html情侣表白代码,自动打字、动态爱心、图片旋转木马特效

给男朋友准备的520礼物,他觉得太尴尬了,于是我特地把这个项目开源,让大家一起感受一下男票的尴尬,哈哈哈哈哈哈我好恶趣味。

话不多说上代码

html部分:

<!doctype html>
<html>
<head>
    <meta charset="utf-8">
    <title>love++</title>
 
    <style>
        html, body {
 
            width: 500px;
            height:300px;
            left:50px;
            top:30px;
            margin: 100px 289px;
 
            background: #f6d8e2;
        }
        pp1{
            position: absolute;
            top: 20px;
            left: 20px;
        }
        canvas {
            position: absolute;
            width: 1000px;
            height: 500px;
            left:135px;
            top:50px;
        }</style>
    <link href="css/default.css" type="text/css" rel="stylesheet">
    <script type="text/javascript" src="d.js"></script>
 
    <script language="javascript" type="text/javascript">
 
        // 18秒以后再跳转
        setTimeout("javascript:location.href='./index.html'", 15000);
    </script>
 
</head>
 
<div id="myContent"></div>
<div id="contentToWrite" class="comments" style="display:none;">此为打字动画,可以编辑文本</div>
<script type="text/javascript"> writeContent(true); </script>
</body>
<body>
 
<canvas id="pinkboard"></canvas>
 
<script>
    /*
     * Settings
     */
    var settings = {
        particles: {
            length:   500, // maximum amount of particles
            duration:   2, // particle duration in sec
            velocity: 100, // particle velocity in pixels/sec
            effect: -0.75, // play with this for a nice effect
            size:      30, // particle size in pixels
        },
    };
 
    /*
     * RequestAnimationFrame polyfill by Erik M?ller
     */
    (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
 
    /*
     * Point class
     */
    var Point = (function() {
        function Point(x, y) {
            this.x = (typeof x !== 'undefined') ? x : 0;
            this.y = (typeof y !== 'undefined') ? y : 0;
        }
        Point.prototype.clone = function() {
            return new Point(this.x, this.y);
        };
        Point.prototype.length = function(length) {
            if (typeof length == 'undefined')
                return Math.sqrt(this.x * this.x + this.y * this.y);
            this.normalize();
            this.x *= length;
            this.y *= length;
            return this;
        };
        Point.prototype.normalize = function() {
            var length = this.length();
            this.x /= length;
            this.y /= length;
            return this;
        };
        return Point;
    })();
 
    /*
     * Particle class
     */
    var Particle = (function() {
        function Particle() {
            this.position = new Point();
            this.velocity = new Point();
            this.acceleration = new Point();
            this.age = 0;
        }
        Particle.prototype.initialize = function(x, y, dx, dy) {
            this.position.x = x;
            this.position.y = y;
            this.velocity.x = dx;
            this.velocity.y = dy;
            this.acceleration.x = dx * settings.particles.effect;
            this.acceleration.y = dy * settings.particles.effect;
            this.age = 0;
        };
        Particle.prototype.update = function(deltaTime) {
            this.position.x += this.velocity.x * deltaTime;
            this.position.y += this.velocity.y * deltaTime;
            this.velocity.x += this.acceleration.x * deltaTime;
            this.velocity.y += this.acceleration.y * deltaTime;
            this.age += deltaTime;
        };
        Particle.prototype.draw = function(context, image) {
            function ease(t) {
                return (--t) * t * t + 1;
            }
            var size = image.width * ease(this.age / settings.particles.duration);
            context.globalAlpha = 1 - this.age / settings.particles.duration;
            context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
        };
        return Particle;
    })();
 
    /*
     * ParticlePool class
     */
    var ParticlePool = (function() {
        var particles,
            firstActive = 0,
            firstFree   = 0,
            duration    = settings.particles.duration;
 
        function ParticlePool(length) {
            // create and populate particle pool
            particles = new Array(length);
            for (var i = 0; i < particles.length; i++)
                particles[i] = new Particle();
        }
        ParticlePool.prototype.add = function(x, y, dx, dy) {
            particles[firstFree].initialize(x, y, dx, dy);
 
            // handle circular queue
            firstFree++;
            if (firstFree   == particles.length) firstFree   = 0;
            if (firstActive == firstFree       ) firstActive++;
            if (firstActive == particles.length) firstActive = 0;
        };
        ParticlePool.prototype.update = function(deltaTime) {
            var i;
 
