import pygame #导入pygame库
import math
from pygame.locals import * #导入一些常用的函数和常量
import random
#2初始化pygame,为使用硬件做准备
pygame.init()
#创建了一个窗口
width, height = 640, 480
screen=pygame.display.set_mode((width, height))
#按键状态的队列
keys = [False, False, False, False]
playerpos=[150,240]
#箭队列
acc=[0,0] #记录被击中badguy数目,射出箭数目
arrows=[]#跟踪箭头
#獾队列
badtimer = 100
badtimer1 = 0
badguys = [[640,100]]
healthvalue = 194
#初始化声音模块
pygame.mixer.init()
# 3 - Load images
player = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/dude.png")
grass = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/grass.png")
castle = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/castle.png")
arrow = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/bullet.png")
badguyimg1 = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/badguy.png")
badguyimg=badguyimg1
healthbar = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/healthbar.png")
health = pygame.image.load("C:/Users/**<span style="font-family: Arial, Helvetica, sans-serif;">/Desktop/BB_Resources_game/resources/images/health.png")</span>
gameover = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/gameover.png")
youwin = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/youwin.png")
# 3.1 - Load audio
hit = pygame.mixer.Sound("C:/Users/**/Desktop/BB_Resources_game/resources/audio/explode.wav")
enemy = pygame.mixer.Sound("C:/Users/**/Desktop/BB_Resources_game/resources/audio/enemy.wav")
shoot = pygame.mixer.Sound("C:/Users/**/Desktop/BB_Resources_game/resources/audio/shoot.wav")
hit.set_volume(0.05)
enemy.set_volume(0.05)
shoot.set_volume(0.05)
#3.2 - 加载游戏的背景音乐然后下一行让背景音乐一直不停的播放
pygame.mixer.music.load('C:/Users/xian/Desktop/BB_Resources_game/resources/audio/moonlight.wav')
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)
# 4 - 不停地循环执行接下来的部分
running = 1
exitcode = 0
while running:
badtimer -= 1
# 5 - clear the screen before drawing it again
screen.fill(0)
# 6 - 加载城堡的图片
for x in range(width/grass.get_width()+1):
for y in range(height/grass.get_height()+1):
screen.blit(grass,(x*100,y*100))
screen.blit(castle,(0,30))
screen.blit(castle,(0,135))
screen.blit(castle,(0,240))
screen.blit(castle,(0,345 ))
# 6.1 - Set player position and rotation
position = pygame.mouse.get_pos()
angle = math.atan2(position[1]-(playerpos[1]+32),position[0]-(playerpos[0]+26))
playerrot = pygame.transform.rotate(player, 360-angle*57.29)
playerpos1 = (playerpos[0]-playerrot.get_rect().width/2, playerpos[1]-playerrot.get_rect().height/2)
screen.blit(playerrot, playerpos1)
# 6.2 - Draw arrows
for bullet in arrows:
index=0
velx=math.cos(bullet[0])*10 #10是箭头的速度
vely=math.sin(bullet[0])*10
bullet[1]+=velx
bullet[2]+=vely
#检查箭头是否超出了屏幕范围,如果超出,就删除这个箭头
if bullet[1]<-64 or bullet[1]>640 or bullet[2]<-64 or bullet[2]>480:
arrows.pop(index)
index += 1
#循环来把箭头根据相应的旋转画出来
for projectile in arrows:
arrow1 = pygame.transform.rotate(arrow, 360-projectile[0]*57.29)
screen.blit(arrow1, (projectile[1], projectile[2]))
# 6.3 - Draw badgers
if badtimer == 0:
badguys.append([640,random.randint(50,430)])
badtimer = 100 - (badtimer1*2)
if badtimer1 >= 35:
badtimer1 = 35
else:
badtimer1+=5
index = 0
for badguy in badguys:
if badguy[0] < -64: #检查獾是否超出屏幕范围
badguys.pop(index)
badguy[0] -= 7
