蛋疼游戏

#include <sys/time.h>
#include <signal.h>
#include <unistd.h>

#include <stdio.h>
#include <stdlib.h>
#include <memory.h>
#include <time.h>

#include <termios.h>
#include <term.h>
#include <curses.h>

#ifndef TRUE
	const bool TRUE 		= 1;
#endif

const char BLOCK		= '@';
const char BALL 		= 'O';
const char BAT 			= 'T';
const char BOUND		= '#';

const int ROW 			= 12;
const int COL 			= 9;
const int BLOCK_ROW		= 4;

const int UP_BOUND		= 0;
const int LEFT_BOUND	= 0;
const int RIGHT_BOUND	= COL + 1;
const int DOWN_BOUND 	= ROW; 

const int TO_LD = 0, TO_RD = 1, TO_RU = 2, TO_LU = 3,
		TO_STRAIGHT = 4;

const int COL_X[] = {-1, 1, 1, -1, 0};
const int ROW_Y[] = {1, 1, -1, -1, -1};

const int ALARM_SLEEP = 1;

//const char NO_ACTION = 'x';
 
char map[ROW + 5][COL + 5];

bool LOSE, WIN;

int cnt, TOTAL;

int batPos;
int ballRowPos, ballColPos;
int ballDir;

static struct termios initial_settings, new_settings;
static int peek_character = -1;

void init_keyboard();
void close_keyboard();
int kbhit();
int readch();

void setBall(char ch);
void setBat(char ch);

void printScreen();

static void catch_sigalrm(int sig);
static void (*Signal(int sig, void (*handler)(int )))(int);
void setSignalFunc();

void init();
void moveBat(char key);
void run();


int main(){
	//set rand seed for the time when the BALL beating the BLOCK
	srand(time(NULL));

	init();
	printScreen();

	struct itimerval it;

	(void)Signal(SIGALRM, &catch_sigalrm);
	it.it_interval.tv_sec	= 0;
	it.it_interval.tv_usec	= 500000;
	it.it_value.tv_sec	= 0;
	it.it_value.tv_usec	= 500000;
	(void)setitimer(ITIMER_REAL, &it, NULL);

	run();

	return 0;
}


void init_keyboard(){

	tcgetattr(0, &initial_settings);
	new_settings = initial_settings;
	new_settings.c_lflag &= ~ICANON;
	new_settings.c_lflag &= ~ECHO;
	new_settings.c_lflag &= ~ISIG;
	new_settings.c_cc[VMIN] = 1;
	new_settings.c_cc[VTIME] = 0;
	tcsetattr(0, TCSANOW, &new_settings);
}

void close_keyboard(){

	tcsetattr(0, TCSANOW, &initial_settings);
}

int kbhit(){

	char ch;
	int nread;
	if(peek_character != -1)
		return 1;
	
	new_settings.c_cc[VMIN] = 0;
	tcsetattr(0, TCSANOW, &new_settings);
	nread = read(0, &ch, 1);
	new_settings.c_cc[VMIN] = 1;
	tcsetattr(0, TCSANOW, &new_settings);
	if(nread == 1){
		peek_character = ch;
		return 1;
	}

	return 0;
}

int readch(){

	char ch;
	if(peek_character != -1){
		ch = peek_character;
		peek_character = -1;
		return ch;
	}

	read(0, &ch, 1);

	return ch;
}


void setBall(char ch){
	map[ballRowPos][ballColPos] = ch;	
	return ;
}

void setBat(char ch){
	map[ROW][batPos - 1] = map[ROW][batPos] = map[ROW][batPos + 1] = ch;	
	return ;
}

void printScreen(){
	system("clear");

	if(LOSE){
		printf("\t\t\t\t\t\t\tYOU LOSE, TRY IT AGAIN!\n\n\n");
		return ;
	}
	if(WIN || cnt == TOTAL){
		printf("\t\t\t\t\t\t\tCONGRATULATIONS, YOU WIN!\n\n\n");
		return ;
	}
	
