要监听碰撞,就应该用到box2d b2ContactListener类
其他废话不说了,直接上代码:
#ifndef ContactListener_H
#define ContactListener_H
#include "Box2D/Box2D.h"
class Contact
{
public:
b2Fixture *fixtureA;
b2Fixture *fixtureB;
};
class IContactListener
{
public:
virtual void updateContact() = 0;
};
class ContactListener :
public b2ContactListener
{
public:
ContactListener(void);
~ContactListener(void);
virtual void BeginContact(b2Contact *contact);
virtual void EndContact(b2Contact *contact);
virtual void PreSolve(b2Contact *contact, const b2Manifold *oldManifold);
virtual void PostSolve(b2Contact *contact, const b2ContactImpulse *impulse);
void addListener(IContactListener* pContactListener);
public:
std::list<Contact> contact_list;
};
#endif
#include "ContactListener.h"
ContactListener::ContactListener(void)
{
}
ContactListener::~ContactListener(void)
{
}
//! Callbacks for derived classes.
void ContactListener::BeginContact(b2Contact *contact)
{
if (contact)
{
Contact c;
c.fixtureA = contact->GetFixtureA();
c.fixtureB = contact->GetFixtureB();
contact_list.push_back(c);
}
else
{
CCLOG("error!");
}
B2_NOT_USED(contact);
}
void ContactListener::EndContact(b2Contact *contact)
{
Contact myContact = { contact->GetFixtureA(), contact->GetFixtureB() };
std::list<Contact>::iterator posBegin = contact_list.begin();
std::list<Contact>::iterator posEnd = contact_list.end();
for (; posBegin != posEnd; posBegin++)
{
if(posBegin->fixtureA == contact->GetFixtureA() && posBegin->fixtureB == contact->GetFixtureB())
{
contact_list.erase(posBegin);
break;
}
}
B2_NOT_USED(contact);
}
void ContactListener::PreSolve(b2Contact *contact, const b2Manifold *oldManifold)
{
B2_NOT_USED(contact);
B2_NOT_USED(oldManifold);
}
void ContactListener::PostSolve(b2Contact *contact, const b2ContactImpulse *impulse)
{
B2_NOT_USED(contact);
B2_NOT_USED(impulse);
}
m_plistener = new ContactListener();
m_pworld->SetContactListener(m_plistener);
这样box2d监听就完成了