整个项目的源码在:
https://pan.baidu.com/s/1nuTrIbR
今天花了几个小时优化了一下代码,解决了(六)中提到的问题,最后的程序如下:
#include "sys.h"
#include "delay.h"
#include "usart.h"
#include "led.h"
#include "beep.h"
#include "ili93xx.h"
#include "touch.h"
#include "gui.h"
#include "24cxx.h"
#include "ucos_ii.h"
#include "string.h" //需要用到字符串处理函数
#include "stdio.h" //sprintf转换要用到
#include "FRAMEWIN.h"
#include "BUTTON.h"
#include "EDIT.h"
#include "LISTBOX.h"
int t;
//计算器的模块构建部分!定义为全局变量,省去了传递参数的麻烦,当然,这不够规范
FRAMEWIN_Handle hFrame;
//FRAMEWIN_Handle在#include "FRAMEWIN.h" 当中
BUTTON_Handle hButton1;
BUTTON_Handle hButton2;
BUTTON_Handle hButton3;
BUTTON_Handle hButton4;
BUTTON_Handle hButton5;
BUTTON_Handle hButton6;
BUTTON_Handle hButton7;
BUTTON_Handle hButton8;
BUTTON_Handle hButton9;
BUTTON_Handle hButton0;
BUTTON_Handle hButton_jia;
BUTTON_Handle hButton_jian;
BUTTON_Handle hButton_chen;
BUTTON_Handle hButton_chu;
BUTTON_Handle hButton_equal;
BUTTON_Handle hButton_backspace;
BUTTON_Handle hButton_dort;
BUTTON_Handle hButton_ac;
EDIT_Handle hEdit;
LISTBOX_Handle hListBox;
GUI_PID_STATE Button_State; //输入设备状态
char num1[50]={
""};
char num2[50]={
""};
char num3[50]={
""};
char temp1[50]={
""}; //临时数组1——放第一个运算数
char temp2[50]={
""}; //临时数组1——放第二个运算数
static double a=0.0; //必须用double,一开始用的float有时好用有时不好用
//还以为自己程序写错了
static double b=0.0;
static double f=0.0; //存放最终结果
static int middle_flag=0; //中间运算符标志
int len;//获取字符串长度
int Type=0; //默认是=0,表示没有运算符按下
//=1:加;=2:减;=3:乘;=4:除
/UCOSII任务设置///
//START 任务
//设置任务优先级
#define START_TASK_PRIO 10 //开始任务的优先级设置为最低
//设置任务堆栈大小
#define START_STK_SIZE 64
//任务堆栈
OS_STK START_TASK_STK[START_STK_SIZE];
//任务函数
void start_task(void *pdata);
//触摸屏任务
//设置任务优先级
#define TOUCH_TASK_PRIO 7
//设置任务堆栈大小
#define TOUCH_STK_SIZE 256
//任务堆栈
OS_STK TOUCH_TASK_STK[TOUCH_STK_SIZE];
//任务函数
void touch_task(void *pdata);
/***************************************************************************
* 计算器框架的初始化部分 *
***************************************************************************/
void Calculator_Init(void)
{
hFrame = FRAMEWIN_Create("Calculator", NULL, WM_CF_SHOW, 0,0,480,800);
//WM_CF_SHOW/* Show window after creation */
FRAMEWIN_SetActive(hFrame, 1);
FRAMEWIN_SetMoveable(hFrame, 1); //设置为可移动的
FRAMEWIN_SetFont(hFrame, &GUI_Font16B_ASCII);
FRAMEWIN_SetTextColor(hFrame, GUI_RED);
FRAMEWIN_SetBarColor(hFrame, 0, GUI_GREEN);
FRAMEWIN_SetTextAlign(hFrame, GUI_TA_HCENTER);
FRAMEWIN_AddMaxButton(hFrame, FRAMEWIN_BUTTON_RIGHT, 0);
FRAMEWIN_AddMinButton(hFrame, FRAMEWIN_BUTTON_RIGHT, 0);
hButton1 = BUTTON_CreateAsChild(10,120,70, 70,hFrame,101,WM_CF_SHOW);
//注意这里的ID,每一个空间都有自己的一个ID
hButton2 = BUTTON_CreateAsChild(10,200,70, 70,hFrame,102,WM_CF_SHOW);
hButton3 = BUTTON_CreateAsChild(10,280,70, 70,hFrame,103,WM_CF_SHOW);
hButton4 = BUTTON_CreateAsChild(90,120,70, 70,hFrame,104,WM_CF_SHOW);
hButton5 = BUTTON_CreateAsChild(90,200,70, 70,hFrame,105,WM_CF_SHOW);
hButton6 = BUTTON_CreateAsChild(90,280,70, 70,hFrame,106,WM_CF_SHOW);
hButton7 = BUTTON_CreateAsChild(170,120,70, 70,hFrame,107,WM_CF_SHOW);
hButton8 = BUTTON_CreateAsChild(170,200,70, 70,hFrame,108,WM_CF_SHOW);
hButton9 = BUTTON_CreateAsChild(170,280,70, 70,hFrame,109,WM_CF_SHOW);
hButton0 = BUTTON_CreateAsChild(250,120,70, 70,hFrame,100,WM_CF_SHOW);
hButton_jia = BUTTON_CreateAsChild(250,200,70, 70,hFrame,110,WM_CF_SHOW);
hButton_jian = BUTTON_CreateAsChild(250,280,70, 70,hFrame,111,WM_CF_SHOW);
hButton_chen = BUTTON_CreateAsChild(330,120,70, 70,hFrame,112,WM_CF_SHOW);
hButton_chu = BUTTON_CreateAsChild(330,200,70, 70,hFrame,113,WM_CF_SHOW);
hButton_equal = BUTTON_CreateAsChild(330,280,70, 70,hFrame,114,WM_CF_SHOW);
hButton_dort = BUTTON_CreateAsChild(410,200,70, 70,hFrame,115,WM_CF_SHOW);
hButton_backspace = BUTTON_CreateAsChild(410,120,70, 70,hFrame,116,WM_CF_SHOW);
hButton_ac = BUTTON_CreateAsChild(410,280,70, 70,hFrame,117,WM_CF_SHOW);
BUTTON_SetText(hButton0, "0");
BUTTON_SetFont(hButton0, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton1, "1");
BUTTON_SetFont(hButton1, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton2, "2");
BUTTON_SetFont(hButton2, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton3, "3");
BUTTON_SetFont(hButton3, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton4, "4");
BUTTON_SetFont(hButton4, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton5, "5");
BUTTON_SetFont(hButton5, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton6, "6");
BUTTON_SetFont(hButton6, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton7, "7");
BUTTON_SetFont(hButton7, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton8, "8");
BUTTON_SetFont(hButton8, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton9, "9");
BUTTON_SetFont(hButton9, &GUI_Font32B_ASCII);
BUTTON_SetText(hButton_jia, "