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通过编写扫雷游戏复习一下c语言的基础知识吧!
- 源文件、头文件的运用
- 函数:srand,time,声明,嵌套,形参和实参
- 分支循环语句:do while,switch case,for
- 数据类型和变量:char,void
- 数组:board
以上知识点掌握住后,尝试写代码吧!
(1) 做出菜单选项
代码:
//test.c整个逻辑的运行
#include<stdio.h>
void menu()
{
printf("***********************\n");
printf("******* 1. play *******\n");
printf("******* 0. exit *******\n");
printf("***********************\n");
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
printf("扫雷\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
效果:
(2) 布置棋盘
三个文件的代码:
调整test.c代码,test.c文件用来整个逻辑的运行:
//test.c
#include<stdio.h>
#include "game.h"
void menu()
{
printf("***********************\n");
printf("******* 1. play *******\n");
printf("******* 0. exit *******\n");
printf("***********************\n");
}
void game()
{
char mine[ROWS][COLS] = {0};//存放布置好的雷的信息
char show[ROWS][COLS] = {0};//存放排查出的雷的信息,用于显示
//初始化棋盘
InitBoard(mine, ROWS, COLS,'0');//‘0’
InitBoard(show, ROWS, COLS,'*');//‘*’
//
DisplayBoard(show,ROW,COL);
//布置雷
}
int main()
{
int input = 0;
do
{
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}
新增game.h文件,用来相关函数的声明:
//game.h
#include<stdio.h>
#pragma once
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//棋盘的初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS],int row,int col);
新增game.c文件,用来相关函数的实现:
//game.c
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 1; i <= row; i++)
{
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
}
效果:
(3) 加入行号列号,美化棋盘
调整game.c代码:
//game.c相关函数的实现
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("------- 扫 雷 -------\n");
for (i = 0; i <= row; i++)
{
printf("%d", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d", i);
for (j = 1; j <= col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
}
效果:
(4) 布置雷
test.c中增加布置雷代码:
//test.c
void game()
{
char mine[ROWS][COLS] = {0};//存放布置好的雷的信息
char show[ROWS][COLS] = {0};//存放排查出的雷的信息,用于显示
//初始化棋盘
InitBoard(mine, ROWS, COLS,'0');//‘0’
InitBoard(show, ROWS, COLS,'*');//‘*’
//DisplayBoard(mine,ROW,COL);
//DisplayBoard(show,ROW,COL);
//布置雷
SetMine(mine,ROW,COL);
DisplayBoard(mine,ROW,COL);
}
game.h中增加布置雷代码:
//game.h
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
game.c中增加布置雷代码 :
//game.c
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
效果:
(5) 排查雷
test.c中增加排查雷代码(在“布置雷”代码后):
//排查雷
FindMine(mine, show, ROW, COL);
game.h中增加排查雷代码:
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row,int col);
game.c中增加排查雷代码(在文件最后):
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]
+ mine[x - 1][y + 1] + mine[x][y + 1] - 8 * '0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0; int y = 0;
while (1)
{
printf("请输入要排查的坐标:");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//统计mine数组中x,y坐标周围8个坐标中有几个雷
int count = GetMineCount(mine, x, y);
show[x][y]=count + '0';
DisplayBoard(mine, ROW, COL);
}
}
else
{
printf("输入的坐标非法,请重新输入\n");
}
}
}
效果:
(6) 结束游戏
调整game.c代码:
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]
+ mine[x - 1][y + 1]+ mine[x][y+1] - 8 * '0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0; int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//统计mine数组中x,y坐标周围8个坐标中有几个雷
int count = GetMineCount(mine, x, y);
show[x][y]=count + '0';
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("输入的坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
效果:
基础版扫雷游戏完成啦!
整个扫雷游戏代码如下:
game.h
//相关函数的声明
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//棋盘的初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS],int row,int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row,int col);
game.c
//相关函数的实现
#include"game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("------- 扫 雷 -------\n");
for (i = 0; i <= row; i++)
{
printf("%d", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf("%d", i);
for (j = 1; j <= col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1]
+ mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1]
+ mine[x - 1][y + 1]+ mine[x][y+1] - 8 * '0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0; int y = 0;
int win = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,被炸死了\n");
DisplayBoard(mine, ROW, COL);
break;
}
else
{
//统计mine数组中x,y坐标周围8个坐标中有几个雷
int count = GetMineCount(mine, x, y);
show[x][y]=count + '0';
DisplayBoard(show, ROW, COL);
}
}
else
{
printf("输入的坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
test.c
//整个逻辑的运行
#include<stdio.h>
#include "game.h"
void menu()
{
printf("***********************\n");
printf("******* 1. play *******\n");
printf("******* 0. exit *******\n");
printf("***********************\n");
}
void game()
{
char mine[ROWS][COLS] = {0};//存放布置好的雷的信息
char show[ROWS][COLS] = {0};//存放排查出的雷的信息,用于显示
//初始化棋盘
InitBoard(mine, ROWS, COLS,'0');//‘0’
InitBoard(show, ROWS, COLS,'*');//‘*’
//DisplayBoard(mine,ROW,COL);
//DisplayBoard(show,ROW,COL);
//布置雷
SetMine(mine,ROW,COL);
//DisplayBoard(mine,ROW,COL);
DisplayBoard(show,ROW,COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,重新选择!\n");
break;
}
} while (input);
return 0;
}