前言
halo,包子们下午好
今天给打击整一个魂斗罗小游戏
很多小伙伴接触魂斗罗应该是在小时候的一个手柄游戏上面吧
我记得作为90后的我,玩这一款游戏是在小学的时候
废话不多说,直接上才艺
今天给大家直接安排
相关文件
关注小编,私信小编领取哟!
当然别忘了一件三连哟~~
开发工具
Python版本:3.7.8
相关模块:
pygame模块;
random模块;
以及一些python自带的模块。
环境搭建
安装Python并添加到环境变量,pip安装需要的相关模块即可。
效果展示
游戏玩法
玩法
WASD 是控制人物的移动,J是发射子弹 boss 是不知火舞 ,哈哈
做了一点小改变,不过问题不大很大
运行文件
点击文件Contra.py 运行游戏
代码实现
导入模块
import pygame
import sys
from pygame.locals import *
from settings import Settings
from game_player import Game_Player
import game_functions as gf
from pygame.sprite import Group
from game_stats import GameStats
from game_boss import Game_Boss
from button import Button
主函数
def run_game():
bg = pygame.image.load("images/map01.jpeg")
game_settings = Settings()
pos_x = 0#地图移动
pygame.init()
screen = pygame.display.set_mode(
(game_settings.screen_width,game_settings.screen_height))
stats = GameStats(game_settings)
player = Game_Player(game_settings,screen)
bullets = Group()
boss = Group()
enemys = Group()
win_button = Button(game_settings,screen,"YOU WIN")
gf.create_legion(game_settings,screen,enemys)
gf.create_boss(game_settings,screen,player,boss)
while True:
pygame.mouse.set_visible(False)
gf.check_events(game_settings,screen,player,bullets)
gf.update_player(game_settings,stats,player,enemys)
gf.update_bullet(game_settings,bullets,screen,enemys,boss)
gf.update_enemys(game_settings,enemys)
gf.update_boss(game_settings,boss)
gf.update_screen(game_settings,bg,pos_x,screen,player,bullets,enemys,boss,win_button)
if player.moving_right and player.center > player.screen_rect.centerx and game_settings.boss_appear == False:
game_settings.screen_rolling = True
pos_x -= 5#屏幕滚动速度
else:
game_settings.screen_rolling = False
run_game()
人物模块
class Game_Player():
def __init__(self,game_settings,screen):
self.screen = screen
self.game_settings = game_settings
self.image = pygame.image.load('images/PR/player.png')
self.rect = self.image.get_rect()
self.screen_rect = self.screen.get_rect()
self.screen_center_pos = self.screen_rect.centerx
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = 380
self.center = float(self.rect.centerx)
self.moving_right = False
self.moving_left = False
self.player_moving = False
self.pos_i = 0.0#跑步画面改变速度
self.pos_j = 0.0#跳跃的改变初始速度
self.pos_n = 0.0#射击
self.pos_d = 0.0
self.player_direction = 1#1为右,-1为左
self.player_down = False
self.player_up = False
self.player_jump = False
self.player_start_Y = 380#开始人物的高度
self.player_Y = self.player_start_Y
self.player_shooting = False
def update(self):
if self.game_settings.player_is_alive:
if self.moving_right and self.rect.right < self.screen_rect.right:
if self.game_settings.boss_appear:
self.center += self.game_settings.player_speed
elif self.center > self.screen_center_pos:
self.center += 0
else:
self.center += self.game_settings.player_speed
if self.moving_left and self.rect.left > 0:
self.center -= self.game_settings.player_speed
self.rect.centerx = self.center
self.update_image_moving()
else:
self.update_die()
def update_die(self):
self.names = locals()
self.players = []
for self.i in range(1,3):
self.names['player_image%s' %self.i] = pygame.image.load('images/PR/death%s.png' %self.i)
self.players.append(self.names['player_image%s' %self.i])
self.image = self.players[int(self.pos_d)]
self.pos_d += 0.1
if self.pos_d > 2.0:
self.pos_d = 0.0
self.game_settings.player_die_end = True
def update_image_moving_direction(self,direction):#循环图片
if self.player_shooting == True:
self.names = locals()
self.players = []
for self.i in range(1,4