How to Compile mpc
PeterLee 2006.12.13
一、测试环境
所用mpc版本:2006.12.5 exported from svn
OS: windows xp sp2
Visual studio 2005 professional (VC8)
二、安装所需的
SDK
1
、DirectX 9 SDK
测试时所用的版本为:
DirectX SDK 9.0c October 2006
版
+ DirectX SDK
Extras 2005,2 版
DirectX SDK 9.0c October 2006
版下载地址:
DirectX SDK
Extras 2005,2 版 下载地址
http://download.microsoft.com/download/d/9/1/d91c44b9-fbac-4e8e-bee1-4a75777923ec/dxsdk_feb2005_extras.exe
http://download.microsoft.com/download/d/9/1/d91c44b9-fbac-4e8e-bee1-4a75777923ec/dxsdk_feb2005_extras.exe
NOTE: DirectX SDK
Extras包含directshow sdk,具体内容可参考:
http://blog.csdn.net/sunshine1314/archive/2006/12/13/1440797.aspx
2、Windows Media Format SDK 9
下载地址:
三、编译环境设置
1
、DirectX 9 BaseClasses
编译生成
<DXSDK>/Samples/C++/DirectShow/BaseClasses
用
VS2005生成:
Debug_Unicode, Release_Unicode 两个版本。
为了正确编译,需修改以下文件:
(a) ctlutil.h
D:/DXSDK/Samples/C++/DirectShow/BaseClasses/ctlutil.h
修改如下:
//operator=(LONG); //modified by peter lee
COARefTime& operator=(LONG);
(b) wxdebug.cpp
d:/DXSDK/Samples/C++/DirectShow/BaseClasses/wxdebug.cpp
//static g_dwLastRefresh = 0;
static DWORD g_dwLastRefresh = 0; //lspmodify
(c) winutil.cpp
d:/DXSDK/Samples/C++/DirectShow/BaseClasses/winutil.cpp
UINT Count; //lspmodify
for (Count = 0;Count < Result;Count++) { //lspmodify
(d) outputq.cpp
d:/DXSDK/Samples/C++/DirectShow/BaseClasses/outputq.cpp
long iDone; //lspmodify
for (iDone = 0; //lspmodify
2
、vs2005
环境设置
在vs2005下,选择菜单 Tools -> Options,左栏选择Projects and Solutions -> VC++ Directories
- include:
<DXSDK>/Include
<DXSDK>/Samples/C++/Common/Include
<DXSDK>/Samples/C++/DirectShow/BaseClasses
<WMSDK>/WMFSDK9/include
...
- lib:
<DXSDK>/lib
<DXSDK>/Samples/C++/Common/Src
<DXSDK>/Samples/C++/DirectShow/BaseClasses/Debug_Unicode
<DXSDK>/Samples/C++/DirectShow/BaseClasses/Release_Unicode
<WMSDK>/WMFSDK9/lib
...
2
、头文件修改
(a) winnt.h
d:/Program Files/Microsoft Visual Studio 8/VC/PlatformSDK/include/winnt.h
在该文件头部添加:
#define POINTER_64 __ptr64 // add by peter lee
(b) vmr9.h
D:/DXSDK/Include/vmr9.h
MixerPref9_RenderTargetRGB = 0x1000,
MixerPref9_RenderTargetYUV = 0x00002000, //lsp add
四、编译步骤
1. deccs
2. dsutil
3. ui
4. subpic
5. subtitles
6. filters (for mpc only build those configurations which output a lib, the rest outputs stand-alone filters)
7. apps/mplayerc
需要修改的内容:
1
、subtitles
guliverkli/src/subtitles/CCDecoder.cpp
' ','!','"','#','$','%','&','/'','(',')','?','+',',','-','.','/', //lsp
将 '? 全局替换成 '?' 。
2
、filters
(a) mp4Splitter project
将guliverkli/src/filters/parser/mp4splitter/AP4/Update/v0.6.3/Bento4_0.6.3-001.7z解压后,将source文件夹拷贝到guliverkli/src/filters/parser/mp4splitter/AP4/source
(b) FLVSplitter.h
guliverkli/src/filters/parser/FLVSplitter/FLVSplitter.h
//#include "VP62.h" // comment this out if you don't have VP62.cpp/h
同时将VP62.cpp从工程中删除。
(b) Icons.h
d:/我的开发/mpcplus/guliverkli/include/qt/Icons.h
kAppleExtrasFolderIcon = FOUR_CHAR_CODE('aex?), //lspmodify
3
、apps/mplayerc
(a) mplayerc project
Link input选项:
将RadGtSplitterRU.lib删除,
增加:
ResizableLibRU.lib
CmdUIRU.lib
decssRU.lib
TreePropSheetRU.lib
sizecbarRU.lib
(b)
将<DXSDK>/Samples/C++/DirectShow/BaseClasses/Release_Unicode下STRMBASE.lib拷贝一份为strmbaseRU.lib
最后,若一切顺利的话,将会在mplayerc工程目录下生成mplayerc.exe文件,运行该文件即可播放各类影音文件了(假设机器上已经安装过相应的解码filter了)。
后记:
综上观之,MPC的编译过程中对很多SDK源码文件进行了小改动,其中最大的症结在于笔者所安装的directshow sdk比较老(但是笔者没有找到比February 2005更加新的),对vs2005的支持不好,因为vs2005和vc6, vs2003相比,对c/c++代码的要求比较严格。