	//set 'BALL' and 'BAT'
	
	for(int i= 0; i <= ROW + 1; i++){
		if(i == ROW / 2)
			printf("\t\tAuthor: %s, Class: %s.\t\t", "XuKe", "CS-095");
		else if(i == (ROW / 2 + 1))
			printf("\t\tStudent ID: %s.\t\t", "200901050633");
		else
			printf("\t\t\t\t\t\t\t");

		for(int j = 0; j <= COL + 1; j++){
			printf("%c", map[i][j]);
		}
		printf("\n");
	}
	printf("\t\t\t\t\t\t\t\tTotal: %d,   Score: %d,   Rest: %d.\n", TOTAL, cnt, TOTAL - cnt);

	char * str;
	switch(ballDir){
		case 0: str = "To_LeftDown\n"; break;
		case 1: str = "To_RightDown\n"; break;
		case 2: str = "To_RightUp\n"; break;
		case 3: str = "To_LeftUp\n"; break;
		case 4: str = "Fire!!!\n"; break;
		default:str = "Error!...\n";  break;
	}
	printf("\t\t\t\t\t\t\t\tStatus : %s.\n", str);

	return ;
}

static void catch_sigalrm(int sig){

	//identfy and draw the ball
	setBall(' ');

	int row, col;
	do{	
		row = ballRowPos + ROW_Y[ballDir];
		col = ballColPos + COL_X[ballDir];

		if(map[row][col] == ' ' && row != DOWN_BOUND){
			ballRowPos = row;
			ballColPos = col;
		}
		else if(map[row][col] == BLOCK){
			++cnt;
			if(cnt == TOTAL)
				WIN = TRUE;

			ballRowPos = row;
			ballColPos = col;

			while(TRUE){
				int tempDir = rand() % 4;
				if(tempDir != ballDir){
					ballDir = tempDir;
					break ;
				}
			}
		}
		else if(map[row][col] == BAT){
			if(ballDir == TO_LD)
				ballDir = TO_LU;
			else
				ballDir = TO_RU;
			if(map[ballRowPos + ROW_Y[ballDir]][ballColPos + COL_X[ballDir]] != BOUND && 
				map[ballRowPos + ROW_Y[ballDir]][ballColPos + COL_X[ballDir]] != BAT){ 
				ballRowPos += ROW_Y[ballDir];
				ballColPos += COL_X[ballDir];
			}
		}
		else if(map[row][col] == BOUND){
			if(ballDir == TO_LD){
				if(col == LEFT_BOUND)
					ballDir = TO_RD;
				else
					ballDir = TO_LU;
			}
			else if(ballDir == TO_RD){
				if(col == RIGHT_BOUND)
					ballDir = TO_LD;
				else
					ballDir = TO_RU;
			}
			else if(ballDir == TO_RU){
				if(col == RIGHT_BOUND)
					ballDir = TO_LU;
				else
					ballDir = TO_RD;
			}
			else{
				if(col == LEFT_BOUND)
					ballDir = TO_RU;
				else
					ballDir = TO_LD;
			}

			if(map[ballRowPos + ROW_Y[ballDir]][ballColPos + COL_X[ballDir]] == BLOCK){ 
				++cnt;
				ballRowPos += ROW_Y[ballDir];
				ballColPos += COL_X[ballDir];
			}
			else if(map[ballRowPos + ROW_Y[ballDir]][ballColPos + COL_X[ballDir]] != BOUND && 
				map[ballRowPos + ROW_Y[ballDir]][ballColPos + COL_X[ballDir]] != BAT){ 
				ballRowPos += ROW_Y[ballDir];
				ballColPos += COL_X[ballDir];
			}
			

