python 小游戏 代码存档

import pygame #导入pygame库
import math
from pygame.locals import * #导入一些常用的函数和常量
import random

#2初始化pygame,为使用硬件做准备
pygame.init()

#创建了一个窗口
width, height = 640, 480
screen=pygame.display.set_mode((width, height))

#按键状态的队列
keys = [False, False, False, False]
playerpos=[150,240]

#箭队列
acc=[0,0] #记录被击中badguy数目,射出箭数目
arrows=[]#跟踪箭头

#獾队列
badtimer = 100
badtimer1 = 0
badguys = [[640,100]]
healthvalue = 194

#初始化声音模块
pygame.mixer.init()

# 3 - Load images
player = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/dude.png")
grass = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/grass.png")
castle = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/castle.png")
arrow = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/bullet.png")
badguyimg1 = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/badguy.png")
badguyimg=badguyimg1
healthbar = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/healthbar.png")
health = pygame.image.load("C:/Users/**<span style="font-family: Arial, Helvetica, sans-serif;">/Desktop/BB_Resources_game/resources/images/health.png")</span>
gameover = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/gameover.png")
youwin = pygame.image.load("C:/Users/**/Desktop/BB_Resources_game/resources/images/youwin.png")
# 3.1 - Load audio
hit = pygame.mixer.Sound("C:/Users/**/Desktop/BB_Resources_game/resources/audio/explode.wav")
enemy = pygame.mixer.Sound("C:/Users/**/Desktop/BB_Resources_game/resources/audio/enemy.wav")
shoot = pygame.mixer.Sound("C:/Users/**/Desktop/BB_Resources_game/resources/audio/shoot.wav")
hit.set_volume(0.05)
enemy.set_volume(0.05)
shoot.set_volume(0.05)
#3.2 - 加载游戏的背景音乐然后下一行让背景音乐一直不停的播放
pygame.mixer.music.load('C:/Users/xian/Desktop/BB_Resources_game/resources/audio/moonlight.wav')
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)

# 4 - 不停地循环执行接下来的部分

running = 1
exitcode = 0
while running:
    
    badtimer -= 1
    # 5 - clear the screen before drawing it again
    screen.fill(0)

    # 6 - 加载城堡的图片
    for x in range(width/grass.get_width()+1):
        for y in range(height/grass.get_height()+1):
            screen.blit(grass,(x*100,y*100))

    screen.blit(castle,(0,30))
    screen.blit(castle,(0,135))
    screen.blit(castle,(0,240))
    screen.blit(castle,(0,345 ))

    

    # 6.1 - Set player position and rotation
    position = pygame.mouse.get_pos()
    angle = math.atan2(position[1]-(playerpos[1]+32),position[0]-(playerpos[0]+26))
    playerrot = pygame.transform.rotate(player, 360-angle*57.29)
    playerpos1 = (playerpos[0]-playerrot.get_rect().width/2, playerpos[1]-playerrot.get_rect().height/2)
    screen.blit(playerrot, playerpos1)

    # 6.2 - Draw arrows
    for bullet in arrows:
        index=0
        velx=math.cos(bullet[0])*10 #10是箭头的速度
        vely=math.sin(bullet[0])*10
        bullet[1]+=velx
        bullet[2]+=vely

        #检查箭头是否超出了屏幕范围,如果超出,就删除这个箭头
        if bullet[1]<-64 or bullet[1]>640 or bullet[2]<-64 or bullet[2]>480:
            arrows.pop(index)
        index += 1
        #循环来把箭头根据相应的旋转画出来
        for projectile in arrows:
            arrow1 = pygame.transform.rotate(arrow, 360-projectile[0]*57.29)
            screen.blit(arrow1, (projectile[1], projectile[2]))
            
    # 6.3 - Draw badgers
    if badtimer == 0:
        badguys.append([640,random.randint(50,430)])
        badtimer = 100 - (badtimer1*2)
        if badtimer1 >= 35:
            badtimer1 = 35
        else:
            badtimer1+=5

    index = 0

    for badguy in badguys:
        if badguy[0] < -64: #检查獾是否超出屏幕范围
            badguys.pop(index)
        badguy[0] -= 7

        # 6.3.1 - Attack castle and badguy disapear
        badrect=pygame.Rect(badguyimg.get_rect())
        badrect.top=badguy[1]
        badrect.left=badguy[0]
        if badrect.left<64:
            hit.play()#播放声音
            healthvalue -= random.randint(5,20)
            badguys.pop(index)

