using UnityEngine;
using System.Collections;
public class sjt2 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.position += new Vector3 (1, 0, 0) * Time.deltaTime; // 物体一直朝向x轴移动
}
}
</pre><pre name="code" class="cpp"><pre name="code" class="cpp">using UnityEngine;
using System.Collections;
public class NewBehaviourScript : MonoBehaviour
{
//public sjt(float x, float y); // 构造体
Transform tran;
// 主界面help
//
// Debug.Log(); // 打印
// Use this for initialization
void Start ()
{ // 执行一次
//Do();
tran = this.gameObject.GetComponent<Transform>();
//float posX = tran.position.x;
//tran.position.x = 5; // error
tran.position = new Vector3 (0, 0, 0);
transform.position = new Vector3 (1, 1, 1);
transform.localPosition = new Vector3 (1,1,1); // 界面属性上的position
//transform.rotation = new Quaternion (30, 30, 30, 30);
transform.localEulerAngles = new Vector3 (0, 30, 0); // 修改 Rotation
transform.localScale = new Vector3 (2,2,2); // 局部缩放属性
// this,指脚本 this 是c#的关键词
// gameObject 所挂载的对象
// Component 组件
// Transform 指 泛型 http://baike.baidu.com/link?url=Uuau1uqsT-Ed_tzBB3QdLUnoelxdsCGgIWQICAsvm4ZABqZp8g1JFEmimc0IWXfXys9sVXTSslCyM21mJFNOqa
}
// void Do(string sjt)
// {
// int resultNum = num1 / num2;
// Debug.Log(resultNum);
// print (resultNum);
// }
// Update is called once per frame
void Update ()// 物体所有动的操作都要写到 Update(
{
//print ("nihao!");
}
void OnGui()
{
GUI.skin.label.fontSize = 100;
GUI.Label (new Rect(10, 10, Screen.width, Screen.height), "Hello World");
}
}
<pre name="code" class="cpp">using UnityEngine;
using System.Collections;
public class MainPlayer : MonoBehaviour
{
float move = 1;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(Input.GetKey(KeyCode.RightArrow))
{
//this.transform.Translate (new Vector2(move, 0));
this.gameObject.transform.position += new Vector3(1,0,0)*move *Time.deltaTime;
}
}
}