I. Channel:
1. Device to Device (Without Default) :
Direct Convert
eg. RGB to Gray
eg. RGB to CMYK (use UCR and BG which be specified in GState).
eg. Gray to RGB
eg. Gray to CMYK
eg. CMYK to Gray
eg. CMYK to RGB
2. Device to Device (With Default) :
Convert to CIE use tint transfrom than convert to Device.
eg. RGB to DefaultRGB
3. CIEABC to Device ***: Build Tabled Convert.
Convert ABC to XYZ use specified CIEColorSpace.
Convert XYZ to Device use specified CIEColorRender (Need ABC's Whitepoint,
Blackpoint and RenderIntent).
eg. CalRGB --> XYZ --> Device
Implements Note: Use these two converter build a new tabled
1. Device to Device (Without Default) :
Direct Convert
eg. RGB to Gray
eg. RGB to CMYK (use UCR and BG which be specified in GState).
eg. Gray to RGB
eg. Gray to CMYK
eg. CMYK to Gray
eg. CMYK to RGB
2. Device to Device (With Default) :
Convert to CIE use tint transfrom than convert to Device.
eg. RGB to DefaultRGB
3. CIEABC to Device ***: Build Tabled Convert.
Convert ABC to XYZ use specified CIEColorSpace.
Convert XYZ to Device use specified CIEColorRender (Need ABC's Whitepoint,
Blackpoint and RenderIntent).
eg. CalRGB --> XYZ --> Device
Implements Note: Use these two converter build a new tabled