试数据,首先输出“Case:n” n是测试数据的编号,从1开始

接下来按恰当的顺序和格式输出所有事件。每个事件都以事件发生的时间开头,时间以小时为单位,有三位。

样例输入

1
20
3 4 5 6 7

样例输出

Case:1
000 red iceman 1 born with strength 5,1 iceman in red headquarter
It has a bomb
000 blue lion 1 born with strength 6,1 lion in blue headquarter
It's loyalty is 14
001 red lion 2 born with strength 6,1 lion in red headquarter
It's loyalty is 9
001 blue dragon 2 born with strength 3,1 dragon in blue headquarter
It has a arrow,and it's morale is 3.67
002 red wolf 3 born with strength 7,1 wolf in red headquarter
002 blue ninja 3 born with strength 4,1 ninja in blue headquarter
It has a sword and a bomb
003 red headquarter stops making warriors
003 blue iceman 4 born with strength 5,1 iceman in blue headquarter
It has a bomb
004 blue headquarter stops making warriors

提示
屏蔽的代码部分是想写一个数组来记录每一个产生的士兵信息,调试过程中老是内存泄漏,就先去掉了,以后再改。
源码

#include <iostream>
#include <iomanip>
#include <string>
using namespace std;

class warrior
{
protected:
    int id;
    int lifeValue;//士兵生命值
    string name;
public:
    static string weaponNames[3];
    warrior():id(-1), lifeValue(0), name("") {}
    warrior(int theId, int theLifeValue, string theName):id(theId), lifeValue(theLifeValue), name(theName) {}
    ~warrior(){}
    int getId() {return id;}
    string* getWeaponNames() {return weaponNames;}
    virtual void print(const int times, const string campName, const int certainWarriorCounts) {};//纯虚函数
};
string warrior::weaponNames[3] = {"sword", "bomb", "arrow"};
class dragon : public warrior
{
private:
    float morale;//士气属性
public:
    dragon(int theId, int theLifeValue, int headquarterLifeValue):warrior(theId, theLifeValue, "dragon")
    {
        morale = (float)headquarterLifeValue / theLifeValue;
    }
    ~dragon() {}
    float getMorale() {return morale;}
    string getWeaponName() 
    {
        int index = this->getId() % 3;
        return this->getWeaponNames()[index];
    }
    void print(const int times, const string campName, const int certainWarriorCounts)
    {
        cout << setfill('0') << setw(3) << times << " " << campName << " " << this->name
            << " " << this->id << " born with strength " << this->lifeValue << "," << certainWarriorCounts
            << " " << this->name << " in " << campName << " headquarter" << endl;
        cout << "It has a " << this->getWeaponName() << ",and it's morale is " << setprecision(2) << fixed <<this->getMorale() << endl;
    }
};
class ninja : public warrior
{
private:
public:
    ninja(int theId, int theLifeValue) : warrior(theId, theLifeValue, "ninja") {}
    ~ninja() {}
    string getFirstWeaponName()
    {
        int index = this->getId() % 3;
        return this->getWeaponNames()[index];
    }
    string getSecondWeaponName()
    {
        int index = (this->getId() + 1) % 3;
        return this->getWeaponNames()[index];
    }
    void print(const int times, const string campName, const int certainWarriorCounts)
    {
        cout << setfill('0') << setw(3) << times << " " << campName << " " << this->name
            << " " << this->id << " born with strength " << this->lifeValue << "," << certainWarriorCounts
            << " " << this->name << " in " << campName << " headquarter" << endl;
        cout << "It has a " << this->getFirstWeaponName() << " and a " << this->getSecondWeaponName() << endl;
    }
};
class iceman : public warrior
{

public:
    iceman(int theId, int theLifeValue) : warrior(theId, theLifeValue, "iceman") {}
    ~iceman() {}
    string getWeaponName()
    {
        int index = this->getId() % 3;
        return this->getWeaponNames()[index];
    }
    void print(const int times, const string campName, const int certainWarriorCounts)
    {
        cout << setfill('0') << setw(3) << times << " " << campName << " " << this->name
            << " " << this->id << " born with strength " << this->lifeValue << "," << certainWarriorCounts
            << " " << this->name << " in " << campName << " headquarter" << endl;
        cout << "It has a " << this->getWeaponName() << endl;
    }
};

class lion : public warrior
{
private:
    int loyalty;
public:
    lion(int theId, int theLifeValue, int headquarterLifeValue) : warrior(theId, theLifeValue, "lion")
    {
        loyalty = headquarterLifeValue;
    }
    ~lion() {}
    int getLoyalty() {return loyalty;}
    void print(const int times, const string campName, const int certainWarriorCounts)
    {
        cout << setfill('0') << setw(3) << times << " " << campName << " " << this->name
            << " " << this->id << " born with strength " << this->lifeValue << "," << certainWarriorCounts
            << " " << this->name << " in " << campName << " headquarter" << endl;
        cout << "It's loyalty is " << this->getLoyalty() << endl;
    }
};

