glClearColor(0.5f, 0.8f, 0.4f, 0.0f);
// 设置混色函数取得半透明效果
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);
glClearColor(0.5f, 0.8f, 0.4f, 0.0f);
// 设置混色函数取得半透明效果
glBlendFunc(GL_SRC_ALPHA,GL_ONE);
glShadeModel(GL_SMOOTH);
glEnable(GL_BLEND);