scaleto,以原型为基准变到多少倍
scaleby,以当前为基准变多少倍
setScale(xf)直接定位X倍大小
#define TAG_SPRITE2要在头文件声明
this->addChild(sprite2, 10, TAG_SPRITE2);//第二个参数是层数,(即高层会遮盖底层,亦可理解为Z轴),第三个是类似于标签的东西
CCSprite* sprite2 = (CCSprite*)this->getChildByTag(TAG_SPRITE2);//TAG的用法
//模拟卡牌移动
/*CC_BREAK_IF(!CCLayer::init());
CCSize visibleSize=CCDirector::sharedDirector()->getVisibleSize();
CCSprite* sunny=CCSprite::create("sprite.png");
sunny->setPosition(ccp(50,visibleSize.height/2));
this->addChild(sunny);
CCScaleTo* a=CCScaleTo::create(0.05f,2.0f,2.0f);
CCScaleBy* b=CCScaleBy::create(0.05f,0.5f,0.5f);
CCScaleBy* f=CCScaleBy::create(0.1f,1.0f,1.0f);
CCMoveBy* c=CCMoveBy::create(10.0f,ccp(300,0));
CCSequence* d=CCSequence::create(a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,
a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,
a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,
a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,
a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,a,b,f,NULL);
CCAction* e=CCSpawn::create(c,d,NULL);
sunny->runAction(e);*/