            // update active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].update(deltaTime);
                for (i = 0; i < firstFree; i++)
                    particles[i].update(deltaTime);
            }
 
            // remove inactive particles
            while (particles[firstActive].age >= duration && firstActive != firstFree) {
                firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            }
 
 
        };
        ParticlePool.prototype.draw = function(context, image) {
            // draw active particles
            if (firstActive < firstFree) {
                for (i = firstActive; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
            if (firstFree < firstActive) {
                for (i = firstActive; i < particles.length; i++)
                    particles[i].draw(context, image);
                for (i = 0; i < firstFree; i++)
                    particles[i].draw(context, image);
            }
        };
        return ParticlePool;
    })();
 
    /*
     * Putting it all together
     */
    (function(canvas) {
        var context = canvas.getContext('2d'),
            particles = new ParticlePool(settings.particles.length),
            particleRate = settings.particles.length / settings.particles.duration, // particles/sec
            time;
 
        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
            return new Point(
                180 * Math.pow(Math.sin(t), 3),
                160 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
            );
        }
 
        // creating the particle image using a dummy canvas
        var image = (function() {
            var canvas  = document.createElement('canvas'),
                context = canvas.getContext('2d');
            canvas.width  = settings.particles.size;
            canvas.height = settings.particles.size;
            // helper function to create the path
            function to(t) {
                var point = pointOnHeart(t);
                point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                return point;
            }
            // create the path
            context.beginPath();
            var t = -Math.PI;
            var point = to(t);
            context.moveTo(point.x, point.y);
            while (t < Math.PI) {
                t += 0.01; // baby steps!
                point = to(t);
                context.lineTo(point.x, point.y);
            }
            context.closePath();
            // create the fill
            context.fillStyle = '#fa759f';
            context.fill();
            // create the image
            var image = new Image();
            image.src = canvas.toDataURL();
            return image;
        })();
 
        // render that thing!
        function render() {
            // next animation frame
            requestAnimationFrame(render);
 
            // update time
            var newTime   = new Date().getTime() / 1000,
                deltaTime = newTime - (time || newTime);
            time = newTime;
 
            // clear canvas
            context.clearRect(0, 0, canvas.width, canvas.height);
 
            // create new particles
            var amount = particleRate * deltaTime;
            for (var i = 0; i < amount; i++) {
                var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                var dir = pos.clone().length(settings.particles.velocity);
                particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
            }
 
            // update and draw particles
            particles.update(deltaTime);
            particles.draw(context, image);
        }
 
        // handle (re-)sizing of the canvas
        function onResize() {
            canvas.width  = canvas.clientWidth;
            canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;
 
        // delay rendering bootstrap
        setTimeout(function() {
            onResize();
            render();
        }, 50);
    })(document.getElementById('pinkboard'));</script>
 
</body>
 
</html>
 

 二、图片旋转木马特效

html部分:

<!DOCTYPE html>
<html lang="zh">
<head>
	<meta charset="UTF-8">
	<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> 
	<meta name="viewport" content="width=device-width, initial-scale=1.0">
	<title>love++</title>
	
	<link rel="stylesheet" type="text/css" href="css/normalize.css" />
	<link rel="stylesheet" type="text/css" href="css/demo.css">
	
	<style type="text/css">
		body{
		    font-size:1em;
		    color: #ffffff;
		    <!--background-color: #000000;-->
 
		}
		#Ellipse{
		    position:relative;
		    visibility:visible;
		    z-index:1;
		    width:700px;
		    height:80px;
		    border:none;
		    margin-top: 250px;
		    margin-bottom: 100px;
		}
		.RotatingIcon{
		    border:none;
		    width:80px;
		}
	</style>
	<!--[if IE]>
		<script src="http://cdn.bootcss.com/html5shiv/3.7.3/html5shiv.min.js"></script>
	<![endif]-->
	<div style="text-align:center;">
		<p><a href="../index.html" title="love++" target="_blank">♥++</a></p>
	</div>
</head>
 
 
<body onLoad="InitScripts()" style="background-image: url(./img/p8.png);">
 
 
<div id="Ellipse">
	 <img class="RotatingIcon"  src="img/love++.png">
	 <img class="RotatingIcon"  src="img/++love.png">
	 <img class="RotatingIcon"  src="img/love++.png">
	 <img class="RotatingIcon"  src="img/++love.png">
	 <img class="RotatingIcon"  src="img/love++.png">
	 <img class="RotatingIcon"  src="img/++love.png">
	</div>
	