# 6.3.1 - Attack castle and badguy disapear
badrect=pygame.Rect(badguyimg.get_rect())
badrect.top=badguy[1]
badrect.left=badguy[0]
if badrect.left<64:
hit.play()#播放声音
healthvalue -= random.randint(5,20)
badguys.pop(index)
#6.3.2 - Check for collisions and kill the badguy and arrow
index1 = 0
for bullet in arrows:
bullrect=pygame.Rect(arrow.get_rect())
bullrect.left=bullet[1]
bullrect.top=bullet[2]
if badrect.colliderect(bullrect):#检查两个矩形是否交叉
enemy.play()#播放声音
acc[0] += 1
badguys.pop(index)
arrows.pop(index1)
index1 += 1
index += 1
for badguy in badguys:
screen.blit(badguyimg,badguy)
# 6.4 - Draw clock
font = pygame.font.Font(None,24)
survivedtext = font.render(str((90000-pygame.time.get_ticks())/60000)+":"+str((90000-
pygame.time.get_ticks())/1000%60).zfill(2), True, (0,0,0))
textRect = survivedtext.get_rect()
textRect.topright=[635,5]
screen.blit(survivedtext, textRect)
# 6.5 - Draw health bar
screen.blit(healthbar, (5,5))
for health1 in range(healthvalue):
screen.blit(health, (health1+8,8))
#在屏幕的playerpos坐标出添加你加载的兔子图片
#screen.blit(player, playerpos)
# 7 - update the screen
pygame.display.flip()
##x, y = pygame.mouse.get_pos()
##获得鼠标位置
##x-= player.get_width() / 2
##y-= player.get_height() / 2
##计算光标的左上角位置
##screen.blit(player, (x, y))
##把光标画上去
##pygame.display.update()
# 8 - loop through the events
for event in pygame.event.get():
# check if the event is the X button
if event.type==pygame.QUIT:
# if it is quit the game
pygame.quit()
exit(0)
#兔子移动更新
if event.type == pygame.KEYDOWN:
if event.key==K_w:
keys[0]=True
elif event.key==K_a:
keys[1]=True
elif event.key==K_s:
keys[2]=True
elif event.key==K_d:
keys[3]=True
if event.type == pygame.KEYUP:
if event.key==pygame.K_w:
keys[0]=False
elif event.key==pygame.K_a:
keys[1]=False
elif event.key==pygame.K_s:
keys[2]=False
elif event.key==pygame.K_d:
keys[3]=False
if event.type==pygame.MOUSEBUTTONDOWN:
shoot.play()
position=pygame.mouse.get_pos()
acc[1]+=1
arrows.append([math.atan2(position[1]-(playerpos1[1]+32),
position[0]-(playerpos1[0]+26)),
playerpos1[0]+32,playerpos1[1]+32])
#移动兔子
if keys[0] :#and 0<=playerpos[1]<=480:
playerpos[1] -= 5 #按下w键
elif keys[2] :#and 1<playerpos[1]<480:
playerpos[1] += 5 #按下s键
if keys[1] :#and 0<playerpos[0]<640:
playerpos[0] -= 5 #按下a键
elif keys[3] :#and 0<playerpos[1]<640:
playerpos[0] += 5 #按下d键
#10 - Win/Lose check
if pygame.time.get_ticks() >= 90000:
running=0
exitcode=1
if healthvalue<=0:
running=0
exitcode=0
if acc[1]!=0:
accuracy=acc[0]*1.0/acc[1]*100
else:
accuracy=0
# 11 - Win/lose display
if exitcode == 0:
pygame.font.init()
font = pygame.font.Font(None, 24)
text = font.render("Accuracy: "+str(accuracy)+"%", True, (255,0,0))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery+24
screen.blit(gameover, (0,0))
screen.blit(text, textRect)
else:
pygame.font.init()
font = pygame.font.Font(None, 24)
text = font.render("Accuracy: "+str(accuracy)+"%", True, (0,255,0))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery+24
screen.blit(youwin, (0,0))
screen.blit(text, textRect)
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
pygame.display.flip() #<span style="font-family: Arial, SimSun; font-size: 14px; line-height: 24px;">更新显示到屏幕表面 </span>
python 小游戏 代码存档
最新推荐文章于 2024-07-30 16:12:44 发布