		}
		else{
			LOSE = TRUE;

			ballRowPos += ROW_Y[ballDir];
			ballColPos += COL_X[ballDir];
		}
	}while(map[ballRowPos][ballColPos] == BOUND || map[ballRowPos][ballColPos] == BAT);
	
	setBall(BALL);

	printScreen();

	return ;
}

static void (*Signal(int sig, void (*handler)(int )))(int){

	struct sigaction act, oact;

	act.sa_handler = handler;
	act.sa_flags = 0;
#ifdef SA_INTERRUPT
	act.sa_flags |= SA_INTERRUPT;
#endif
	if(sigaction(sig, &act, &oact))
		return SIG_ERR;
	
	return oact.sa_handler;

}

void setSignalFunc(){
	struct itimerval it;

	(void)Signal(SIGALRM, &catch_sigalrm);
	it.it_interval.tv_sec	= 1;
	it.it_interval.tv_usec	= 0;
	it.it_value.tv_sec	= 1;
	it.it_value.tv_usec	= 0;
	(void)setitimer(ITIMER_REAL, &it, NULL);

	return ;
}


void init(){

	//set LOSE flag and WIN flag
	LOSE = !TRUE;
	WIN = !TRUE;

	//set cnt(record the counts beat) and TOTAL;
	cnt = TOTAL = 0;

	memset(map, ' ', sizeof(map));

	//set '^'
	for(int i = 0; i <= COL + 1; i++) map[DOWN_BOUND + 1][i] = '^';

	//set '#'
	for(int i = 0; i <= COL + 1; i++) map[UP_BOUND][i] = BOUND;
	for(int i = 0; i <= ROW + 1; i++) map[i][LEFT_BOUND] = map[i][RIGHT_BOUND] = BOUND;

	//set 'BLOCk'
	for(int i = 1; i <= BLOCK_ROW;i++)
		for(int j = 1; j <= COL ; j++){
			map[i][j] = BLOCK;
			++TOTAL;
		}

	//set 'BALL'
	ballRowPos = ROW - 1;
	ballColPos = COL / 2 + 1;
	setBall(BALL);

	//set 'BAT'
	batPos = COL / 2 + 1;
	setBat(BAT);

	//set 'ballDir'
	ballDir = TO_STRAIGHT;

	return ;
}



void moveBat(char key){
	if(key == 'a'){//move to left
		if((batPos - 1) - 1 != LEFT_BOUND){
			if(map[DOWN_BOUND - 1][batPos - 1] == BALL || map[DOWN_BOUND - 1][batPos] == BALL ||
				map[DOWN_BOUND - 1][batPos + 1] == BALL){
				setBall(' ');
				--ballColPos; 
				ballDir = TO_LU;
				setBall(BALL);
			}
			setBat(' ');
			--batPos;
			setBat(BAT);
			
		}
				
	}
	else if(key == 'd'){//move to right
		if((batPos + 1) + 1 != RIGHT_BOUND){
			if(map[DOWN_BOUND - 1][batPos - 1] == BALL || map[DOWN_BOUND - 1][batPos] == BALL ||
				map[DOWN_BOUND - 1][batPos + 1] == BALL){
				setBall(' ');
				++ballColPos; 
				ballDir = TO_RU;
				setBall(BALL);
			}
			setBat(' ');
			++batPos;
			setBat(BAT);
			
		}

	}
	else if(key == 'w'){
		if(map[DOWN_BOUND - 1][batPos - 1] == BALL || map[DOWN_BOUND - 1][batPos] == BALL ||
			map[DOWN_BOUND - 1][batPos + 1] == BALL){
			system("clear");
			ballDir = TO_STRAIGHT;
		}
	}

	printScreen();

	return ;
}

void run(){
	int key;

	init_keyboard();

	while(!LOSE && !WIN){
		if(kbhit()){
			key = readch();
			
			if(key == 'q')
				break ;
			moveBat((char)key);
		}
	}

//		scanf("%c", &key);
//		if(key != NO_ACTION){
//			if(key == 'q')
//				return ;
//
//			moveBat(key);
//			key = NO_ACTION;
//		}
//	}

	close_keyboard();

	return ;
}


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