	<script src="js/ImageRotator-min.js"></script>
	<script type="text/javascript">
	var imageRotater = null;
	function InitScripts(){
	 imageRotater = ImageRotatorJS('Ellipse','RotatingIcon',5,110,30, 0, 90, 40, null);
	}
	</script>
 
</body>
</html>

 

三、雪花特效

html部分:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>love you forever</title>
 
<style type="text/css">
body {
	background-color: #f6d8e2;
 
	margin:0px;
	overflow:hidden;
}
a {
	color: #ffffff;
}
</style>
 
</head>
 
<body onLoad="init()"style="background-image: url(../picture/p19.jpg);">
<marquee    direction="left"  loop="-1" scrollamount="10" scrolldelay="100">
    <p><font color="#ffffff" size="5">此为滚动字幕</font></p>
</marquee>
<script type="text/javascript" src="js/ThreeCanvas.js"></script>
<script type="text/javascript" src="js/Snow.js"></script>
<script type="text/javascript">
 
var SCREEN_WIDTH = window.innerWidth;
var SCREEN_HEIGHT = window.innerHeight;
 
var container;
 
var particle;
 
var camera;
var scene;
var renderer;
 
var mouseX = 0;
var mouseY = 0;
 
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
 
var particles = []; 
var particleImage = new Image();//THREE.ImageUtils.loadTexture( "img/ParticleSmoke.png" );
particleImage.src = 'images/ParticleSmoke.png'; 
 
 
 
function init() {
 
	container = document.createElement('div');
	document.body.appendChild(container);
 
	camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
	camera.position.z = 1000;
 
	scene = new THREE.Scene();
	scene.add(camera);
		
	renderer = new THREE.CanvasRenderer();
	renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
	var material = new THREE.ParticleBasicMaterial( { map: new THREE.Texture(particleImage) } );
		
	for (var i = 0; i < 500; i++) {
 
		particle = new Particle3D( material);
		particle.position.x = Math.random() * 2000 - 1000;
		particle.position.y = Math.random() * 2000 - 1000;
		particle.position.z = Math.random() * 2000 - 1000;
		particle.scale.x = particle.scale.y =  1;
		scene.add( particle );
		
		particles.push(particle); 
	}
 
	container.appendChild( renderer.domElement );
 
 
	document.addEventListener( 'mousemove', onDocumentMouseMove, false );
	document.addEventListener( 'touchstart', onDocumentTouchStart, false );
	document.addEventListener( 'touchmove', onDocumentTouchMove, false );
	
	setInterval( loop, 1000 / 60 );
	
}
 
function onDocumentMouseMove( event ) {
 
	mouseX = event.clientX - windowHalfX;
	mouseY = event.clientY - windowHalfY;
}
 
function onDocumentTouchStart( event ) {
 
	if ( event.touches.length == 1 ) {
 
		event.preventDefault();
 
		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}
 
function onDocumentTouchMove( event ) {
 
	if ( event.touches.length == 1 ) {
 
		event.preventDefault();
 
		mouseX = event.touches[ 0 ].pageX - windowHalfX;
		mouseY = event.touches[ 0 ].pageY - windowHalfY;
	}
}
 
//
 
function loop() {
 
    for(var i = 0; i<particles.length; i++)
    {
 
        var particle = particles[i];
        particle.updatePhysics();
 
        with(particle.position)
        {
            if(y<-1000) y+=2000;
            if(x>1000) x-=2000;
            else if(x<-1000) x+=2000;
            if(z>1000) z-=2000;
            else if(z<-1000) z+=2000;
        }
    }
 
	camera.position.x += ( mouseX - camera.position.x ) * 0.05;
	camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
	camera.lookAt(scene.position); 
 
	renderer.render( scene, camera );
 
	
}
</script>
</body>
 
</html>

这个部分可以需要在images文件夹里插入雪花图片,图片如下自取(纯白图片):

到此我们的网站便搭建完成了,最后博主要说的是,看十遍不如做一遍,趁现在京东云还在活动阶段,我们只需 不到一瓶矿泉水的价格,即可在抢购到在京东云上 2核4G 的云主机(使用期高达一个月)

注意: 活动时间有限,先到先得,赶快抢购吧。 >>> 传送门 <<<戳这里)

 除此之外还推荐大家在网页里插入audio标签音频作为bgm,这样的表白代码就更有氛围感了。

ps:部分代码非原创,侵删。

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``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)

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