C++ Callback

C++ Callback

2006/3/26 15:17:02
 

This fully functional example shows how in C++ callbacks can be done in an absolutely flexible way!

This demo is written in Visual Studio 6 but the Callback class is platform independent and also runs under Linux, Mac, and so forth....

Callbacks in C++ are not as simple as in C. Pure C functions are from the type __cdecl. C++ functions are from the type __thiscall. (They differ in the way how they pass arguments on the stack.)

In C++, you have classes and, additionally, instances of classes. Every instance uses its own memory area for storing class variables. The pointer to this area of variables is the "this" pointer. It represents the instance. Every time you call any C++ function, the "this" pointer is passed to the function as an invisible parameter! (M$ Visual Studio 6 uses the processor register ECX to pass the "this" pointer.)

So, in C++ it is not enough to store the address of the function, which you want to call back. You also have to store the "this" pointer!

Using the Callback Class

You can include "Callback.h" into your project. The usage it is very simple because the cCallback class has only two member functions: SetCallback() and Execute(). You can understand the following examples without knowing what is happening inside cCallback.

cMyProject.h:

#include "callback.h"

private:
    // the functions of your project
    void CallbackFox   (int Param);
    void CallbackRabbit(int Param);
    void TestTheCallback(cCallback *pCallbackFunction, int Param);

    // Some instances of the Callback class
    TCallback<cMyProject> i_Callback_1;
    TCallback<cMyProject> i_Callback_2;

cMyProject.cpp:

void cMyProject::CallbackRabbit(int Param)
{
    char Buf[50];
    sprintf(Buf, "Now I'm in Rabbit with Param %d !/n", Param);
    printf(Buf);
}

void cMyProject::CallbackFox(int Param)
{
    char Buf[50];
    sprintf(Buf, "Now I'm in Fox with Param %d !/n", Param);
    printf(Buf);
}

void TestTheCallback(cCallback *pCallbackFunction, int Param)
{
    pCallbackFunction->Execute(Param * Param);
}

void cMyProject::CallbackDemo()
{
    // defining where the callback should jump to
    i_Callback_1.SetCallback(this, &cMyProject::CallbackRabbit);
    i_Callback_2.SetCallback(this, &cMyProject::CallbackFox);

    // now you can pass i_Callback like a pointer to a function
    TestTheCallback(&i_Callback_1, 4);
    TestTheCallback(&i_Callback_2, 5);
}

If you call cMyProject::CallbackDemo(), the output will be:

Now I'm in Rabbit with Param 16 !
Now I'm in Fox    with Param 25 !

Callback Re-Definitions

It is also possible to re-define the callback with SetCallback() as often as you like:

void cMyProject::CallbackDemo()
{
    i_Callback_1.SetCallback(this, &cMyProject::CallbackRabbit);
    TestTheCallback(&i_Callback_1, 4);

    i_Callback_1.SetCallback(this, &cMyProject::CallbackFox);
    TestTheCallback(&i_Callback_1, 5);
}

The output would be the same, but i_Callback_2 is not needed anymore.

Callback Arrays

It is also possible to use arrays of callbacks:

cMyProject.h:

private:
    TCallback<cMyProject> i_Callback[10];

cMyProject.cpp:

void TestTheCallback(int Index, int Param)
{
    i_Callback[Index].Execute(Param * Param);
}

void cMyProject::CallbackDemo()
{
    i_Callback[0].SetCallback(this, &cMyProject::CallbackRabbit);
    i_Callback[1].SetCallback(this, &cMyProject::CallbackFox);
    i_Callback[2].SetCallback(.....);

    TestTheCallback(0, 4);
    TestTheCallback(1, 5);
}

Callback Arrays, Part 2

In the above example, all callbacks are from cMyProject. In i_Callback you can ONLY store callbacks to the cMyProject class because it is defined as TCallback<cMyProject>.