class wolf : public warrior
{
public:
    wolf(int theId, int theLifeValue) : warrior(theId, theLifeValue, "wolf") {}
    ~wolf() {}
    void print(const int times, const string campName, const int certainWarriorCounts)
    {
        cout << setfill('0') << setw(3) << times << " " << campName << " " << this->name
            << " " << this->id << " born with strength " << this->lifeValue << "," << certainWarriorCounts
            << " " << this->name << " in " << campName << " headquarter" << endl;
    }
};
class militarycamp
{
private:
    string name;
    int lifeValue;//部落生命值
    int counts;//士兵数量
//  int ptrsize;
//  warrior* ptr;//指向动态分配的武士的数组
    int currentPosition;//记录产生战士类别的当前位置
    int minWarriorValue;//计算出战士中的最小生命值  
    int warriorValues[5];//记录每种战士生命值的数组
    string warriorNames[5];//记录每种战士名字的数组
    int warriorCounts[5];//记录每种战士数量的数组
public:
    static string priorNames[5];//记录战士名字的数组
    static int times;//产生战士的次数
    bool hadStop;//是否停止出兵
    militarycamp(const int theLifeValue, string theName, const int theWarriorValue[],
        const int theWarriorOrder[]);
    ~militarycamp() 
    {
/*
        if(ptr) 
        {
            delete[] ptr;
        }
*/
    }
    void push_back(warrior* w);
    void warriorManufacture();//制造武士
};
string militarycamp::priorNames[5] = {"dragon", "ninja", "iceman" ,"lion" ,"wolf"};
int militarycamp::times = 0;
militarycamp::militarycamp(const int theLifeValue, string theName, const int theWarriorValue[],
    const int theWarriorOrder[]):hadStop(false),currentPosition(0),counts(0),lifeValue(theLifeValue),name(theName)//,ptr(NULL),ptrsize(0)
{
    for (int i = 0; i < 5; i++)
    {
        warriorCounts[i] = 0;
        warriorNames[i] = priorNames[theWarriorOrder[i]];//由给定的顺序和原始战士名字的数组,得到该总部战士名字的数组
        warriorValues[i] = theWarriorValue[theWarriorOrder[i]];//由给定的顺序和原始战士名字的数组,得到该总部战士生命值的数组
    }

    minWarriorValue = warriorValues[0];
    for (int i = 1; i < 5; i++)
    {
        if (warriorValues[i] < minWarriorValue)
        {
            minWarriorValue = warriorValues[i];
        }
    }
}
/*
制造武士
*/
void militarycamp::warriorManufacture()
{
    //生命值小于最小战士生命值,停止出兵,打印命令
    if (lifeValue < minWarriorValue)
    {
        cout << setfill('0') << setw(3) << times << ' ' << name << " headquarter stops making warriors" << endl;
        hadStop = true;
    }
    else
    {
        //从上面的判断句筛选后,现在一定能出兵
        //从当前position开始增加,到某个位置出兵了停止
        while(true)
        {
            if (lifeValue >= warriorValues[currentPosition])
            {
                counts++;
                warriorCounts[currentPosition]++;
                lifeValue -= warriorValues[currentPosition];
                if (warriorNames[currentPosition] == "dragon")
                {
                    dragon theDragon(counts, warriorValues[currentPosition], lifeValue);
//                  push_back(&theDragon);
                    theDragon.print(times, name, warriorCounts[currentPosition]);
                } 
                else if(warriorNames[currentPosition] == "ninja")
                {
                    ninja theNinja(counts, warriorValues[currentPosition]);
//                  push_back(&theNinja);
                    theNinja.print(times, name, warriorCounts[currentPosition]);
                }
                else if (warriorNames[currentPosition] == "iceman")
                {
                    iceman theIceman(counts, warriorValues[currentPosition]);
//                  push_back(&theIceman);
                    theIceman.print(times, name, warriorCounts[currentPosition]);
                }
                else if (warriorNames[currentPosition] == "lion")
                {
                    lion theLion(counts, warriorValues[currentPosition], lifeValue);
//                  push_back(&theLion);
                    theLion.print(times, name, warriorCounts[currentPosition]);
                }
                else if (warriorNames[currentPosition] == "wolf")
                {
                    wolf theWolf(counts, warriorValues[currentPosition]);
//                  push_back(&theWolf);
                    theWolf.print(times, name, warriorCounts[currentPosition]);
                }           

                currentPosition == 4 ? currentPosition = 0 : currentPosition++;
                break;
            } 
            else
            {
                currentPosition == 4 ? currentPosition = 0 : currentPosition++;
            }
        }
    }
}
/*
//加上此部分发生内存泄漏问题,尚未解决
void militarycamp::push_back(warrior* w)//在数组尾部添加一个元素
{
    if (ptr)
    {
        warrior* tmpPtr = new warrior[ptrsize+1];//重新分配空间
        memcpy(tmpPtr, ptr, sizeof(warrior)*(ptrsize));
        delete[] ptr;
        ptr = tmpPtr;
    }
    else//数组本来就是空的
    {
        ptr = new warrior[1];
    }

    ptr[ptrsize++] = *w;//加入新的数组元素

}
*/
int main()
{
    const int redOrder[5] = {2, 3, 4, 1, 0};//红色总部的出兵顺序
    const int blueOrder[5] = {3, 0, 1, 2, 4};//蓝色总部的出兵顺序
    int n = 0;//测试数
    cin >> n;
    for (int i = 1; i <= n; i++)
    {
        int priorValue[5], headquartersValue;
        cin >> headquartersValue; //获取总部生命值
        //获取每种战士的生命值
        for (int j = 0; j < 5; j++)
        {
            cin >> priorValue[j];
        }
        cout << "Case:" << i << endl;       

        //初始化红军总部和蓝军总部
        militarycamp redOne = militarycamp(headquartersValue, "red", priorValue, redOrder);
        militarycamp blueOne = militarycamp(headquartersValue, "blue", priorValue, blueOrder);
        militarycamp::times = 0;//派兵次数置零
        while(!redOne.hadStop || !blueOne.hadStop)
        {
            if (!redOne.hadStop)
            {
                redOne.warriorManufacture();
            }
            if (!blueOne.hadStop)
            {
                blueOne.warriorManufacture();
            }
            militarycamp::times++;
        }
    }
    return 0;
}
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