Kinect2.0
jswm20150115
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Kinect for Unity V2 代码示例(一)
using UnityEngine; using System.Collections; using UnityEngine.UI; public class UseKinectManager : MonoBehaviour { public RawImage kinectImg; // Use this for initialization void Start () {原创 2016-04-19 09:08:31 · 6087 阅读 · 2 评论 -
Kinect for Unity V2 代码示例(二)
using UnityEngine; using System.Collections; using UnityEngine.UI; public class UseOverKinectManager : MonoBehaviour { public RawImage kinectImg; public Canvas canvas; public Image right原创 2016-04-19 09:09:49 · 5231 阅读 · 0 评论 -
Kinect for Unity V2 代码示例(三) 手势控制
using UnityEngine; using System.Collections; using System; using UnityEngine.UI; public class GestureControlTest : MonoBehaviour,KinectGestures.GestureListenerInterface { private Text text;原创 2016-04-19 09:11:46 · 6007 阅读 · 3 评论 -
Kinect 2.0 默认姿势的中文意思
RaiseRightHand/RaiseLeftHand 抬起左右手高于肩膀一秒 Psi 举起双手高于肩膀一秒 Tpose T姿势 Stop 右手放下,左手缓慢贴住身侧(腰以下)或者左右调换 Wave 挥手 左右都行 SwipeLeft 右手挥向左侧 SwipeRight 与上面相反 SwipeUp/SwipeDown 左右都行 上下翻动 ZoomOut 一开始左右手合并放在前面,原创 2016-06-02 22:58:12 · 3692 阅读 · 0 评论 -
Kinect V2 多关节捕捉应用中break 与 continue的妙用
using UnityEngine; using System.Collections; using UnityEngine.UI; public class UseKinectPosTwoPeople : MonoBehaviour { public bool[] bools = new bool[32]; public Text numTxt; public Im原创 2016-08-10 14:30:09 · 1802 阅读 · 0 评论 -
Kinect V2 + TouchDesigner Test Code Clip
def frameStart(frame): x=op('chopto2')[1,0] op('table1')[1,1]=x op('table1')[2,1]=x y=op('chopto2')[1,1] op('table1')[1,2]=y op('table1')[2,2]=y z=op('chopto2')[1,2] op('table1')[1,3]=z原创 2017-04-11 15:10:23 · 2926 阅读 · 0 评论