Java面向对象练习---黑马文字版格斗游戏

角色类属性:

    private String name;
    private int blood;
    private char gender;
    private String face;

容貌face描述:

 String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};

attack攻击描述:

  String[] attacks_desc={
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
    };

injured受伤描述:

   String[] injureds_desc={
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果『轰』的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去"
    };

完整代码:

javabean类:

//文字版格斗游戏
import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces= {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂","面目狰狞"};
    String[] girlfaces ={"美奂绝伦","沉鱼落雁","婷婷玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};



    //attack 攻击描述:
    String[] attacks_desc={
            "%s使出了一招【背心钉】,转到对方的身后,一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】,飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声,身形下伏,一招【劈雷坠地】,捶向%s双腿。",
            "%s运气于掌,一瞬间掌心变得血红,一式【掌心雷】,推向%s。",
            "%s阴手翻起阳手跟进,一招【没遮拦】,结结实实的捶向%s。",
            "%s上步抢身,招中套招,一招【劈挂连环】,连环攻向%s。"
    };

    //injured 受伤描述:
    String[] injureds_desc={
            "结果%s退了半步,毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中,%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声,显然受了点内伤",
            "结果%s摇摇晃晃,一跤摔倒在地",
            "结果%s脸色一下变得惨白,连退了好几步",
            "结果『轰』的一声,%s口中鲜血狂喷而出",
            "结果%s一声惨叫,像滩软泥般塌了下去"
    };

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }

    public String getFace() {
        return face;
    }

    
    
    public void setFace(char gender) {
        Random r = new Random();
        //长相随机
        if (gender=='男'){
            //随机索引
            int index = r.nextInt(boyfaces.length);//0~(数组长度-1)
            this.face = boyfaces[index];

        }else if (gender=='女'){
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];

        }else {
            this.face = "面目狰狞";
        }
    }
    
    

    public Role() {//无参构造
    }

    public Role(String name, int blood, char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    public String getName() {//调用
        return name;
    }

    public void setName(String name) {//赋值
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }


    public void attack(Role role){

        //随机攻击
        Random r = new Random();
        int index = r.nextInt(attacks_desc.length);
        String KungFu = attacks_desc[index];

        //攻击效果
        System.out.printf(KungFu,this.getName(),role.getName());
        System.out.println();

       //随机伤害
        int hurt = r.nextInt(20)+1;

        //剩余血量
        int remainBlood =  role.getBlood()-hurt;
        remainBlood = remainBlood < 0 ? 0 : remainBlood;//剩余血量为负数,则修改剩余血量为0
        //修改挨揍的人的血量
        role.setBlood(remainBlood);

        //受伤效果----伤势递进
        if (remainBlood>90){
            System.out.printf(injureds_desc[0],role.getName());
        }else if (remainBlood>80){
            System.out.printf(injureds_desc[1],role.getName());
        }else if (remainBlood>70){
            System.out.printf(injureds_desc[2],role.getName());
        } else if (remainBlood>60){
            System.out.printf(injureds_desc[3],role.getName());
        }else if (remainBlood>40){
            System.out.printf(injureds_desc[4],role.getName());
        }else if (remainBlood>20){
            System.out.printf(injureds_desc[5],role.getName());
        }else if (remainBlood>10){
            System.out.printf(injureds_desc[6],role.getName());
        }else {
            System.out.printf(injureds_desc[7],role.getName());
        }

        System.out.println();

    }

    public void show(){
        System.out.println("姓名:"+getName());
        System.out.println("血量:"+getBlood());
        System.out.println("性别:"+getGender());
        System.out.println("长相:"+getFace());
    }

}

测试类:


public class GameTest {
    public static void main(String[] args) {

        Role r1 = new Role("乔峰",100,'男');
        Role r2 = new Role("小兰",100,'女');

        r1.show();
        r2.show();
        
        while (true){

            r1.attack(r2);
            if (r2.getBlood()==0){
                System.out.println(r1.getName()+"ko了"+r2.getName());
                break;
            }

            r2.attack(r1);
            if (r1.getBlood()==0){
                System.out.println(r2.getName()+"ko了"+r1.getName());
                break;
            }
        }
        
    }
}

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