制作3D魔方

<style>
			*{
				margin: 0;
				padding: 0;
			}
			body{
				width: 100vw;
				height: 100vh;
				display: flex;
				transform-style: preserve-3d;
				animation: identifier 10s linear;
				justify-content: center;
				align-items: center;
			}
			div{
				width: 300px;
				height: 300px;
				position: absolute;
			}
			.top{
				transform: rotateX(90deg) translateZ(150px);
			}
			.bottom{
				transform: rotateX(-90deg) translateZ(150px);
			}
			.left{
				transform: rotateY(-90deg) translateZ(150px);
			}
			.right{
				transform: rotateY(90deg) translateZ(150px);
			}
			.after{
				transform: rotateY(180deg) translateZ(150px);
				
			}
			.before{
				transform:rotateY(0deg) translateZ(150px);
			}
			@keyframes identifier {
				0%{
					transform: rotateY(0deg) rotateX(0deg);
				}
				100%{
					transform: rotateY(360deg) rotateX(360deg);
				}
			}
		</style>
	</head>
	<body>
		<div class="top"><img src="img/20210805_165143.jpg" width="300px" height="300px"/></div>
		<div class="bottom"><img src="img/20211006_142350.jpg" width="300px" height="300px"/></div>
		<div class="left"><img src="img/20220406_005106.jpg" width="300px" height="300px"/></div>
		<div class="right"><img src="img/20220618_121223.jpg" width="300px" height="300px"/></div>
		<div class="after"><img src="img/20220618_121557.jpg" width="300px" height="300px"/></div>
		<div class="before"><img src="img/80ee22d910981c40bf04b891e3ec40f90fb79868_raw.jpg" width="300px" height="300px"/></div>
	</body>

//存为MoFang.java import java.applet.Applet ; import java.awt.*; import com.sun.j3d.utils.applet.MainFrame ; import java.awt.BorderLayout ; import com.sun.j3d.utils.universe.SimpleUniverse ; import javax.media.j3d.*; import javax.vecmath.*; import com.sun.j3d.utils.behaviors.mouse.*; import com.sun.j3d.utils.behaviors.keyboard.*; import com.sun.j3d.utils.picking.behaviors.*; import com.sun.j3d.utils.geometry.*; import com.sun.j3d.utils.image.TextureLoader ; import javax.swing.*; import java.awt.*; import java.awt.event.*; import javax.swing.JFrame.*; import javax.swing.*; class mySimpleUniverse extends Applet { BranchGroup createSceneGraph(Canvas3D canvas) { //System.out.print("**1**"); //创建变换组,无用的t3D Transform3D t3d=new Transform3D(); TransformGroup trans=new TransformGroup(t3d); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); trans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ); //创建分枝组 BranchGroup objRoot=new BranchGroup(); //测试 //SomeShape3D.book3D( this, trans); SomeShape3D.addText3DDonghua(trans,"魔方",new Point3f(-7.0f,6.0f,6.0f),0.1f,new Color3f(1.0f,0.0f,0.0f),1); //初始化数据结构 System.out.println("\n\n载入方块,并向变换组中加入每个方块的坐标系和方块..."); for(int i=0;i<=2;i++) for(int j=0;j<=2;j++) for(int k=0;k<=2;k++) { int[] p; p=Position.getPxyzFromPositionAy(i,j,k,MoFang.positionArray); MoFang.blockArray[i][j][k]=new Block(i,j,k,p[0],p[1],p[2],trans,t3d,objRoot,this); } System.out.println("加入每个方块的坐标系和方块,完成.\n"); //创建大坐标轴,自动加到主坐标系 SomeShape3D.zuoBiaoZhuBigXShape3D(trans); SomeShape3D.zuoBiaoZhuBigYShape3D(trans); SomeShape3D.zuoBiaoZhuBigZShape3D(trans); //创建边界对象 BoundingSphere bounds=new BoundingSphere(new Point3d(0.0,0.0,0.0),100); //创建鼠标pick行为,加到分支组objRoot PickRotateBehavior pickRotate=new PickRotateBehavio
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