精进Quartz源码—Quartz调度器的Misfire处理规则(四)

=================================================

对人工智能感兴趣的伙伴,分享一个我朋友的人工智能教程。零基础!通俗易懂!风趣幽默!大家可以看看是否对自己有帮助,点击这里查看教程

=================================================

欢迎关注我的公众号: Java编程技术乐园。分享技术,一起精进Quartz!

做一个积极的人

编码、改bug、提升自己

我有一个乐园,面向编程,春暖花开!

Quartz调度器的Misfire处理规则

调度器的启动和恢复中使用的misfire机制,还需细化!


一、SimpleTrigger的misfire机制 默认的 Trigger.MISFIRE_INSTRUCTION_SMART_POLICY !!!

trig.updateAfterMisfire(cal);
getMisfireInstruction() ----> misfireInstruction == 0
——以当前时间为触发频率立即触发执行

SimpleScheduleBuilder ssb = SimpleScheduleBuilder.simpleSchedule();

ssb.withMisfireHandlingInstructionFireNow();//1
ssb.withMisfireHandlingInstructionIgnoreMisfires();//2
ssb.withMisfireHandlingInstructionNextWithExistingCount();//3
ssb.withMisfireHandlingInstructionNextWithRemainingCount();//4
ssb.withMisfireHandlingInstructionNowWithExistingCount();//5
ssb.withMisfireHandlingInstructionNowWithRemainingCount();//6
//1
withMisfireHandlingInstructionFireNow  ---> misfireInstruction == 1
——以当前时间为触发频率立即触发执行
——执行至FinalTIme的剩余周期次数
——以调度或恢复调度的时刻为基准的周期频率,FinalTime根据剩余次数和当前时间计算得到
——调整后的FinalTime会略大于根据starttime计算的到的FinalTime值

//2
withMisfireHandlingInstructionIgnoreMisfires ---> misfireInstruction == -1
—以错过的第一个频率时间立刻开始执行
——重做错过的所有频率周期
——当下一次触发频率发生时间大于当前时间以后,按照Interval的依次执行剩下的频率
——共执行RepeatCount+1
//3
withMisfireHandlingInstructionNextWithExistingCount ---> misfireInstruction == 5
——不触发立即执行
——等待下次触发频率周期时刻,执行至FinalTime的剩余周期次数
——以startTime为基准计算周期频率,并得到FinalTime
——即使中间出现pause,resume以后保持FinalTime时间不变
//4
withMisfireHandlingInstructionNextWithRemainingCount ---> misfireInstruction = 4
——不触发立即执行
——等待下次触发频率周期时刻,执行至FinalTime的剩余周期次数
——以startTime为基准计算周期频率,并得到FinalTime
——即使中间出现pause,resume以后保持FinalTime时间不变
//5
withMisfireHandlingInstructionNowWithExistingCount ---> misfireInstruction = 2
——以当前时间为触发频率立即触发执行
——执行至FinalTIme的剩余周期次数
——以调度或恢复调度的时刻为基准的周期频率,FinalTime根据剩余次数和当前时间计算得到
——调整后的FinalTime会略大于根据starttime计算的到的FinalTime值
//6
withMisfireHandlingInstructionNowWithRemainingCount --- >misfireInstruction = 3
——以当前时间为触发频率立即触发执行
——执行至FinalTIme的剩余周期次数
——以调度或恢复调度的时刻为基准的周期频率,FinalTime根据剩余次数和当前时间计算得到
——调整后的FinalTime会略大于根据starttime计算的到的FinalTime值


MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_REMAINING_REPEAT_COUNT 值为 3
——此指令导致trigger忘记原始设置的starttime和repeat-count
——触发器的repeat-count将被设置为剩余的次数
——这样会导致后面无法获得原始设定的starttime和repeat-count值

updateAfterMisfire 方法源码:

/**
     * <p>
     * Updates the <code>SimpleTrigger</code>'s state based on the
     * MISFIRE_INSTRUCTION_XXX that was selected when the <code>SimpleTrigger</code>
     * was created.
     * </p>
     * 
     * <p>
     * If the misfire instruction is set to MISFIRE_INSTRUCTION_SMART_POLICY,
     * then the following scheme will be used: <br>
     * <ul>
     * <li>If the Repeat Count is <code>0</code>, then the instruction will
     * be interpreted as <code>MISFIRE_INSTRUCTION_FIRE_NOW</code>.</li>
     * <li>If the Repeat Count is <code>REPEAT_INDEFINITELY</code>, then
     * the instruction will be interpreted as <code>MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_REMAINING_COUNT</code>.
     * <b>WARNING:</b> using MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_REMAINING_COUNT 
     * with a trigger that has a non-null end-time may cause the trigger to 
     * never fire again if the end-time arrived during the misfire time span. 
     * </li>
     * <li>If the Repeat Count is <code>&gt; 0</code>, then the instruction
     * will be interpreted as <code>MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_EXISTING_REPEAT_COUNT</code>.
     * </li>
     * </ul>
     * </p>
     * */
/*
基于在创建SimpleTrigger时选择的MISFIRE_INSTRUCTION_XXX更新SimpleTrigger的状态。
如果失火指令设置为MISFIRE_INSTRUCTION_SMART_POLICY,则将使用以下方案:

•如果重复计数为0,则指令将解释为MISFIRE_INSTRUCTION_FIRE_NOW。
•如果重复计数为REPEAT_INDEFINITELY,则指令将解释为MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_REMAINING_COUNT。 警告:如果触发器具有非空的结束时间,则使用MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_REMAINING_COUNT可能会导致触发器在失火时间范围内到达结束时,不会再次触发。
•如果重复计数大于0,则指令将解释为MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_EXISTING_REPEAT_COUNT。
*/
@Override
public void updateAfterMisfire(Calendar cal) {
    int instr = getMisfireInstruction();//获取misfire的值,默认为0

    if(instr == Trigger.MISFIRE_INSTRUCTION_IGNORE_MISFIRE_POLICY)//instr == -1
        return;

    if (instr == Trigger.MISFIRE_INSTRUCTION_SMART_POLICY) { //instr == 1
        if (getRepeatCount() == 0) {
            instr = MISFIRE_INSTRUCTION_FIRE_NOW; //instr = 1
        } else if (getRepeatCount() == REPEAT_INDEFINITELY) {//getRe..Count == -1
            //instr = 4
            instr = MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_REMAINING_COUNT;
        } else {
            // if (getRepeatCount() > 0)
            instr = MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_EXISTING_REPEAT_COUNT;//instr == 2
        }
        //instr  == 1
    } else if (instr == MISFIRE_INSTRUCTION_FIRE_NOW && getRepeatCount() != 0) {
        //instr  == 3
        instr = MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_REMAINING_REPEAT_COUNT;
    }

    if (instr == MISFIRE_INSTRUCTION_FIRE_NOW) { //instr  == 1
        setNextFireTime(new Date());
        //instr  == 5
    } else if (instr == MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_EXISTING_COUNT) {
        Date newFireTime = getFireTimeAfter(new Date());
        while (newFireTime != null && cal != null
               && !cal.isTimeIncluded(newFireTime.getTime())) {
            newFireTime = getFireTimeAfter(newFireTime);

            if(newFireTime == null)
                break;

            //avoid infinite loop
            java.util.Calendar c = java.util.Calendar.getInstance();
            c.setTime(newFireTime);
            if (c.get(java.util.Calendar.YEAR) > YEAR_TO_GIVEUP_SCHEDULING_AT) {
                newFireTime = null;
            }
        }
        setNextFireTime(newFireTime);
        //instr  == 4
    } else if (instr == MISFIRE_INSTRUCTION_RESCHEDULE_NEXT_WITH_REMAINING_COUNT) {
        Date newFireTime = getFireTimeAfter(new Date());
        while (newFireTime != null && cal != null
               && !cal.isTimeIncluded(newFireTime.getTime())) {
            newFireTime = getFireTimeAfter(newFireTime);

            if(newFireTime == null)
                break;

            //avoid infinite loop
            java.util.Calendar c = java.util.Calendar.getInstance();
            c.setTime(newFireTime);
            if (c.get(java.util.Calendar.YEAR) > YEAR_TO_GIVEUP_SCHEDULING_AT) {
                newFireTime = null;
            }
        }
        if (newFireTime != null) {
            int timesMissed = computeNumTimesFiredBetween(nextFireTime,
                                                          newFireTime);
            setTimesTriggered(getTimesTriggered() + timesMissed);
        }

        setNextFireTime(newFireTime);
    } else if (instr == MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_EXISTING_REPEAT_COUNT) { //instr  == 2
        Date newFireTime = new Date();
        if (repeatCount != 0 && repeatCount != REPEAT_INDEFINITELY) {
            setRepeatCount(getRepeatCount() - getTimesTriggered());
            setTimesTriggered(0);
        }

        if (getEndTime() != null && getEndTime().before(newFireTime)) {
            setNextFireTime(null); // We are past the end time
        } else {
            setStartTime(newFireTime);
            setNextFireTime(newFireTime);
        } 
    } else if (instr == MISFIRE_INSTRUCTION_RESCHEDULE_NOW_WITH_REMAINING_REPEAT_COUNT) { //instr  == 3
        Date newFireTime = new Date();

        int timesMissed = computeNumTimesFiredBetween(nextFireTime,
                                                      newFireTime);

        if (repeatCount != 0 && repeatCount != REPEAT_INDEFINITELY) { //repeatCount == -1
            int remainingCount = getRepeatCount()
                - (getTimesTriggered() + timesMissed);
            if (remainingCount <= 0) { 
                remainingCount = 0;
            }
            setRepeatCount(remainingCount);
            setTimesTriggered(0);
        }

        if (getEndTime() != null && getEndTime().before(newFireTime)) {
            setNextFireTime(null); // We are past the end time
        } else {
            setStartTime(newFireTime);
            setNextFireTime(newFireTime);
        } 
    }

