萌新小白,请大家多多指教。
代码分别使用了书上的方法和我对书上总结的方法。
书上的方法(方法一):对四种图分别编写函数,一个函数做一件事,功能简洁一点
我的方法(方法二):对四个函数进行总和,总代码短
#include<stdio.h>
#include<stdlib.h>
#define MAX_VERTEX 20
typedef int* Info;//边上的信息,如果有的话
typedef enum{DG,DN,UDG,UDN}GraphType;
struct Vertex//图中的点
{
int data;
};
typedef struct Edge//图中的边
{
int w;//可做图中有无边的标志或网中边的权重
Info information;
}Edge,AdjMatrix[MAX_VERTEX][MAX_VERTEX];//此处相当于定义了AdjMatrix是一个二维数组类型
struct Graph
{
Vertex* vlist;//存放顶点的数组地址
AdjMatrix am;//邻接矩阵
int vertexnum;//顶点数
int edgenum;//边数
GraphType type;//图的种类
};
//寻找图的顶点存放在顶点数组中的位置,返回数组下标
int Located(Graph &g, int x)
{
for (int i = 0; i < g.vertexnum; i++)
if (g.vlist[i].data == x)
return i;
return g.vertexnum;
}
//方法一:书上的方法,将四种图分为四个函数
/*
void CreateDirectedGraph(Graph& g)
{
printf("Input vertex number and edge number\n");
scanf("%d%d", &g.vertexnum, &g.edgenum);
g.vlist = (Vertex*)malloc(g.vertexnum * sizeof(Vertex));
if (!g.vlist)
{
printf("malloc error\n");
return;
}
for (int i = 0; i < g.vertexnum; i++)
{
printf("Input vertex\n");
scanf("%d", &g.vlist[i].data);
}
for (int i = 0; i < g.vertexnum; i++)
for (int j = 0; j < g.vertexnum; j++)
g.am[i][j] = { 0,NULL };
for (int t = 0; t < g.edgenum; t++)
{
int a, b;
printf("Input vertexs of the edge\n");
scanf("%d%d", &a, &b);
int i = Located(g, a), j = Located(g, b);
if (i != g.vertexnum && j != g.vertexnum)
g.am[i][j] = { 1,NULL };
}
}
void CreateDirectedNet(Graph& g)
{
int w;
printf("Input vertex number , edge number\n");
scanf("%d%d", &g.vertexnum, &g.edgenum);
g.vlist = (Vertex*)malloc(g.vertexnum * sizeof(Vertex));
if (!g.vlist)
{
printf("malloc error\n");
return;
}
for (int i = 0; i < g.vertexnum; i++)
{
printf("Input vertex\n");
scanf("%d", &g.vlist[i].data);
}
for (int i = 0; i < g.vertexnum; i++)
for (int j = 0; j < g.vertexnum; j++)
g.am[i][j] = { 0,NULL };
for (int t = 0; t < g.edgenum; t++)
{
int a, b;
printf("Input vertexs and weight of the edge\n");
scanf("%d%d%d", &a, &b, &w);
int i = Located(g, a), j = Located(g, b);
if (i != g.vertexnum && j != g.vertexnum)
g.am[i][j] = { w,NULL };
}
}
void CreateUndirectedGraph(Graph& g)
{
printf("Input vertex number and edge number\n");
scanf("%d%d", &g.vertexnum, &g.edgenum);
g.vlist = (Vertex*)malloc(g.vertexnum * sizeof(Vertex));
if (!g.vlist)
{
printf("malloc error\n");
return;
}
for (int i = 0; i < g.vertexnum; i++)
{
printf("Input vertex\n");
scanf("%d", &g.vlist[i].data);
}
for (int i = 0; i < g.vertexnum; i++)
for (int j = 0; j < g.vertexnum; j++)
g.am[i][j] = { 0,NULL };
for (int t = 0; t < g.edgenum; t++)
{
int a, b;
printf("Input vertexs of the edge\n");
scanf("%d%d", &a, &b);
int i = Located(g, a), j = Located(g, b);
if(i!=g.vertexnum&& j!= g.vertexnum)
g.am[i][j]= g.am[j][i] = { 1,NULL };
}
}
void CreateUndirectedNet(Graph& g)
{
int w;
printf("Input vertex number , edge number\n");
scanf("%d%d", &g.vertexnum, &g.edgenum);
g.vlist = (Vertex*)malloc(g.vertexnum * sizeof(Vertex));
if (!g.vlist)
{
printf("malloc error\n");
return;
}
for (int i = 0; i < g.vertexnum; i++)
{
printf("Input vertex\n");
scanf("%d", &g.vlist[i].data);
}
for (int i = 0; i < g.vertexnum; i++)
for (int j = 0; j < g.vertexnum; j++)
g.am[i][j] = { 0,NULL };
for (int t = 0; t < g.edgenum; t++)
{
int a, b;
printf("Input vertexs and weight of the edge\n");
scanf("%d%d%d", &a, &b, &w);
int i = Located(g, a), j = Located(g, b);
if (i != g.vertexnum && j != g.vertexnum)
g.am[i][j] = g.am[j][i] = { w,NULL };
}
}
void CreateGraph(Graph& g)
{
printf("Input graphtype\n");
scanf("%d", &g.type);
switch (g.type)
{
case 0:CreateDirectedGraph(g); break;
case 1:CreateDirectedNet(g); break;
case 2:CreateUndirectedGraph(g); break;
case 3:CreateUndirectedNet(g); break;
default:
break;
}
}*/
//方法二:我把四个函数合成了,看起来简洁点
void CreateGraph(Graph& g)
{
int w;//权重
printf("Input graphtype , vertex number , edge number\n");
scanf("%d%d%d",&g.type, &g.vertexnum, &g.edgenum);
g.vlist = (Vertex*)malloc(g.vertexnum * sizeof(Vertex));
if (!g.vlist)
{
printf("malloc error\n");
return;
}
for (int i = 0; i < g.vertexnum; i++)//输入顶点
{
printf("Input vertex\n");
scanf("%d", &g.vlist[i].data);
}
for (int i = 0; i < g.vertexnum; i++)//初始化邻接矩阵
for (int j = 0; j < g.vertexnum; j++)
g.am[i][j] = { 0,NULL };
for (int t = 0; t < g.edgenum; t++)//输入边
{
int a, b;
printf("Input vertexs of the edge\n");
scanf("%d%d", &a, &b);
int i = Located(g, a), j = Located(g, b);//在顶点数组找该边的两个顶点的位置
if (i != g.vertexnum && j != g.vertexnum)
g.am[i][j] = { 1,NULL };
if (g.type == 1 || g.type == 3)//若为网,给予权重
{
printf("Input weight of the edge\n");
scanf("%d",&w);
g.am[i][j] = { w,NULL };
}
if (g.type == 2 || g.type == 3)//若为无向,令矩阵对称
{
g.am[j][i] = g.am[i][j] ;
}
}
}
//打印邻接矩阵,检查程序是否正确
void Print(Graph& g)
{
for (int i = 0; i < g.vertexnum; i++)
{
for (int j = 0; j < g.vertexnum; j++)
printf("%d ", g.am[i][j].w);
printf("\n");
}
}
int main()
{
Graph g;
CreateGraph(g);
Print(g);
}