三字棋是一种民间传统游戏,又叫九宫棋、圈圈叉叉、一条龙等。将正方形对角线连起来,相对两边依次摆上三个双方棋子,只要将自己的三个棋子走成一条线,对方就算输了。
这个小游戏相信在座的各位大佬们,在自己小时候免不了与自己的小伙伴么比试一二,再退一步说没玩过,总是看到别人玩过!
思维过程:
- 初始化棋盘
- 展示棋盘
- 玩家下棋
- 判断输赢
- 电脑下棋
- 判断输赢(如果输赢未判断出来,则循环执行步骤3、4、5、6,直到判断出输赢或者棋盘已下满,结束游戏)
主函数代码(main.c):
#include "game.h"
void menu(){
printf("*****************************\n");
printf("******* 1. play *******\n");
printf("******* 0. exit *******\n");
printf("*****************************\n");
}
void game(){
char board[Row][Col] = { 0 };
char ret = 0;
initBoard(board, Row, Col);
displayBoard(board, Row, Col);
while (1){
peoplePlay(board, Row, Col);
system("cls");
displayBoard(board, Row, Col);
ret = judgeWin(board, Row, Col);
if (ret != 'C')
break;
computerPlay(board, Row, Col);
system("cls");
displayBoard(board, Row, Col);
ret = judgeWin(board, Row, Col);
if (ret != 'C')
break;
}
if (ret == 'x')
printf("玩家赢\n");
else if (ret == '#')
printf("电脑赢\n");
else if (ret == 'Q')
printf("平局\n");
}
int main(){
int input = 0;
srand((unsigned int)time(NULL));//产生随机数
do{
menu();
printf("请选择:");
scanf("%d", &input);
system("cls");
switch (input)
{
case 1:
game();
break;
case 0:
printf("游戏已关闭!");
break;
default:
printf("选择错误,请重新选择");
break;
}
} while (input);
system("pause");
return 0;
}
(game.h)头文件代码:
这里面存放的是我在整个程序中应用到的一些数据库,及其我所定义的宏,和使用到的函数的声明。
通过修改行(row)、列(col)、相连棋子数(link)的数可以对棋盘的大小,和胜利条件做更改! 感兴趣的可以试试五字棋(row = 10, col = 10,link = 5)
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//三字棋
#define Row 3 //棋盘的行数
#define Col 3 //棋盘的列数
#define link 3 //用来判赢的相连棋子数
//初始化
void initBoard(char board[Row][Col], int row, int col);
//展示棋盘
void displayBoard(char board[Row][Col], int row, int col);
//玩家下棋
void peoplePlay(char board[Row][Col], int row, int col);
//电脑下棋
void computerPlay(char board[Row][Col], int row, int col);
//判断胜利
char judgeWin(char board[Row][Col], int row, int col);
//"x"玩家赢
//"#"电脑赢
//"C"未满 —— 继续下棋
//"Q"满了 —— 平局
头文件对应的源文件(game.c):
#include "game.h"
void initBoard(char board[Row][Col], int row, int col){
int i, j;
for (i = 0; i < row; i++){
for (j = 0; j < col; j++){
board[i][j] = ' ';
}
}
}
void displayBoard(char board[Row][Col], int row, int col){
int i, j;
for (i = 0; i < row; i++){
for (j = 0; j < col; j++){
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1){
for (j = 0; j < col; j++){
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void peoplePlay(char board[Row][Col], int row, int col){
int i, j;
printf("玩家走:>\n");
printf("请输入要下棋的位置:");
while (1){
scanf("%d%d", &i, &j);
if (i <= row && i >= 1 && j <= col && j >= 1){
if (board[i - 1][j - 1] != ' ')//判断棋盘的这个点是否已有落子
printf("位置已被占用,请重新输入!");
else{
board[i - 1][j - 1] = 'x';
break;
}
}
else
printf("输入错误,请重新输入!");
}
}
void computerPlay(char board[Row][Col], int row, int col){
int i, j;
printf("电脑走:>\n");
while (1){
i = rand() % row + 1;
j = rand() % col + 1;
if (board[i - 1][j - 1] == ' '){//判断棋盘的这个点是否已有落子
board[i - 1][j - 1] = '#';
break;
}
}
}
static int isFull(char board[Row][Col], int row, int col){
int i, j;
for (i = 0; i < row; i++){
for (j = 0; j < col; j++){
if (board[i][j] == ' ')
return 0;
}
}
return 1;//棋盘已下满
}
// 这里舍弃一种难于扩展的三字棋代码
// 单凭理解来看,被注释的代码更易于理解
//char judgeWin(char board[Row][Col], int row, int col){
// int i;
//
// for (i = 0; i < row; i++){
// if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][1] != ' ')
// return board[i][0];
// }
// for (i = 0; i < col; i++){
// if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[i][1] != ' ')
// return board[0][i];
// }
// if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[1][1] != ' ')
// return board[1][1];
// if (board[0][2] == board[1][1] && board[2][0] == board[1][1] && board[1][1] != ' ')
// return board[1][1];
// if (isFull(board, row, col) == 1){
// return 'Q';
// }
// return 'C';
//}
char judgeWin(char board[Row][Col], int row, int col){
int i, j, a, b, c, d;
int count = 1;
for (i = 0; i < row; i++){//每一行的胜利条件
for (j = 0; j < col - 1; j++){
if (board[i][j] != ' ' && board[i][j] == board[i][j + 1]){
count++;
if (count == link){
count = 1;
return board[i][j];
}
}
else{
count = 1;
}
}
count = 1;
}
for (j = 0; j < col; j++){//每一列的胜利条件
for (i = 0; i < row - 1; i++){
if (board[i][j] != ' ' && board[i][j] == board[i + 1][j]){
count++;
if (count == link){
count = 1;
return board[i][j];
}
}
else{
count = 1;
}
}
count = 1;
}
for (a = 0; a < row - link + 1; a++){ //按行查找左对角线
for (i = a, j = 0; j < col - 1; i++, j++){
if (board[i][j] != ' ' && board[i][j] == board[i + 1][j + 1]){
count++;
if (count == link){
count = 1;
return board[i][j];
}
}
else{
count = 1;
}
}
count = 1;
}
for (c = 0; c < col - link + 1; c++){ //按列查找左对角线
for (i = 0, j = c; i < row - 1; i++, j++){
if (board[i][j] != ' ' && board[i][j] == board[i + 1][j + 1]){
count++;
if (count == link){
count = 1;
return board[i][j];
}
}
else{
count = 1;
}
}
count = 1;
}
for (b = 0; b < row - link + 1; b++){ //按行查找右对角线
for (i = b, j = col - 1; j > 0; i++, j--){
if (board[i][j] != ' ' && board[i][j] == board[i + 1][j - 1]){
count++;
if (count == link){
count = 1;
return board[i][j];
}
}
else{
count = 1;
}
}
count = 1;
}
for (d = row - 1; d >= link - 1; d--){ //按列查找右对角
for (i = 0, j = d; i < row - 1; i++, j--){
if (board[i][j] != ' ' && board[i][j] == board[i + 1][j - 1]){
count++;
if (count == link){
count = 1;
return board[i][j];
}
}
else{
count = 1;
}
}
count = 1;
}
if (isFull(board, row, col) == 1){
return 'Q';
}
return 'C';
}