【背景】
设计模式是非常重要的一块知识,每个设计模式都值得深入了解和学习。
【内容】
结构型设计模式总结:
中介者设计模式总结:
一、定义:用于一个中介对象来封装一系列的对象交互。中介者使各对象不需要显式地相互引用,从而使其耦合松散,而且可以独立地改变它们之间的交互。
二、UML结构图:
三、代码实现:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace 中介者模式_基本代码
{
class Program
{
static void Main(string[] args)
{
ConcreteMediator m = new ConcreteMediator();
ConcreteColleague1 c1 = new ConcreteColleague1(m);
ConcreteColleague2 c2 = new ConcreteColleague2(m);
m.Colleague1 = c1;
m.Colleague2 = c2;
c1.Send("吃过饭了吗?");
c2.Send("没有呢,你打算请客?");
Console.Read();
}
}
abstract class Mediator
{
public abstract void Send(string message, Colleague colleague);
}
abstract class Colleague
{
protected Mediator mediator;
public Colleague(Mediator mediator)
{
this.mediator = mediator;
}
}
class ConcreteMediator : Mediator
{
private ConcreteColleague1 colleague1;
private ConcreteColleague2 colleague2;
public ConcreteColleague1 Colleague1
{
set { colleague1 = value; }
}
public ConcreteColleague2 Colleague2
{
set { colleague2 = value; }
}
public override void Send(string message, Colleague colleague)
{
if (colleague == colleague1)
{
colleague2.Notify(message);
}
else
{
colleague1.Notify(message);
}
}
}
class ConcreteColleague1 : Colleague
{
public ConcreteColleague1(Mediator mediator)
: base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message, this);
}
public void Notify(string message)
{
Console.WriteLine("同事1得到信息:" + message);
}
}
class ConcreteColleague2 : Colleague
{
public ConcreteColleague2(Mediator mediator)
: base(mediator)
{
}
public void Send(string message)
{
mediator.Send(message, this);
}
public void Notify(string message)
{
Console.WriteLine("同事2得到信息:" + message);
}
}
}