        #6.3.2 - Check for collisions and kill the badguy and arrow
        index1 = 0
        for bullet in arrows:
            bullrect=pygame.Rect(arrow.get_rect())
            bullrect.left=bullet[1]
            bullrect.top=bullet[2]
            if badrect.colliderect(bullrect):#检查两个矩形是否交叉
                enemy.play()#播放声音
                acc[0] += 1
                badguys.pop(index)
                arrows.pop(index1)
            index1 += 1

        index += 1
    for badguy in badguys:
        screen.blit(badguyimg,badguy)

    # 6.4 - Draw clock
    font = pygame.font.Font(None,24)
    survivedtext = font.render(str((90000-pygame.time.get_ticks())/60000)+":"+str((90000-
                 pygame.time.get_ticks())/1000%60).zfill(2), True, (0,0,0))
    textRect = survivedtext.get_rect()
    textRect.topright=[635,5]
    screen.blit(survivedtext, textRect)

    # 6.5 - Draw health bar
    screen.blit(healthbar, (5,5))
    for health1 in range(healthvalue):
        screen.blit(health, (health1+8,8))

    #在屏幕的playerpos坐标出添加你加载的兔子图片 
    #screen.blit(player, playerpos)
    # 7 - update the screen
    pygame.display.flip()


    ##x, y = pygame.mouse.get_pos()
    ##获得鼠标位置
    ##x-= player.get_width() / 2
    ##y-= player.get_height() / 2
    ##计算光标的左上角位置
    ##screen.blit(player, (x, y))
    ##把光标画上去
 
    ##pygame.display.update()
    # 8 - loop through the events
    for event in pygame.event.get():
        # check if the event is the X button 
        if event.type==pygame.QUIT:
            # if it is quit the game
            pygame.quit() 
            exit(0)
        #兔子移动更新
        if event.type == pygame.KEYDOWN:
            if event.key==K_w:
                keys[0]=True
            elif event.key==K_a:
                keys[1]=True
            elif event.key==K_s:
                keys[2]=True
            elif event.key==K_d:
                keys[3]=True
        if event.type == pygame.KEYUP:
            if event.key==pygame.K_w:
                keys[0]=False
            elif event.key==pygame.K_a:
                keys[1]=False
            elif event.key==pygame.K_s:
                keys[2]=False
            elif event.key==pygame.K_d:
                keys[3]=False
        if event.type==pygame.MOUSEBUTTONDOWN:
            shoot.play()
            position=pygame.mouse.get_pos()
            acc[1]+=1
            arrows.append([math.atan2(position[1]-(playerpos1[1]+32),
                           position[0]-(playerpos1[0]+26)),
                           playerpos1[0]+32,playerpos1[1]+32])

    #移动兔子
    if keys[0] :#and 0<=playerpos[1]<=480:
        playerpos[1] -= 5 #按下w键
    elif keys[2] :#and 1<playerpos[1]<480:
        playerpos[1] += 5 #按下s键
    if keys[1] :#and 0<playerpos[0]<640:
        playerpos[0] -= 5 #按下a键
    elif keys[3] :#and 0<playerpos[1]<640:
        playerpos[0] += 5 #按下d键

    

    #10 - Win/Lose check
    if pygame.time.get_ticks() >= 90000:
        running=0
        exitcode=1
    if healthvalue<=0:
        running=0
        exitcode=0
    if acc[1]!=0:
        accuracy=acc[0]*1.0/acc[1]*100
    else:
        accuracy=0

    # 11 - Win/lose display        

if exitcode == 0:
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    text = font.render("Accuracy: "+str(accuracy)+"%", True, (255,0,0))
    textRect = text.get_rect()
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery+24
    screen.blit(gameover, (0,0))
    screen.blit(text, textRect)
else:
    pygame.font.init()
    font = pygame.font.Font(None, 24)
    text = font.render("Accuracy: "+str(accuracy)+"%", True, (0,255,0))
    textRect = text.get_rect()
    textRect.centerx = screen.get_rect().centerx
    textRect.centery = screen.get_rect().centery+24
    screen.blit(youwin, (0,0))
    screen.blit(text, textRect)
while 1:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            exit(0)
    pygame.display.flip()  #<span style="font-family: Arial, SimSun; font-size: 14px; line-height: 24px;">更新显示到屏幕表面 </span>


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