drawPath带波浪纹的圆形

package com.test.mypathview;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Path.Direction;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.view.View;

public class MyPath extends View {
private int mHeight;
private int mWidth;
private Path mPath;
private Paint mPaint;
private Paint mPaintPoint;
private int count;
private int mSize;
private boolean isAdd=true;
private static final int MESS=4;
private Handler mHandler=new Handler(){
public void handleMessage(Message msg) {
switch (msg.what) {
case MESS:

            if(count<80){
                count+=5;
                invalidate();
            }else{
                count=0;
            }
            mHandler.sendEmptyMessageDelayed(MESS, 10);
            break;

        default:
            break;
        }
    };
};
public MyPath(Context context, AttributeSet attrs) {
    super(context, attrs);
    mPaint=new Paint();
    mPaint.setStyle(Paint.Style.STROKE);
    mPaint.setAntiAlias(true);
    mPaint.setTextSize(50);

    mPaintPoint=new Paint();
    mPaintPoint.setStrokeWidth(10);
    mPaintPoint.setStyle(Paint.Style.STROKE);


    mPath=new Path();
    mHandler.sendEmptyMessageDelayed(MESS, 2000);
}

public MyPath(Context context) {
    super(context);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    mWidth=getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec);
    mHeight=getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec);
}
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

// 画三角形
// mPath.moveTo(100, 100);
// mPath.lineTo(0, 200);
// mPath.lineTo(200, 200);
// mPath.close();

// 画圆形
// mPath.addCircle(mWidth/2, mHeight/2, 300, Direction.CCW);

// 600指起始点点距离0度的距离,150指偏离圆环的距离
// canvas.drawTextOnPath(“这是一串文字”, mPath,600, 150, mPaint);

// 贝塞尔曲线,开始点坐标
// mPath.moveTo(20, 20);
前两个数为控制点坐标,后面的是结束点坐标
// mPath.quadTo(100, 0, 200, 200);
// canvas.drawPath(mPath,mPaint);

// 运动的贝塞尔曲线
mPath.reset();
mPath.moveTo(count, 100);
for(int i=0;i<10;i++){
mPath.rQuadTo(20, 6, 40, 0);
mPath.rQuadTo(20, -6, 40, 0);
}
canvas.drawPath(mPath,mPaint);

    canvas.drawCircle(300, 100,85,  mPaintPoint);
}

}

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