}

二、CronTrigger的misfire机制----默认的 Trigger.MISFIRE_INSTRUCTION_SMART_POLICY !!!

trig.updateAfterMisfire(cal);
getMisfireInstruction() ----> misfireInstruction == 0

CronScheduleBuilder csb = CronScheduleBuilder.cronSchedule("0/5 * * * * ?");
				
csb.withMisfireHandlingInstructionDoNothing();
csb.withMisfireHandlingInstructionFireAndProceed();
csb.withMisfireHandlingInstructionIgnoreMisfires();
withMisfireHandlingInstructionDoNothing ---> misfireInstruction = 2
——不触发立即执行
——等待下次Cron触发频率到达时刻开始按照Cron频率依次执行
withMisfireHandlingInstructionFireAndProceed ---> misfireInstruction = 1
——以当前时间为触发频率立刻触发一次执行
——然后按照Cron频率依次执行

withMisfireHandlingInstructionIgnoreMisfires ---> misfireInstruction = -1
——以错过的第一个频率时间立刻开始执行
——重做错过的所有频率周期后
——当下一次触发频率发生时间大于当前时间后,再按照正常的Cron频率依次执行

updateAfterMisfire 方法源码:

/**
     * <p>
     * Updates the <code>CronTrigger</code>'s state based on the
     * MISFIRE_INSTRUCTION_XXX that was selected when the <code>CronTrigger</code>
     * was created.
     * </p>
     * 
     * <p>
     * If the misfire instruction is set to MISFIRE_INSTRUCTION_SMART_POLICY,
     * then the following scheme will be used: <br>
     * <ul>
     * <li>The instruction will be interpreted as <code>MISFIRE_INSTRUCTION_FIRE_ONCE_NOW</code>
     * </ul>
     * </p>
     */
/*
	根据创建CronTrigger时选择的MISFIRE_INSTRUCTION_XXX更新CronTrigger的状态。

如果失火指令设置为MISFIRE_INSTRUCTION_SMART_POLICY,则将使用以下方案:

•指令将解释为MISFIRE_INSTRUCTION_FIRE_ONCE_NOW
*/

@Override
public void updateAfterMisfire(org.quartz.Calendar cal) {
    int instr = getMisfireInstruction();//获取misfire的值,默认为0

    if(instr == Trigger.MISFIRE_INSTRUCTION_IGNORE_MISFIRE_POLICY)//instr  == -1
        return;

    if (instr == MISFIRE_INSTRUCTION_SMART_POLICY) {//instr  == 0
        instr = MISFIRE_INSTRUCTION_FIRE_ONCE_NOW;//instr = 1
    }

    if (instr == MISFIRE_INSTRUCTION_DO_NOTHING) {//instr  == 2
        Date newFireTime = getFireTimeAfter(new Date());
        while (newFireTime != null && cal != null
               && !cal.isTimeIncluded(newFireTime.getTime())) {
            newFireTime = getFireTimeAfter(newFireTime);
        }
        setNextFireTime(newFireTime);
    } else if (instr == MISFIRE_INSTRUCTION_FIRE_ONCE_NOW) {//instr  == 1
        setNextFireTime(new Date());
    }
}

参考文章

Quartz的Misfire处理规则
Quartz-错过触发机制

Quartz专栏系列

1.精进Quartz——Quartz大致介绍(一)
2.精进Quartz——Quartz简单入门Demo(二)
3.精进Quartz——Spring和Quartz集成详解
4.精进Quartz——SSMM(Spring+SpringMVC+Mybatis+Mysql)和Quartz集成详解(四)
5.精进Quartz源码——JobStore保存JonDetail和Trigger源码分析(一)
6.精进Quartz源码——scheduler.start()启动源码分析(二)
7.精进Quartz源码——QuartzSchedulerThread.run() 源码分析(三)
8.精进Quartz源码——Quartz调度器的Misfire处理规则(四)http://blog.csdn.net/u010648555/article/details/53672738)


谢谢你的阅读,如果您觉得这篇博文对你有帮助,请点赞或者喜欢,让更多的人看到!祝你每天开心愉快!


不管做什么,只要坚持下去就会看到不一样!在路上,不卑不亢!

博客首页 : http://blog.csdn.net/u010648555

愿你我在人生的路上能都变成最好的自己,能够成为一个独挡一面的人

© 每天都在变得更好的阿飞云

评论 5
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值