用C语言实现三子棋

将三子棋的代码分为三部分:头文件存放game.h (主要用来声明各种函数,以便调用) ;源文件分别存放game.c(主要用来存放各种函数实现的代码)以及test.c(主要用来实现整个游戏代码框架)。

game.h代码:

#ifndef __GAME_H__
#define __GAME_H__
#define ROWS 3
#define COLS  3
void  Init_chessboard(int board[ROWS][COLS], int rows, int cols);   //初始化棋盘
void  Play_move_chess(int board[ROWS][COLS], int rows, int cols); //玩家走棋
void  Computer_move_chess(int board[ROWS][COLS], int rows, int cols); //电脑自动走棋
int   Computer_think_move_chess(int board[ROWS][COLS], int rows, int cols); 
//电脑在有两个连线时候能赢走棋
void  Computer_more_think_move_chess(int board[ROWS][COLS], int rows, int cols);
//电脑能够堵玩家棋子
void  Display_chessboard(int board[ROWS][COLS], int rows, int cols);  //更新棋盘
int   Check_win(int board[ROWS][COLS], int rows, int cols);     //判断输赢
#endif //__GAME_H__

game.c

#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
void  Init_chessboard(int board[ROWS][COLS], int rows, int cols)//初始化棋盘
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            board[i][j] = ' ';
        }
    }
    /*memset(board, ' ', sizeof(char)*rows*cols);*/
    for (i = 0; i < rows; i++)
    {
        if (0 == i)
        {
            printf("_____________\n");
        }
        printf("|");
        for (j = 0; j < cols; j++)
        {

            printf(" %c |", board[i][j]);

        }
        printf("\n");
        printf("|___|___|___|\n");
    }
}

void  Play_move_chess(int board[ROWS][COLS], int rows, int cols) //玩家走棋
{
    int x = 0;
    int y = 0;
    while (1)
    {
        printf("请输入坐标:");
        scanf("%d%d", &x, &y);
        x--;   //因为数组的下标从零开始,所以让它输入的下标减去1
        y--;
        if ((x >= 0) && (x <= rows - 1) && (y >= 0) && (y <= cols - 1) && (board[x][y] == ' '))  //保证输入的坐标不越界且没被占用
        {
            board[x][y] = 0;
            break;
        }
        else
        {
            printf("您的输入有误,请重新输入.\n");
        }
    }
}




void  Computer_move_chess(int board[ROWS][COLS], int rows, int cols) //电脑走棋
{
    int x = 0;
    int y = 0;
    srand((unsigned int)time(NULL));
    while (1)
    {
        x = rand() % 3;
        y = rand() % 3;
        if (board[x][y] == ' ')
        {
            board[x][y] = 1;
            break;
        }
    }
}


void  Display_chessboard(int board[ROWS][COLS], int rows, int cols)  //更新棋盘
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        if (0 == i)
        {
            printf("_____________\n");
        }
        printf("|");
        for (j = 0; j < cols; j++)
        {
            if (board[i][j] == ' ')
            {
                printf(" %c |", board[i][j]);
            }
            else
            {
                printf(" %d |", board[i][j]);
            }

        }
        printf("\n");
        printf("|___|___|___|\n");
    }
}

int   Check_win(int board[ROWS][COLS], int rows, int cols)  //判断输赢
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]))  //每一行相等
        {
            if (0 == board[i][0])
            {
                return 0;
            }
            if (1 == board[i][0])
            {
                return 1;
            }
        }
    }
    for (j = 0; j < cols; j++)
    {
        if ((board[0][j] == board[1][j]) && (board[1][j] == board[2][j]))  //每一列相等
        {
            if (0 == board[0][j])
            {
                return 0;
            }
            if (1 == board[0][j])
            {
                return 1;
            }
        }
    }
    if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]))  //主对角线一样
    {
        if (0 == board[1][1])
        {
            return 0;
        }
        if (1 == board[1][1])
        {
            return 1;
        }
    }
    if ((board[0][2] == board[1][1]) && (board[1][1] == board[2][0]))
    {
        if (0 == board[1][1])
        {
            return 0;
        }
        if (1 == board[1][1])
        {
            return 1;
        }
    }
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            if (board[i][j] == ' ')
            {
                return -1;
            }
        }
    }
    return 3;
}


int Computer_think_move_chess(int board[ROWS][COLS], int rows, int cols) 
//电脑在有两个连线时候走棋能赢
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        if ((board[i][0] + board[i][1] + board[i][2]) == (2+' '))  //每一行有两个元素相等
        {
            for (j = 0; j < cols; j++)
            {
                if (board[i][j] == ' ')
                {
                    board[i][j] = 1;
                    return 1;
                }
            }
        }
    }
    for (j = 0; j < cols; j++)
    {
        if (board[0][j] + board[1][j]  + board[2][j] == (2 + ' '))  //每一列相等
        {
            for (i = 0; i < cols; i++)
            {
                if (board[i][j] == ' ')
                {
                    board[i][j] = 1;
                    return 1;
                }
            }
        }
    }
     if (board[0][0] + board[1][1] + board[2][2]==(2+' '))  //主对角线一样
    {
         for (i = 0; i < rows; i++)
         {
             if (board[i][i] == ' ')
             {
                 { 
                     board[i][i] = 1;
                    return 1;
                 }
             }
         }
    }
    else if (board[0][2] + board[1][1] +  board[2][0]==(2+' '))
    {
        if (board[0][2] == ' ')
            { 
                board[0][2] = 1;
                return 1;
            }
       if (board[1][1] == ' ')
            {
                board[1][1] = 1;
                return 1; 
            }
       if (board[2][0]==' ')
            { 
                board[2][0] = 1;
                return 1; 
            }
    }
    else
    {
                return 0;
    }
}


