using UnityEngine;
using System.Collections;
public class CameraCtrl : MonoBehaviour {
float frameCount = 50.0f; // 希望多少帧内完成场景转移
// 目标位置:写死在代码里了
float target_px = -17.22f;
float target_py = 0.0f;
float target_pz = -15.0f;
float target_rx = 40.0f;
float target_ry = -20.0f;
float target_rz = 0.0f;
// 当前位置:start函数中设定
float cur_px;
float cur_py;
float cur_pz;
float cur_rx;
float cur_ry;
float cur_rz;
// 步长:若没到达目的地,则步长!=0
float step_px = 0.0f;
float step_py = 0.0f;
float step_pz = 0.0f;
float
using System.Collections;
public class CameraCtrl : MonoBehaviour {
float frameCount = 50.0f; // 希望多少帧内完成场景转移
// 目标位置:写死在代码里了
float target_px = -17.22f;
float target_py = 0.0f;
float target_pz = -15.0f;
float target_rx = 40.0f;
float target_ry = -20.0f;
float target_rz = 0.0f;
// 当前位置:start函数中设定
float cur_px;
float cur_py;
float cur_pz;
float cur_rx;
float cur_ry;
float cur_rz;
// 步长:若没到达目的地,则步长!=0
float step_px = 0.0f;
float step_py = 0.0f;
float step_pz = 0.0f;
float