Cocos2d-x3.2下实现 可联动的表格

该博客介绍了如何在Cocos2d-x3.2中实现可联动的表格效果,提供了详细的操作步骤及代码下载链接,帮助开发者理解和应用这种功能。
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 效果图:


原文地址:http://blog.csdn.net/qqmcy/article/details/38361587

代码下载:http://download.csdn.net/detail/qqmcy/7710567

使用方法:

 setLayoutType(cocos2d::ui::Layout::Type::RELATIVE);
        
        
        auto winSize = Director::getInstance()->getWinSize();
        
        
        auto tableFormLayout = TableFormLayout::create();
        tableFormLayout->setSize(Size(winSize.width, winSize.height - 250 * VisibleRect::getImageScaleY()));
        
        tableFormLayout->addTableView(3);
        addChild(tableFormLayout);
        
        auto rp_sum_layout = ui::RelativeLayoutParameter::create();
        rp_sum_layout->setAlign(cocos2d::ui::RelativeLayoutParameter::RelativeAlign::PARENT_LEFT_BOTTOM);
        tableFormLayout->setLayoutParameter(rp_sum_layout);

下面粘贴具体的实现:之后我会将代码传上来

先粘贴下一个工具类这个工具在传代码时没有一起传上去。

VisibleRect.h

#ifndef __VISIBLERECT_H__
#define __VISIBLERECT_H__

#include "cocos2d.h"
#include<stdio.h>
#include<stdlib.h>
#include<dirent.h>
#include<unistd.h>
#include<sys/stat.h>
#include<string.h>



#define Blue_Color        Color4B(241, 104, 60, 255)//实际是橙色               之前上年累计
#define Green_Color       Color4B(42, 214, 42, 255) //实际是绿色        前年累计
#define Red_Color          Color4B(29, 139, 209, 255)//实际是蓝色        本年累计
#define purple_weak4            Color4B(93, 114, 123,255)  //柔和紫色


#define Blue_Color1     Color4B(42, 214, 42, 255)  //实际是绿色                之前上年累计
#define Green_Color1   Color4B(241, 104, 60, 255)//实际是橙色           前年累计

//#define Red_Color       Color4B(243, 152, 0, 255)
//#define Green_Color     Color4B(143, 195, 31, 255)
//#define Blue_Color      Color4B(0, 160, 233, 255) 



#define Blue_weak  Color3B(89, 203, 222)  //柔和蓝色
#define purple_weak      Color4B(189, 203, 222,255)  //柔和紫色

#define City_Color      Color4B(39, 73, 150, 255)


#define HTTP_URLTest "http://10.1.1.99/jsp/mobileData/"
#define HTTP_URL     "http://10.1.1.121:7080/MobileData/MobileData/getData?"



#define HTTP_Header "http://10.1.1.121:7080/MobileData/MobileData/"

#include "cocos2d.h"

USING_NS_CC;







class VisibleRect  :public Ref
{
public:
    static cocos2d::Rect getVisibleRect();

    static cocos2d::Vec2 left();
    static cocos2d::Vec2 right();
    static cocos2d::Vec2 top();
    static cocos2d::Vec2 bottom();
    static cocos2d::Vec2 center();
    static cocos2d::Vec2 leftTop();
    static cocos2d::Vec2 rightTop();
    static cocos2d::Vec2 leftBottom();
    static cocos2d::Vec2 rightBottom();
    
    static float getTitleFont();
    static float getLabelFont();
    
    static std::string getcurrTime();
    
    static std::string getcurrMonthTime();
    
    static std::string getTable_update_time(std::string tablename);
    
    static void deleteFile(std::string filename);
    
    static std::vector<std::string> getFilePathAtVec(std::string filePath);
    
    static float getImageScale();
    
    static float getImageScaleY();
    
    static std::vector<std::string> getAuthVec();
    
    static bool getIsVersion();
    
    static bool IsVersionDownload();
    
    
    static void updateApk();
    
    
private:
    static void lazyInit();
    static cocos2d::Rect s_visibleRect;
};

#endif /* __VISIBLERECT_H__ */


VisibleRect.cpp

#include "VisibleRect.h"
#include "external/json/document.h"
#include <stdio.h>

USING_NS_CC;

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include <jni.h>
#include "../../cocos2d/cocos/platform/android/jni/JniHelper.h"
#include <android/log.h>

#if 1
#define  LOG_TAG    "JniHelper"
#define  LOGD(...)  __android_log_print(ANDROID_LOG_DEBUG,LOG_TAG,__VA_ARGS__)
#else
#define  LOGD(...)
#endif
#endif



Rect VisibleRect::s_visibleRect;

void VisibleRect::lazyInit()
{
    // no lazy init
    // Useful if we change the resolution in runtime
    s_visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect();
}

Rect VisibleRect::getVisibleRect()
{
    lazyInit();
    return s_visibleRect;
}

Vec2 VisibleRect::left()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}

Vec2 VisibleRect::right()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}

Vec2 VisibleRect::top()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height);
}

Vec2 VisibleRect::bottom()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y);
}

Vec2 VisibleRect::center()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}

Vec2 Visib
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