void  Computer_more_think_move_chess(int board[ROWS][COLS], int rows, int cols)  //电脑能够堵玩家棋子
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        if ((board[i][0] + board[i][1] + board[i][2]) == (0 + ' '))  //每一行有两个元素相等
        {
            for (j = 0; j < cols; j++)
            {
                if (board[i][j] == ' ')
                {
                    board[i][j] = 1;
                    return;
                }
            }
        }
    }
    for (j = 0; j < cols; j++)
    {
        if (board[0][j] + board[1][j] + board[2][j] == (0 + ' '))  //每一列相等
        {
            for (i = 0; i < cols; i++)
            {
                if (board[i][j] == ' ')
                {
                    board[i][j] = 1;
                    return;
                }
            }
        }
    }
    if (board[0][0] + board[1][1] + board[2][2] == (0 + ' '))  //主对角线一样
    {
        for (i = 0; i < rows; i++)
        {
            if (board[i][i] == ' ')
            {
                {
                    board[i][i] = 1;
                    return;
                }
            }
        }
    }
    else if (board[0][2] + board[1][1] + board[2][0] == (0 + ' '))
    {
        if (board[0][2] == ' ')
        {
            {
                board[0][2] = 1;
                return;
            }
        }
        if (board[1][1] == ' ')
        {
            {
                board[1][1] = 1;
                return;
            }
        }
        if (board[2][0] == ' ')
        {
            {
                board[2][0] = 1;
                return;
            }
        }
    }
    else
    {
        srand((unsigned int)time(NULL));
        while (1)
        {
            i = rand() % 3;
            j = rand() % 3;
            if (board[i][j] == ' ')
            {
                board[i][j] = 1;
                return;
            }
        }
    }
}

test.c

#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include "game.h"
void menu()   //打印菜单
{
    printf("☆☆☆☆☆☆☆☆☆☆☆☆☆\n");
    printf("☆☆☆    1.PLAY    ☆☆☆\n");
    printf("☆☆☆    0.EXIT    ☆☆☆\n");
    printf("☆☆☆☆☆☆☆☆☆☆☆☆☆\n");
}
enum Option
{
    EXIT,
    PLAY
};
void game()
{
    int k = 0;
    int execut = 0;
    int board[ROWS][COLS];
    printf("☆☆☆☆☆☆☆☆☆☆☆☆☆\n");
    printf("☆☆☆    0.简单    ☆☆☆\n");
    printf("☆☆☆    1.中等    ☆☆☆\n");
    printf("☆☆☆    2.困难    ☆☆☆\n");
    printf("☆☆☆☆☆☆☆☆☆☆☆☆☆\n");
    printf("请选择游戏模式:\n");
    while (1)
    {
        scanf("%d", &k);
        if ((k != 0) && (k != 1)&&(k != 2))
        {
            printf("输入错误,请重新输入.");
        }
        else
        {
            break;
        }
    }
    int ret = 0;
    Init_chessboard(board, ROWS, COLS);   //初始化棋盘
    while (1)
    {
        Play_move_chess(board, ROWS, COLS); //玩家走棋 
        Display_chessboard(board, ROWS, COLS);  //更新棋盘
        ret = Check_win(board, ROWS, COLS);   //判断输赢
        if (0 == ret)
        {
            printf("恭喜您赢了.\n");
            break;
        }
        ret = Check_win(board, ROWS, COLS);  //判断棋盘是否走满
        if (3 == ret)
        {
            printf("棋逢对手.\n");
            break;
        }
        switch(k)
        {
            case 0:
            Computer_move_chess(board, ROWS, COLS); //电脑自动走棋
            break;
            case 1:
            Computer_more_think_move_chess(board, ROWS, COLS);
            break;
            case 2:
            execut=Computer_think_move_chess(board, ROWS, COLS);
            if (0 == execut)
            Computer_more_think_move_chess(board, ROWS, COLS);
            break;
        }
        printf("电脑走之后的棋盘:\n");
        Display_chessboard(board, ROWS, COLS);  //更新棋盘
        Check_win(board, ROWS, COLS);   //判断输赢
        ret = Check_win(board, ROWS, COLS);
        if (1 == ret)
        {
            printf("很遗憾,您输了.\n");
            break;
        }
    }
}
int main()
{
    int input;
    do   //do...whlie循环保证至少打印菜单一次
    {
        menu();
        printf("请选择:");
        scanf("%d", &input);
        switch (input)
        {
        case PLAY:
            game();
            break;
        case EXIT:
            break;
        default:
            printf("您的输入有误,请重新输入.\n");
            break;
        }
    } while (input);
    return 0;
}

游戏运行情况:

这里写图片描述
这里写图片描述
这里写图片描述

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