MemoryHandler的性能问题:
如果target是StreamHandler的子类
上是有严重的IO性能问题
是一个for调用handler,
handler中的处理侧是 io.write(), io.flush()
立马的flush到硬盘中,并有多次flush,io性能很差
如tornado的多进程模式与django的fastcgi (flup)多进程模式的场境,写日志都可以应用以下代码:
CS结构
server代码如下, 应该是09 年的项目代码:
#coding:utf8
#author:TooNTonG 2011-11-07
from SocketServer import ThreadingTCPServer, StreamRequestHandler
import logging.config
import logging.handlers as lhandlers
import os
import struct
import cPickle
LOG_BIND_PORT = 20001
class LogRequestHandler(StreamRequestHandler):
def handle(self):
while 1:
chunk = self.connection.recv(4)
if len(chunk) < 4:
break
slen = struct.unpack(">L", chunk)[0]
chunk = self.connection.recv(slen)
while len(chunk) < slen:
chunk = chunk + self.connection.recv(slen - len(chunk))
obj = self.unPickle(chunk)
# 使用SocketHandler发送过来的数据包,要使用解包成为LogRecord
# 看SocketHandler文档
record = logging.makeLogRecord(obj)
self.handleLogRecord(record)
def unPickle(self, data):
return cPickle.loads(data)
def handleLogRecord(self, record):
logger = logging.getLogger(record.name)
logger.handle(record)
def startLogSvr(bindAddress, requestHandler):
svr = ThreadingTCPServer(bindAddress, requestHandler)
svr.serve_forever()
def addHandler(name, handler):
logger = logging.getLogger(name)
logger.addHandler(handler)
fmt = logging.Formatter('%(asctime)s - %(levelname)s - %(name)s - %(message)s')
handler.setFormatter(fmt)
logger.setLevel(logging.NOTSET)
def memoryWapper(handler, capacity):
hdlr = lhandlers.MemoryHandler(capacity, target = handler)
hdlr.setFormatter(handler.formatter)
return hdlr
def main():
path, dirname = os.path, os.path.dirname
pth = dirname((path.realpath(__file__)))
filename = path.join(dirname(pth), 'log', 'logging.log')
# logging.config.fileConfig(pth + r'/logging.conf')
# 最终写到文件中
hdlr = lhandlers.RotatingFileHandler(filename,
maxBytes = 1024,
backupCount = 3)
# 还可以一个memoryhandler,达到一定数据或是有ERROR级别再flush到硬盘
hdlr = memoryWapper(hdlr, 1024)
addHandler('core', hdlr)
print 'OK: logerserver running...'
startLogSvr(('0.0.0.0', LOG_BIND_PORT), LogRequestHandler)
if __name__ == "__main__":
main()
再帖上客户端代码:
#coding:utf8
#author: TooNTonG 2012-11-07
import logging
import logging.handlers as handlers
APP_NAME = 'app1'
LOG_SVR_HOST = '127.0.0.1'
LOG_SVR_PORT = 20001
# 此logger name必需与服务端中有相应的logger处理handler
# 如果服务端logging.getLogger()返回空,会使用root处理
LOGGER_NAME = 'core'
def getSocketLogger(name, level, host, port, memoryCapacity):
target = handlers.SocketHandler(host, port)
if memoryCapacity > 0:
hdlr = handlers.MemoryHandler(memoryCapacity,
logging.ERROR, # 此参数是指遇到此级别时,马上flush
target)
else:
hdlr = target
hdlr.setLevel(level)
logger = logging.getLogger(name)
logger.addHandler(hdlr)
logger.setLevel(level)
return logger
def main():
logger = getSocketLogger(LOGGER_NAME,
logging.DEBUG, # 如果使用NOTSET,相当warning
host = LOG_SVR_HOST,
port = LOG_SVR_PORT,
memoryCapacity = 1024)
for i in range(10):
logger.info('run %s main' % APP_NAME)
logger.debug('thisis the debug log by %s' % APP_NAME)
logger.warning('thisis the warning log by %s' % APP_NAME)
logger.error('thisis the error log by %s' % APP_NAME)
logger.critical('thisis the critical log by %s' % APP_NAME)
print 'end main'
if '__main__' == __name__:
main()
如果不设置带名字的logger,就是统一处理了。设置带名字的好处是可以N个不同功能的进程、不在机器上的,服务使用一个logger-server就可以了。
logging.handlers中有很多handler,可以自行进行组装: