文件ship.py包含Ship 类,这个类包含方法__init__() 、管理飞船位置的方法update() 以及在屏幕上绘制飞船的方法blitme() 。表示飞船的图像存储在文件夹images下的 文件ship.png中。
import pygame
class Ship():
def __init__(self,ai_settings,screen):
#初始化飞船并设置初始位置
self.screen = screen
self.ai_settings=ai_settings
#加载飞船图像并获取其外界矩形
self.image = pygame.image.load('images/me1.png')
self.rect = self.image.get_rect()
self.screen_rect = self.screen.get_rect()
#将每艘飞船放到屏幕的底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
self.bottom=float(self.rect.bottom)
self.moving_right=False
self.moving_left = False
self.moving_up=False
self.moving_down=False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
if self.moving_up and self.rect.top>0:
self.bottom-= self.ai_settings.ship_speed_factor
if self.moving_down and self.rect.bottom<self.screen_rect.bottom:
self.bottom += self.ai_settings.ship_speed_factor
self.rect.centerx = self.center
self.rect.bottom=self.bottom
def blitme(self):
self.screen.blit(self.image, self.rect)