If you want to store callbacks to different classes in a callback array, you have to create the array from cCallback instead of TCallback:

cMyProject.h:

private:
    cCallback *p_Callback[10];

cMyProject.cpp:

void cMyProject::StoreCallback(cCallback *p_CallbackFunction,
                               int Index)
{
    p_Callback[Index] = p_CallbackFunction;
}

StoreCallback() then can be called by ANY class to set a callback to itself. For example:

cDemo.h:

private:
    TCallback<cDemo> i_MyCallback;

cDemo.cpp:

#include "cMyProject.h"
extern cMyProject i_MyProject;
......
    i_MyCallback.SetCallback(this, &cDemo::MyCallbackFunction);

    i_MyProject.StoreCallback(&i_MyCallback, Index);
......

You can even later modify i_MyCallback with SetCallback() without having to call StoreCallback() again!!

In the source code (see the download link at the end of this article) you find a different example, and additionally a demonstration of a global callback, which you need, if you want to be called back by the operating system. (Windows API callbacks always go into the global namespace.)

The Callback Class

Finally, here comes the great cCallback class itself. It consits of only a header file without a corresponding cpp file.

Callback.h:

class cCallback
{
    public:
        virtual void Execute(int Param) const =0;
};


template <class cInstance>
class TCallback : public cCallback
{
    public:
        TCallback()    // constructor
        {
            pFunction = 0;
        }

        typedef void (cInstance::*tFunction)(int Param);

        virtual void Execute(int Param) const
        {
            if (pFunction) (cInst->*pFunction)(Param);
            else printf("ERROR : the callback function has not
                                 been defined !!!!");
        }

        void SetCallback (cInstance  *cInstancePointer,
                          tFunction   pFunctionPointer)
        {
            cInst     = cInstancePointer;
            pFunction = pFunctionPointer;
        }

    private:
        cInstance  *cInst;
        tFunction  pFunction;
};

This class defines an Execute() function that takes one integer parameter and returns no parameter (void). You can simply adapt it to your needs; for example, a callback that takes five paramaters and returns a bool. (Then, you have to modify three lines: the two lines beginning with "virtual void Execute" and the typedef.)

To completely understand this class, you need advanced C++ knowledge. I will not explain all the details here because this would be too much.

Instead I recommend the very good book:
Author: André Willms
Title: C++ Programming (German title: "C++ Programmierung")
Publisher: Addison Wesley
ISBN 3-8273-1495-X

And from my homepage, you can download free C++ books in the compiled HTML format.

Callback(回调函数)是一种常见的编程技术,它允许一个函数作为参数传递给另一个函数,以便在某个事件发生时被调用。在 C++ 中,回调函数可以使用函数指针或函数对象实现。 使用函数指针实现回调函数的示例代码如下: ```cpp #include <iostream> using namespace std; void callback(int val) { cout << "Callback function called with value: " << val << endl; } void doSomething(int val, void (*func)(int)) { cout << "Doing something with value: " << val << endl; func(val); } int main() { doSomething(42, callback); return 0; } ``` 上述代码中,`doSomething` 函数接收一个整数和一个指向回调函数的函数指针。在函数内部,该整数被处理并传递给回调函数。在主函数中,我们调用 `doSomething` 函数并传递一个回调函数 `callback`。 另一种实现回调函数的方法是使用函数对象。这种方法比使用函数指针更加灵活,因为函数对象可以存储状态并支持函数重载。下面是使用函数对象实现回调函数的示例代码: ```cpp #include <iostream> using namespace std; class Callback { public: void operator()(int val) const { cout << "Callback functor called with value: " << val << endl; } }; void doSomething(int val, const Callback& func) { cout << "Doing something with value: " << val << endl; func(val); } int main() { Callback callback; doSomething(42, callback); return 0; } ``` 在上述代码中,我们定义了一个 `Callback` 类,它重载了函数调用运算符。`doSomething` 函数接收一个整数和一个 `Callback` 对象作为参数。在函数内部,整数被处理并传递给回调函数对象。在主函数中,我们创建一个 `Callback` 对象并将其传递给 `doSomething` 函数。 无论是使用函数指针还是函数对象,回调函数都是一种非常有用的技术,可以让程序在特定事件发生时执行特定的操作。
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